DDetective47
- DDetective47
- JIRAUSER765819
- America/New_York
- Yes
- No
nothing more to say herejanky hack mate
The black outline around the level number on the XP bar is messed up when Force Unicode Font is set to ON. This seems to be because the outline is generated by shifting black copies of the number up, down, left, and right. The unicode font is half the width of the normal font but still shifts by the same amount, leading to gaps in the outline. This can make it difficult to read against light colors, such as Sand and Snow.
This does not apply to glowing signs created using a Glow Ink Sac
The black outline around the level number on the XP bar is messed up when Force Unicode Font is set to ON. This seems to be because the outline is generated by shifting black copies of the number up, down, left, and right. The unicode font is half the width of the normal font but still shifts by the same amount, leading to gaps in the outline. This can make it difficult to read against light colors, such as Sand and Snow.
This does not apply to glowing signs created using a Glow Ink Sac.
Hand animates weirdly when item is removed from it
Ordinarily, sneaking prevents the player from walking over gaps. However, if wearing leggings enchanted with Swift Sneak III, the player can sneak over an open trapdoor while moving diagonally. I have seen this happen when walking directly forward, although it is very inconsistent. (Diagonal movement, like showcased in the attached video, happens every time.)
UPDATE: I noticed it happening more on my realm, and have discovered that this can happen with larger gaps while having more speed. This also applies when the player's speed is increased in any way. For example, the same behavior occurs with Speed VIII, using the same gap size. With Speed XV, it can be done while moving directly forward. Moving over a gap directly forward can also be achieved easily by combining Swift Sneak III with Speed II. This behavior can even be observed over small gaps without increasing the player's speed. The player can sneak from a wall to a fence at the player's base speed, despite being able to walk between them. Sneaking between a wall and a fence is not possible with Slowness III, and shows the same unusual behaviors with Slowness I & II.
Swift Sneak III allows playertosneak over gapsdiagonallyPlayer can sneak over gaps with enough speed
Player can sneak over gaps with enough speedwith swift sneak enchantment
the back outline of the cauldron is briefly visible (very briefly, it took multiple attempts to get these screenshots)
UPDATE: this actually seems to occur with every block, not just cauldrons
When placing acauldron, the block outlineappears beforethemodelWhen placing a block, its hitbox appears before its model
the back outline of the
cauldronis briefly visible (very briefly, it took multiple attempts to get these screenshots)UPDATE: this actually seems to occur with every block, not just cauldrons
the back outline of the block is briefly visible (very briefly, it took multiple attempts to get these screenshots)
When replacing a Music Disc's audio file, it is well known that the audio will cut off if the new audio is longer than the original audio. ( MC-260346 ) However, when the new audio is shorter than the original audio, the Jukebox continues to emit note particles even after the audio has finished playing.
i would think that now that songs are data-driven and not tied to the length of the audio file, this should be works as intended now








[Mod] Greymagic27 Why do you keep setting the resolution status to Awaiting Response, yet haven't requested any clarification?
If you'd like more info, please let me know what info you need so that this issue can be fixed.
can confirm in 1.20.4
Can confirm in 1.20.4.
I was having an issue with the Book and Quill not working, we realized that it was because we re-opened it before it saved to the server. If you re-open the Book and Quill before the hand animation plays, the text will not save.
can confirm in 1.20.4
[Mod] Greymagic27 This bug is not exclusive to swift sneak. All methods of increasing the player's sneaking speed have this effect.
Can confirm in 1.20.6
feel like the resolution here should be "works as intented", not "invalid"
Confirmed in 1.20.6
Following additional testing, I have found that this bug only occurs when Chunk Builder is set to Threaded.
In 1.20.6, the statistic doesn't update at all while in creative mode.
using the old style of jukebox overriding, this still occurs
however, the new jukebox component system should resolve this issue
can confirm this is no longer an issue