Daniel W Scutt
- daniel.scutt
- daniel.scutt@gmail.com
- Europe/Stockholm
- Yes
- No
I've tried this is pre2 and pre4, fails in both.
If I run a scoreboard command targeting players who have flint in their inventory with the Name of "TestFlint", it fails if that item has a stylized name (shown below). If I remove the color and italics, it seems to work fine.
Unable to find source-code formatter for language: mcfunction.Available languages are: actionscript, ada, applescript, bash, c, c#, c++, cpp, css, erlang, go, groovy, haskell, html, java, javascript, js, json, lua, none, nyan, objc, perl, php, python, r, rainbow, ruby, scala, sh, sql, swift, visualbasic, xml, yaml# paste into command block # indents shown here to help with code visibility give @p minecraft:flint{ display:{ Name:"{\"text\":\"TestFlint\",\"color\":\"blue\",\"italic\":true}" } } 1Unable to find source-code formatter for language: mcfunction. Available languages are: actionscript, ada, applescript, bash, c, c#, c++, cpp, css, erlang, go, groovy, haskell, html, java, javascript, js, json, lua, none, nyan, objc, perl, php, python, r, rainbow, ruby, scala, sh, sql, swift, visualbasic, xml, yaml# look for players holding TestFlint and increment their score scoreboard players add @a[nbt={SelectedItem:{id:"minecraft:flint",Count:1b,tag:{display:{Name:"{\"text\":\"TestFlint\"}"}}}}] test 1I've tried this is pre2 and pre4, fails in both.
If I run a scoreboard command targeting players who have flint in their inventory with the Name of "TestFlint", it fails if that item has a stylized name (shown below). If I remove the color and italics, it seems to work fine.
// paste into command block // indents shown here to help with code visibility give @p minecraft:flint{ display:{ Name:"{\"text\":\"TestFlint\",\"color\":\"blue\",\"italic\":true}" } } 1// look for players holding TestFlint and increment their score scoreboard players add @a[nbt={SelectedItem:{id:"minecraft:flint",Count:1b,tag:{display:{Name:"{\"text\":\"TestFlint\"}"}}}}] test 1
I've tried this is pre2 and pre4, fails in both.
If I run a scoreboard command targeting players who have flint in their inventory with the Name of "TestFlint", it fails if that item has a stylized name (shown below). If I remove the color and italics, it seems to work fine.
//paste into command block // indents shown here to help with code visibility give @p minecraft:flint{ display:{ Name:"{\"text\":\"TestFlint\",\"color\":\"blue\",\"italic\":true}" } } 1// look for players holding TestFlint and increment their score scoreboard players add @a[nbt={SelectedItem:{id:"minecraft:flint",Count:1b,tag:{display:{Name:"{\"text\":\"TestFlint\"}"}}}}] test 1I've tried this is pre2 and pre4, fails in both.
If I run a scoreboard command targeting players who have flint in their inventory with the Name of "TestFlint", it fails if that item has a stylized name (shown below). If I remove the color and italics, it seems to work fine.
# paste into command block # indents shown here to help with code visibility give @p minecraft:flint{ display:{ Name:"{\"text\":\"TestFlint\",\"color\":\"blue\",\"italic\":true}" } } 1# look for players holding TestFlint and increment their score scoreboard players add @a[nbt={SelectedItem:{id:"minecraft:flint",Count:1b,tag:{display:{Name:"{\"text\":\"TestFlint\"}"}}}}] test 1
I've tried this is pre2 and pre4, fails in both.
If I run a scoreboard command targeting players who have flint in their inventory with the Name of "TestFlint", it fails if that item has a stylized name (shown below). If I remove the color and italics, it seems to work fine.
# paste into command block # indents shown here to help with code visibility give @p minecraft:flint{ display:{ Name:"{\"text\":\"TestFlint\",\"color\":\"blue\",\"italic\":true}" } } 1# paste into command block # indents shown here to help with code visibility give @p minecraft:flint{ display:{ Name:"{\"text\":\"Hearthstone\"}" } } 1# look for players holding TestFlint and increment their score scoreboard players add @a[nbt={SelectedItem:{id:"minecraft:flint",Count:1b,tag:{display:{Name:"{\"text\":\"TestFlint\"}"}}}}] test 1
I've tried this is pre2 and pre4, fails in both.
If I run a scoreboard command targeting players who have flint in their inventory with the Name of "TestFlint", it fails if that item has a stylized name (shown below). If I remove the color and italics, it seems to work fine.
# paste into command block # indents shown here to help with code visibility give @p minecraft:flint{ display:{ Name:"{\"text\":\"TestFlint\",\"color\":\"blue\",\"italic\":true}" } } 1# paste into command block # indents shown here to help with code visibility give @p minecraft:flint{ display:{ Name:"{\"text\":\"Hearthstone\"}" } } 1# look for players holding TestFlint and increment their score scoreboard players add @a[nbt={SelectedItem:{id:"minecraft:flint",Count:1b,tag:{display:{Name:"{\"text\":\"TestFlint\"}"}}}}] test 1I've tried this is pre2 and pre4, fails in both.
If I run a scoreboard command targeting players who have flint in their inventory with the Name of "TestFlint", it fails if that item has a stylized name (shown below). If I remove the color and italics, it seems to work fine.
# paste into command block # indents shown here to help with code visibility give @p minecraft:flint{ display:{ Name:"{\"text\":\"TestFlint\",\"color\":\"blue\",\"italic\":true}" } } 1# paste into command block # indents shown here to help with code visibility give @p minecraft:flint{ display:{ Name:"{\"text\":\"TestFlint\"}" } } 1# look for players holding TestFlint and increment their score scoreboard players add @a[nbt={SelectedItem:{id:"minecraft:flint",Count:1b,tag:{display:{Name:"{\"text\":\"TestFlint\"}"}}}}] test 1
I've tried this is pre2 and pre4, fails in both.
If I run a scoreboard command targeting players who have flint in their inventory with the Name of "TestFlint", it fails if that item has a stylized name (shown below). If I remove the color and italics, it seems to work fine. I've tried selecting by Name using the stylizing portions of the /give command as well, with no results.
# paste into command block # indents shown here to help with code visibility give @p minecraft:flint{ display:{ Name:"{\"text\":\"TestFlint\",\"color\":\"blue\",\"italic\":true}" } } 1# paste into command block # indents shown here to help with code visibility give @p minecraft:flint{ display:{ Name:"{\"text\":\"TestFlint\"}" } } 1# look for players holding TestFlint and increment their score scoreboard players add @a[nbt={SelectedItem:{id:"minecraft:flint",Count:1b,tag:{display:{Name:"{\"text\":\"TestFlint\"}"}}}}] test 1
I've tried this is pre2 and pre4, fails in both.
If I run a scoreboard command targeting players who have flint in their inventory with the Name of "TestFlint", it fails if that item has a stylized name (shown below). If I remove the color and italics, it seems to work fine. I've tried selecting by Name using the stylizing portions of the /give command as well, with no results.
# paste into command block # indents shown here to help with code visibility # does not work give @p minecraft:flint{ display:{ Name:"{\"text\":\"TestFlint\",\"color\":\"blue\",\"italic\":true}" } } 1# paste into command block # indents shown here to help with code visibility # works give @p minecraft:flint{ display:{ Name:"{\"text\":\"TestFlint\"}" } } 1# look for players holding TestFlint and increment their score scoreboard players add @a[nbt={SelectedItem:{id:"minecraft:flint",Count:1b,tag:{display:{Name:"{\"text\":\"TestFlint\"}"}}}}] test 1
I'm not sure if this is a bug, but I've got a TimeSinceSleep objective that uses the time_since_rest criteria. If I periodically set TimeSinceSleep back to 0, phantoms will still eventually spawn even though TimeSinceSleep is less than 72000. I understand it's likely phantoms spawn off of some internal variable not accessible in player data. It just seems to me like that would be redundant, and therefore perhaps this is unintended.
I'm not sure if this is a bug, but I've got a TimeSinceSleep objective that uses the time_since_rest criteria. If I periodically set TimeSinceSleep back to 0, phantoms will still eventually spawn even though TimeSinceSleep is less than 72000. I understand it's likely phantoms spawn off of some internal variable not accessible in player data. It just seems to me like that would be redundant, and therefore perhaps this is unintended.
Not sure if this is a Realms issue or a MCJE issue. But the datapack I have running on my realm randomly stops working. Usually lasts a week or two, as far as I can tell. At some point when I log in, I'll notice it isn't running anymore. I realize JE1.13 is coming out soon, and might fix this issue. So if it gets put in the resolved bin, I totally get it.
Not sure if this is a Realms issue or a MCJE issue. But the datapack I have running on my realm randomly stops working. Usually lasts a week or two, as far as I can tell. At some point when I log in, I'll notice it isn't running anymore. I realize JE1.13 is coming out soon, and might fix this issue. So if it gets put in the resolved bin, I totally get it.

This also happens to me. When I first start up the game it runs fine. If I leave a world and enter a world (whether the one I had just left or a new one) this bug happens. I have to exit Minecraft and then load the game back up from the launcher to clear the bug.
Also, it continues playing the music from the game's home screen over top of the music the game world plays.
Can't add attachments, but here's a screenshot. http://i.imgur.com/UgDlE1w.png
Can confirm, have this issue on my Realms server today. While mining I first noticed I was unable to pick up blocks. I assumed some network issue had reset my session or some such, so I restarted Minecraft. But I got the netty error while attempting to log in. My daughter also tried logging in, and she has the issue as well. I tried switching active worlds and got an error that simply read "504".
**update - came back online but reverted to a 30 minute old save, losing half an hour of mining.
Same issue. Restarted launcher. Using no mods. No modded launcher. Vanilla resource pack. Another user here says they've even reinstalled Minecraft. I've posted a copy of my output logs here
In addition, I'm using the current version profile option (1.12.2). I believe the logs indicate that as well.
Issue already reported here and here
We duplicated this issue here because we suck and can't read.
Duplicate of 624, 623 and 622.
Dustin Cox, no. The more people that find the existing bug ticket, make a comment reporting as much information as they can IN ONE PLACE, and then maybe upvote the bug ticket, the better.
*edited to clarify
See tickets 622-627.
@Chris, you're welcome man. I had a day off and spent it crying because I couldn't play this game. Then I noticed I couldn't read, and then I cried some more. Now I can play, so I'm not crying. Yeah man.
As of 1/7/2018, I get this quite frequently still. Today there have been 4 of us all on at various times, and we each get kicked occasionally all at the same time.
Confirming I have this issue.
Ah. Uh, sorry. I was just corrected on MCForum as well. That value is inputted as a string. Hadn't looked at it that way.
There was no crash.
As a point to anyone working on datapacks, the entire directory to an mcfunction file is treated as a string, that can't be longer than 100 bytes. Keep that in mind if you like to have heavily sorted files like I do.
I also have this issue. I downloaded the world after uploading it, and in the datapacks/data folder, I see only the minecraft folder. The one for my datapack functions is missing.
The datapack directory under YourDataPack/data/YourDataPack gets deleted when uploaded to Realms. I tested this, uploading a world that had a datapack installed, then downloaded it again and found only the /minecraft/ folder in the datapack folder. Everything else (all functions) were removed.
I have this issue as of 1.19.41. This is a seriously old bug.
Desktop, tablet mode disabled (of course), AMD drivers, everything up to date.