Entity head rotation not interpolating on Yaw axis
When a mob or player in multiplayer looks left/right (Yaw axis), the rotation of its head stutters because it's not interpolated on that axis but when they look up/down (Pitch axis), the rotation is interpolated.
When in thirdperson, your character's client-side head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's client-side head not interpolate on the Yaw axis.
A code analysis would be great to correct me if I'm wrong.
Linked Issues
Created Issue:
Entity head movement not smoothed on X-axis but is on Y-axis
I see a mob, when it looks left and right, the rotation is jittery and not smooth while when it looks up and down it is very smoothed. This may not be a bug but it does to me.
relates to
I seea mob, when itlooks left and right, the rotation is jittery and not smooth while when it looks up and down it is very smoothed.This may not be a bug but it does to me.When a mob (or player in multiplayer) looks left and right, the rotation is jittery and not smooth while when it looks up and down it is very smoothed.
is duplicated by
When a mob (or player in multiplayer) looks left and right, the rotation is jittery and not smooth while when it looks up and down it is very smoothed. I think it has something to do with the client side third person player head being interpolated when looking left/right but not up/down.
Entity head movement notsmoothed on X-axis but is on Y-axisEntity head movement not interpolated on X-axis but is on Y-axis
When a mob (or player in multiplayer) looks left and right, the rotation is jittery and not smooth while when it looks up and down it is
verysmoothed. I think it has something to do with the client side third person player head being interpolated when looking left/right but not up/down.
When a mob (or player in multiplayer) looks left and right, the rotation is
jittery and not smooth while when it looks up and down it is smooth. I think it has something to do with the client side third person player head being interpolated when looking left/right but not up/down.When a mob (or player in multiplayer) looks left and right, the rotation is stuttery and not smooth while when it looks up and down it is smooth. I think it has something to do with the client side third person player head being interpolated when looking left/right but not up/down.
Entity head movement not interpolated onX-axisbut is onY-axisEntity head movement not interpolated on Yaw but is on Pitch
Entity head movement not interpolated on Yawbut is on Pitch
Entity head movement not interpolated on Yaw axis
Entity headmovementnot interpolated on Yaw axisEntity head rotation not interpolated on Yaw axis
When a mob (or player in multiplayer) looks left and right, the rotation
isstutteryand not smoothwhilewhen it looks up and down it is smooth. I think it has something to do with the client side third person player head being interpolated when looking left/right but not up/down.When a mob (or player in multiplayer) looks left and right, the rotation stutters and it's not smooth but when it looks up and down it is smooth. I think it has something to do with the client side third person player head being interpolated when looking left/right but not up/down.
Entity head rotation not being interpolated on Yaw axis
When a mob (or player in multiplayer) looks left and right, the rotation stutters and it's not smooth but when it looks up and down
itis smooth. I think it has something to do with the client side third person player head being interpolated when looking left/right but not up/down.When a mob (or player in multiplayer) looks left and right, the rotation stutters and it's not smooth but when it looks up and down, the rotation is smooth. I think it has something to do with the client side third person player head being interpolated when looking left/right but not up/down.
When a mob (or player in multiplayer) looks left
andright, the rotation stutters and it's not smooth but when it looks upanddown, the rotation is smooth. I think it has something to do with the client side third person player head being interpolated when looking left/right but not up/down.When a mob (or player in multiplayer) looks left or right, the rotation stutters and it's not smooth but when it looks up or down, the rotation is smooth. I think it has something to do with the client side third person player head being interpolated when looking left/right but not up/down.
When a mob (or player in multiplayer) looks left or right, the rotation stutters and it's not smooth but when it looks up or down, the rotation is smooth. I think
it has something to do withthe client side third person player headbeinginterpolated when looking left/right but not up/down.When a mob (or player in multiplayer) looks left or right, the rotation stutters and it's not smooth but when it looks up or down, the rotation is smooth. I think this can be fixed by making the client side third person player head not interpolate on the Yaw axis.
When a mob (or player in multiplayer) looks left or right, the rotation stutters and it's not smooth but when it looks up or down, the rotation is smooth.
I think this can be fixed by making the client side third person player head not interpolate on the Yaw axis.When a mob (or player in multiplayer) looks left or right, the rotation stutters and it's not smooth but when it looks up or down, the rotation is smooth. This can be fixed by making the client side third person player head not interpolate on the Yaw axis.
When a mob
(or player in multiplayer)looks leftorright, the rotation stutters and it's not smooth but when it looks upordown, the rotation is smooth.This can be fixed by making the client side third person player head not interpolate on the Yaw axis.When a mob or player in multiplayer looks left/right, the rotation stutters and it's not smooth but when it looks up/down, the rotation is smooth.
When in thirdperson, your character's head interpolates on the Yaw axis but doesn't on the Pitch axis. This can be fixed by making your character's head not interpolate on the Yaw axis.
When a mob or player in multiplayer looks left/right, the rotation stutters and it's not smooth but when it looks up/down, the rotation is smooth.
When in thirdperson, your character's head interpolates on the Yaw axis but doesn't on the Pitch axis. Th
iscan be fixed by making your character's head not interpolate on the Yaw axis.When a mob or player in multiplayer looks left/right, the rotation stutters and it's not smooth but when it looks up/down, the rotation is smooth.
When in thirdperson, your character's head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making your character's head not interpolate on the Yaw axis.
When a mob or player in multiplayer looks left/right, the rotation stutters and it's not smooth but when it looks up/down, the rotation is smooth.
When in thirdperson, your character's head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making your character's head not interpolate on the Yaw axis.
When a mob or player in multiplayer looks left/right, the rotation stutters and it's not smooth but when it looks up/down, the rotation is smooth.
When in thirdperson, your character's head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making your character's
client-side head not interpolate on the Yaw axis.
When a mob or player in multiplayer looks left/right (Yaw), the rotation stutters and it's not smooth but when it looks up/down (Pitch), the rotation is smooth.
When in thirdperson, your character's head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making your character's
client-side head not interpolate on the Yaw axis.
Entity head rotation notbeinginterpolatedon Yaw axisEntity head rotation not interpolating on Yaw axis
When a mob or player in multiplayer looks left/right (Yaw), the rotation stutters and it's not smooth but when it looks up/down (Pitch), the rotation is smooth.
When in thirdperson, your character's head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making
your character's
client-side head not interpolate on the Yaw axis.When a mob or player in multiplayer looks left/right (Yaw), the rotation stutters and it's not smooth but when it looks up/down (Pitch), the rotation is smooth.
When in thirdperson, your character's head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's
client-side head not interpolate on the Yaw axis.
When a mob or player in multiplayer looks left/right (Yaw), the rotation stutters and it's not smooth but when it looks up/down (Pitch), the rotation is smooth.
When in thirdperson, your character's head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's
client-side head not interpolate on the Yaw axis.When a mob or player in multiplayer looks left/right (Yaw), the rotation stutters and it's not smooth but when it looks up/down (Pitch), the rotation is smooth.
When in thirdperson, your character's head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's client-side head not interpolate on the Yaw axis.
When a mob or player in multiplayer looks left/right (Yaw axis), the rotation stutters and it's not smooth but when it looks up/down (Pitch axis), the rotation is smooth.
When in thirdperson, your character's head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's client-side head not interpolate on the Yaw axis.
When a mob or player in multiplayer looks left/right (Yaw axis), the rotation stutters and it's not smooth but when
it looksup/down (Pitch axis), the rotation is smooth.When in thirdperson, your character's head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's client-side head not interpolate on the Yaw axis.
When a mob or player in multiplayer looks left/right (Yaw axis), the rotation stutters and it's not smooth but when they look up/down (Pitch axis), the rotation is smooth.
When in thirdperson, your character's head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's client-side head not interpolate on the Yaw axis.
When a mob or player in multiplayer looks left/right (Yaw axis), the rotation stutters and it's not
smoothbut when they look up/down (Pitch axis), the rotation issmooth.When in thirdperson, your character's head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's client-side head not interpolate on the Yaw axis.
When a mob or player in multiplayer looks left/right (Yaw axis), the rotation stutters and it's not interpolated but when they look up/down (Pitch axis), the rotation is interpolated.
When in thirdperson, your character's head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's client-side head not interpolate on the Yaw axis.
When a mob or player in multiplayer looks left/right (Yaw axis), the rotation stutters
andit's not interpolated but when they look up/down (Pitch axis), the rotation is interpolated.When in thirdperson, your character's head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's client-side head not interpolate on the Yaw axis.
When a mob or player in multiplayer looks left/right (Yaw axis), the rotation stutters because it's not interpolated but when they look up/down (Pitch axis), the rotation is interpolated.
When in thirdperson, your character's head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's client-side head not interpolate on the Yaw axis.
When a mob or player in multiplayer looks left/right (Yaw axis), the rotation stutters because it's not interpolated on that axis but when they look up/down (Pitch axis), the rotation is interpolated.
When in thirdperson, your character's client-side head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's client-side head not interpolate on the Yaw axis.
Will it be fine if I rename it to x-rot and y-rot?
When a mob or player in multiplayer looks left/right (Yaw axis), the rotation stutters because it's not interpolated on that axis but when they look up/down (Pitch axis), the rotation is interpolated.
When in thirdperson, your character's client-side head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's client-side head not interpolate on the Entity Head Yaw axis.
When a mob or player in multiplayer looks left/right (Yaw axis), the rotation stutters because it's not interpolated on that axis but when they look up/down (Pitch axis), the rotation is interpolated.
When in thirdperson, your character's client-side head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's client-side head not interpolate on the Entity Head Yaw axis.
A code analysis would be great to correct me if I'm wrong.
Could someone please make a code analysis for this report when they can, that would be appreciated.
When a mob or player in multiplayer looks left/right (Yaw axis), the rotation stutters because it's not interpolated on that axis but when they look up/down (Pitch axis), the rotation is interpolated.
When in thirdperson, your character's client-side head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's client-side head not interpolate on the
Entity HeadYaw axis.A code analysis would be great to correct me if I'm wrong.
When a mob or player in multiplayer looks left/right (Yaw axis), the rotation stutters because it's not interpolated on that axis but when they look up/down (Pitch axis), the rotation is interpolated.
When in thirdperson, your character's client-side head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's client-side head not interpolate on the Yaw axis.
A code analysis would be great to correct me if I'm wrong.
When a mob or player in multiplayer looks left/right (Yaw axis), the rotation of it's head stutters because it's not interpolated on that axis but when they look up/down (Pitch axis), the rotation is interpolated.
When in thirdperson, your character's client-side head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's client-side head not interpolate on the Yaw axis.
A code analysis would be great to correct me if I'm wrong.
When a mob or player in multiplayer looks left/right (Yaw axis), the rotation of it
's head stutters because it's not interpolated on that axis but when they look up/down (Pitch axis), the rotation is interpolated.When in thirdperson, your character's client-side head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's client-side head not interpolate on the Yaw axis.
A code analysis would be great to correct me if I'm wrong.
Please force a crash by pressing F3 + C for 10 seconds while in-game and attach the crash report (minecraft/crash-reports/crash-<DATE>-client.txt) to this ticket.
Can confirm for 1.11
Would you mind lowering the amount of times you edit this issue? Every time you edit/update this issue a mail gets send to the watchers. Try and do as much as possible in 1 edit.
Ok. It's just this has bugged me for ages and would like a fix in the future.
I took a look at this earlier and was confused. Just now an unrelated comment elsewhere reminded me that the protocol supports the following:Specifying entity pitch and yaw (Entity Look)Specifying entity head yaw (Entity Head Look).But it doesn't allow specifying entity head pitch - that's entirely clientside. I haven't looked fully with this new information, but it's a lead.This information is wrong at least partially wrong (entity pitch doesn't seem to be a thing, only entity head pitch?), but that only indicates that I don't understand it.
What exactly do you mean?
Thanks for fixing this, this had bugged me for ages.