Daniel Berresheim
- Daniel Berresheim
- daniel berresheim
- Europe/Stockholm
- Yes
- No
If i has an Villager and I have an function like: /execute @e [type=Arrow] ~ ~ ~ /say @e [c=1]
If i has an Arrow and I have an function like: /execute @e [type=Arrow] ~ ~ ~ /say @e [c=1] the game targets the Arrow like normal.
/execute @e [type=Arrow] ~ ~ ~ /say @e [c=2] targets 2 entities that are not even close to the Arrow. (The command is executed by the server instead of the Arrow)
If i has an Arrow and I have an function like: /execute @e[type=Arrow] ~ ~ ~ /say @e[c=1] the game targets the Arrow like normal.
/execute @e[type=Arrow] ~ ~ ~ /say @e[c=2] targets 2 entities that are not even close to the Arrow. (The command is executed by the server instead of the Arrow)
/fill, /setblock, /summon, etc. doesn't work for the arrow too.
If i has an Arrow and I have an function like: /execute @e[type=Arrow] ~ ~ ~ /say @e[c=1] the game targets the Arrow like normal.
/execute @e[type=Arrow] ~ ~ ~ /say @e[c=2] targets 2 entities that are not even close to the Arrow. (The command is executed by the server instead of the Arrow)
/fill, /setblock, /summon, etc. doesn't work for the arrow too.If i has an Arrow and I have an function like: /execute @e[type=Arrow] ~ ~ ~ /say @e[c=1] the game targets the Arrow like normal.
/execute @e[type=Arrow] ~ ~ ~ /say @e[c=2] targets 2 entities that are not even close to the Arrow. (The command is executed by the server instead of the Arrow)
Seems like relative coordinates doesn't work fine with functions.