Daniel_2sdAc
- Daniel_Harnaud
- daniel_harnaud
- Europe/Stockholm
- Yes
- No
Loot tables are not working when integrated into a datapack.
Steps :
- 1. /datapack enable "file/datapack" first
- 2. {{/summon stray ~ ~ ~ {DeathLootTable:"test:folder/table1"}
}}
Then the mob drops nothing, even if weight is set to 1000.
Maybe the function set_nbt is no longer supported in 1.13 snapshots.
Here is the file so you can experiment that problem.
Loot tables are not working when integrated into a datapack.
Steps :
- 1. /datapack enable "file/datapack" first
- 2. {{/summon stray ~ ~ ~ {DeathLootTable:"test:folder/table1"}
}}Then the mob drops nothing, even if weight is set to 1000.
Maybe the function set_nbt is no longer supported in 1.13 snapshots.
Here is the file so you can experiment that problem.
Loot tables are not working when integrated into a datapack.
Steps :
- 1. /datapack enable "file/datapack" first
2. {{/summon stray ~ ~ ~{DeathLootTable:"test:folder/table1"}}}
Then the mob drops nothing, even if weight is set to 1000.
Maybe the function set_nbt is no longer supported in 1.13 snapshots.
Here is the file so you can experiment that problem.
Loot tables are not working when integrated into a datapack.
Steps :
- 1. /datapack enable "file/datapack" first
- 2. /summon stray ~ ~ ~ DeathLootTable:"test:folder/table1"
Then the mob drops nothing, even if weight is set to 1000.
Maybe the function set_nbt is no longer supported in 1.13 snapshots.
Here is the file so you can experiment that problem.
Loot tables are not working when integrated into a datapack.
Steps :
- 1. /datapack enable "file/datapack" first
- 2. /summon stray ~ ~ ~
DeathLootTable:"test:folder/table1"Then the mob drops nothing, even if weight is set to 1000.
Maybe the function set_nbt is no longer supported in 1.13 snapshots.
Here is the file so you can experiment that problem.
Loot tables are not working when integrated into a datapack.
Steps :
- 1. /datapack enable "file/datapack" first
- 2. {{/summon stray ~ ~ ~
Unknown macro: {DeathLootTable}}
Then the mob drops nothing, even if weight is set to 1000.
Maybe the function set_nbt is no longer supported in 1.13 snapshots.
Here is the file so you can experiment that problem.
Loot tables are not working when integrated into a datapack.
Steps :
- 1. /datapack enable "file/datapack" first
2. {{/summon stray ~ ~ ~Unknown macro: {DeathLootTable}}Then the mob drops nothing, even if weight is set to 1000.
Maybe the function set_nbt is no longer supported in 1.13 snapshots.
Here is the file so you can experiment that problem.
Loot tables are not working when integrated into a datapack.
Steps :
- 1. /datapack enable "file/datapack" first
- 2. /summon stray ~ ~ ~ { DeathLootTable:"test:folder/table1" }
Then the mob drops nothing, even if weight is set to 1000.
Maybe the function set_nbt is no longer supported in 1.13 snapshots.
Here is the file so you can experiment that problem.
Loot tables are not working when integrated into a datapack.
Steps :
- 1. /datapack enable "file/datapack" first
- 2. /summon stray ~ ~ ~ { DeathLootTable:"test:folder/table1"
}Then the mob drops nothing, even if weight is set to 1000.
Maybe the function set_nbt is no longer supported in 1.13 snapshots.
Here is the file so you can experiment that problem.
Loot tables are not working when integrated into a datapack.
Steps :
- 1. /datapack enable "file/datapack" first
- 2. /summon stray ~ ~ ~ { DeathLootTable:"test:folder/table1"
}
Then the mob drops nothing, even if weight is set to 1000.
Maybe the function set_nbt is no longer supported in 1.13 snapshots.
Here is the file so you can experiment that problem.
Loot tables are not working when integrated into a datapack.
Steps :
- 1. /datapack enable "file/datapack" first
- 2. /summon stray ~ ~ ~ {{ {DeathLootTable:"test:folder/table1"}
}}
Then the mob drops nothing, even if weight is set to 1000.
Maybe the function set_nbt is no longer supported in 1.13 snapshots.
Here is the file so you can experiment that problem.
Loot tables are not working when integrated into a datapack.
Steps :
- 1. /datapack enable "file/datapack" first
- 2. /summon stray ~ ~ ~ {{ {DeathLootTable:"test:folder/table1"}
}}
Then the mob drops nothing, even if weight is set to 1000.
Maybe the function set_nbt is no longer supported in 1.13 snapshots.
Here is the file so you can experiment that problem.
Loot tables are not working when integrated into a datapack.
Steps :
- 1. /datapack enable "file/datapack" first
- 2. /summon stray ~ ~ ~
{{ {DeathLootTable:"test:folder/table1"}}}Then the mob drops nothing, even if weight is set to 1000.
Maybe the function set_nbt is no longer supported in 1.13 snapshots.
Here is the file so you can experiment that problem.
Loot tables are not working when integrated into a datapack.
Steps :
- 1. /datapack enable "file/datapack" first
- 2. /summon stray ~ ~ ~ { DeathLootTable:"test:folder/table1"}
Then the mob drops nothing, even if weight is set to 1000.
Maybe the function set_nbt is no longer supported in 1.13 snapshots.
Here is the file so you can experiment that problem.
Loot tables are not working when integrated into a datapack.
Steps :
- 1. /datapack enable "file/datapack" first
- 2. /summon stray ~ ~ ~ { DeathLootTable:"test:folder/table1" }
Then the mob drops nothing, even if weight is set to 1000.
Maybe the function set_nbt is no longer supported in 1.13 snapshots.
Here is the file so you can experiment that problem.
Loot tables are not working when integrated into a datapack.
Steps :
- 1. /datapack enable "file/datapack" first
- 2. /summon stray ~ ~ ~ { DeathLootTable:"test:folder/table1" }
Then the mob drops nothing, even if weight is set to 1000.
Maybe the function set_nbt is no longer supported in 1.13 snapshots.
Here is the file so you can experiment that problem.
Massive lag with facing entity(jitter)
Massive lag with facing entity (jitter)
The view for player and entities is not responsive when changed with commands. It also affect spectators in players.
To reproduce :
/summon minecraft:armor_stand~ ~ ~ {Tags:["rotation"]}Repeating
execute as @e[tag=rotation] at @s run teleport @s ~ ~ ~ ~1 ~ execute as @p at @s run teleport @s ~ ~ ~ facing entity @e[tag=rotation,limit=1]The view for player and entities is not responsive when changed with commands. It also affect spectators in players.
This problem is particularly affecting entities that can move their head vertically (including the player). The armor_stand may not be the best example, as it is only moving his head horizontally with /teleport.To reproduce :
/summon minecraft:armor_stand ~ ~ ~ {Tags:["rotation"]} OR (because the rotation is even worse) /summon minecraft:zombie ~ ~ ~ {Tags:["rotation"]}Repeating
execute as @e[tag=rotation] at @s run teleport @s ~ ~ ~ ~1 ~ execute as @p at @s run teleport @s ~ ~ ~ facing entity @e[tag=rotation,limit=1]
The view for player and entities is not responsive when changed with commands. It also affect spectators in players.
This problem is particularly affecting entities that can move their head vertically (including the player). The armor_stand may not be the best example, as it is only moving his head horizontally with /teleport.To reproduce :
/summon minecraft:armor_stand ~ ~ ~ {Tags:["rotation"]} OR (because the rotation is even worse)/summon minecraft:zombie~ ~ ~ {Tags:["rotation"]}Repeating
execute as @e[tag=rotation] at @s run teleport @s ~ ~ ~ ~1 ~execute as @p at @s run teleport @s ~ ~ ~ facing entity @e[tag=rotation,limit=1]The view for player is not responsive when changed with "facing entity".
To reproduce :
/summon minecraft:armor_stand ~ ~ ~ {Tags:["rotation"]}Repeating
execute as @p at @s run teleport @s ~ ~ ~ facing entity @e[tag=rotation,limit=1]
The view for player is not responsive when changed with "facing entity".
To reproduce :
/summon minecraft:armor_stand ~ ~ ~ {Tags:["rotation"]}Repeating
execute as @p at @s run teleport @s ~ ~ ~ facing entity @e[tag=rotation,limit=1]
And still persisting in 18w05a.
Still persisting in 18w05a.
Obviously the player is turned only 20 times a second, so that can look like lag. However if you try this on older snapshots, like just when the facing entity was introduced, you will notice less lag from the view. So the problem came after.
The entity rotation is also even worse with zombies, skeletons... and every entity that can move its head vertically.
A part of the bug was fixed with
MC-105139Still happening in 18w22b
Please fix this its unplayable!
Alexandre Auclin the problem is maybe due to changes in the options.txt file. In 1.12 there was numeral id for keyboard options and now it is the name of the key. Additionnaly, the capsLock key cannot be used now.
Confirmed for 1.14.4 Pre-Release 6.