DecentM
- decentm
- decentm
- Europe/Berlin
- Yes
- No
Using clone with the move parameter at the end on a door yields in the bottom half of the door to be moved, and the top half to jump to the west side of the block it is in.
Reproducing:
- Place a door down (material doesn't matter)
- Place a command block down from 2 blocks from it.
- Type the clone command in the command block, so that the door gets moved away from it's original position (does not matter how far)
- Execute the command block
EDIT: Same applies for pistons (without the upper part snapping to a side of course), and tall grass. I also associate it with a crash, for which I am creating another report.
Using clone with the move parameter at the end on a door yields in the bottom half of the door to be moved, and the top half to jump to the west side of the block it is in.
Reproducing:
- Place a door down (material doesn't matter)
- Place a command block down from 2 blocks from it.
- Type the clone command in the command block, so that the door gets moved away from it's original position (does not matter how far)
- Execute the command block
EDIT: Same applies for pistons (without the upper part snapping to a side of course),
andtall grass. I also associate it with a crash, for which I am creating another report.Using clone with the move parameter at the end on a door yields in the bottom half of the door to be moved, and the top half to jump to the west side of the block it is in.
Reproducing:
- Place a door down (material doesn't matter)
- Place a command block down from 2 blocks from it.
- Type the clone command in the command block, so that the door gets moved away from it's original position (does not matter how far)
- Execute the command block
EDIT: Same applies for pistons (without the upper part snapping to a side of course), tall grass, and probably moat/all double-block as well. I also associate it with a crash, for which I am creating another report.
Using clone with the move parameter at the end on a door yields in the bottom half of the door to be moved, and the top half to jump to the west side of the block it is in.
Reproducing:
- Place a door down (material doesn't matter)
- Place a command block down from 2 blocks from it.
- Type the clone command in the command block, so that the door gets moved away from it's original position (does not matter how far)
- Execute the command block
EDIT: Same applies for pistons (without the upper part snapping to a side of course), tall grass, and probably moat/all double-block as well. I also associate it with a crash, for which I am creating another report.
Using clone with the move parameter at the end on a door yields in the bottom half of the door to be moved, and the top half to jump to the west side of the block it is in.
Reproducing:
- Place a door down (material doesn't matter)
- Place a command block down from 2 blocks from it.
- Type the clone command in the command block, so that the door gets moved away from it's original position (does not matter how far)
- Execute the command block
EDIT: Same applies for pistons (without the upper part snapping to a side of course), tall grass, and probably moat/all double-block as well. I also associate it with a crash, for which I have created a report: https://bugs.mojang.com/browse/MC-61183
Clone moving doors only moves haflf of them
Clone moving doors only moves half of them/clone moving doors only moves half of them
I was testing for more bugs for issue
MC-61170( https://bugs.mojang.com/browse/MC-61170 ), when this happened. I have not been able to reproduce it since.EDIT: If it makes any difference, the grass was "powered" by a piece of redstone dust.
Using /clone with the move parameter at the end on a powered rail, detector rail, or activator rail that is next to any redstone device except pistons will activate said device.
Reproducing:
- Place blocks down like on the screenshot
- Type the clone command so that the rail gets moved away from it's original position
- Execute the command block
If Iwalk on a walkway ofcomparators with grass beneath it, I hear the grass's sounds. It's like the sound engine ignores thecomparators.When walkin on a walkway of some thin blocks with a block beneath it, it sound like I'm walking on the block below. It's like the sound engine ignores the thin block.
Blocks affected:
- Carpets
- Rails
- Pressure plates (besides clicking, it still plays the walking sound from the block below)
Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.120830-0335) (Hungarian)
java version "1.7.0_11"
Java(TM) SE Runtime Environment (build1.7.0_11-b21)
Java HotSpot(TM) Client VM (build 23.6-b04, mixed mode, sharing)2 GB of memory (1GB allocated to Minecraft, due to the 32bit system)
Minecraft's language is EnglishWindows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.120830-0335) (Hungarian)
java version "1.7.0_11"and
Windows 8.1 x64
Java 1.7.0_65
Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.120830-0335) (Hungarian)
java version "1.7.0_11"and
Windows 8.1 x64
Java 1.7.0_65Windows 7 32-bit SP1
java version "1.7.0_11"and
Windows 8.1 x64
Java 1.7.0_65
Windows 7 32-bit SP1
java version "1.7.0_11"and
Windows 8.1 x64
Java 1.7.0_65and
Manjaro 16.08
Java 1.8.0_102
Poorinternalserver performancePoor server performance when doMobSpawning is on
No matter of world settings, it may be flat or normal, the
internalserver seems to struggle keeping up. Entities are lagging visually (a shot arrowstuddersfor example), and redstone is really slow (a fill clock for isn't as fast as in 14w21b for example). Also, the can't keep up message is shown multiple times.Settings:
VBO: on
Mipmap: off
Graphics: Fancy
Render distance: 10
Max framerate: 120
Vsync: off
Alternate blocks: onLog:
[15:29:53] [Server thread/INFO]: Starting integrated minecraft server version 14w30c
[15:29:53] [Server thread/INFO]: Generating keypair
[15:29:53] [Server thread/INFO]: Preparing start region for level 0
[15:29:54] [Server thread/INFO]: Changing view distance to 13, from 10
[15:29:54] [Server thread/INFO]: DecentM[local:E:c13a986f] logged in with entity id 113 at (-553.7715211151439, 4.0, -2402.963636236983)
[15:29:54] [Server thread/INFO]: DecentM joined the game
[15:30:00] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4418ms behind, skipping 88 tick(s)
[15:30:41] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 21348ms behind, skipping 426 tick(s)
[15:30:44] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2813ms behind, skipping 56 tick(s)
[15:31:16] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 15975ms behind, skipping 319 tick(s)
[15:31:20] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4380ms behind, skipping 87 tick(s)
[15:31:55] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 14830ms behind, skipping 296 tick(s)
[15:32:03] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4799ms behind, skipping 95 tick(s)
[15:32:20] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5785ms behind, skipping 115 tick(s)
[15:33:01] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 20601ms behind, skipping 412 tick(s)
[15:33:04] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2705ms behind, skipping 54 tick(s)
[15:33:05] [Server thread/INFO]: Saving and pausing game...
[15:33:05] [Server thread/INFO]: Saving chunks for level 'Perftest'/Overworld
[15:33:05] [Server thread/INFO]: Saving chunks for level 'Perftest'/Nether
[15:33:05] [Server thread/INFO]: Saving chunks for level 'Perftest'/The End
[15:33:08] [Server thread/INFO]: Changing view distance to 16, from 13
[15:33:09] [Server thread/INFO]: Saving and pausing game...
[15:33:09] [Server thread/INFO]: Saving chunks for level 'Perftest'/Overworld
[15:33:09] [Server thread/INFO]: Saving chunks for level 'Perftest'/Nether
[15:33:09] [Server thread/INFO]: Saving chunks for level 'Perftest'/The End
[15:33:15] [Server thread/INFO]: Saving and pausing game...
[15:33:15] [Server thread/INFO]: Saving chunks for level 'Perftest'/Overworld
[15:33:15] [Server thread/INFO]: Saving chunks for level 'Perftest'/Nether
[15:33:15] [Server thread/INFO]: Saving chunks for level 'Perftest'/The End
[15:33:26] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5348ms behind, skipping 106 tick(s)
[15:33:26] [Server thread/INFO]: Saving and pausing game...
[15:33:26] [Server thread/INFO]: Saving chunks for level 'Perftest'/Overworld
[15:33:26] [Server thread/INFO]: Saving chunks for level 'Perftest'/Nether
[15:33:26] [Server thread/INFO]: Saving chunks for level 'Perftest'/The End
[15:33:56] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 16453ms behind, skipping 329 tick(s)
[15:34:01] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4965ms behind, skipping 99 tick(s)
[15:34:36] [Server thread/INFO]: Saving and pausing game...
[15:34:36] [Server thread/INFO]: Saving chunks for level 'Perftest'/Overworld
[15:34:36] [Server thread/INFO]: Saving chunks for level 'Perftest'/Nether
[15:34:36] [Server thread/INFO]: Saving chunks for level 'Perftest'/The End
[15:34:36] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 20561ms behind, skipping 411 tick(s)
[15:34:42] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2063ms behind, skipping 41 tick(s)
[15:34:58] [Client thread/INFO]: [CHAT] Saved screenshot as 2014-07-25_15.34.58.png
[15:35:19] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 23180ms behind, skipping 463 tick(s)
[15:35:24] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4515ms behind, skipping 90 tick(s)
[15:35:59] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 17541ms behind, skipping 350 tick(s)
[15:36:03] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3684ms behind, skipping 73 tick(s)
[15:36:33] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 14563ms behind, skipping 291 tick(s)
[15:36:47] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 9690ms behind, skipping 193 tick(s)
[15:37:07] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 11404ms behind, skipping 228 tick(s)
[15:37:21] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 9989ms behind, skipping 199 tick(s)
[15:37:51] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 16078ms behind, skipping 321 tick(s)
[15:37:55] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4017ms behind, skipping 80 tick(s)
[15:38:24] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 16272ms behind, skipping 325 tick(s)
[15:38:27] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3645ms behind, skipping 72 tick(s)
[15:39:02] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 20544ms behind, skipping 410 tick(s)
[15:39:06] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4023ms behind, skipping 80 tick(s)
[15:39:41] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 17591ms behind, skipping 351 tick(s)
[15:39:44] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3147ms behind, skipping 62 tick(s)
[15:40:10] [Server thread/INFO]: Saving and pausing game...
[15:40:10] [Server thread/INFO]: Saving chunks for level 'Perftest'/Overworld
[15:40:10] [Server thread/INFO]: Saving chunks for level 'Perftest'/Nether
[15:40:10] [Server thread/INFO]: Saving chunks for level 'Perftest'/The End
[15:40:10] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2340ms behind, skipping 46 tick(s)
[15:41:03] [Server thread/INFO]: Stopping server
[15:41:03] [Server thread/INFO]: Saving players
[15:41:03] [Server thread/INFO]: Saving worlds
[15:41:03] [Server thread/INFO]: Saving chunks for level 'Perftest'/Overworld
[15:41:03] [Server thread/INFO]: Saving chunks for level 'Perftest'/Nether
[15:41:03] [Server thread/INFO]: Saving chunks for level 'Perftest'/The EndNo matter of world settings, it may be flat or normal, the server seems to struggle keeping up. Entities are lagging visually (a shot arrow looks like it bounces back and when the server is catching up, it appears in the right place for example), and redstone is really slow (a fill clock for isn't as fast as in 14w21b for example). Also, the can't keep up message is shown multiple times.
Settings:
VBO: on
Mipmap: off
Graphics: Fancy
Render distance: 10
Max framerate: 120
Vsync: off
Alternate blocks: onLog:
[15:29:53] [Server thread/INFO]: Starting integrated minecraft server version 14w30c
[15:29:53] [Server thread/INFO]: Generating keypair
[15:29:53] [Server thread/INFO]: Preparing start region for level 0
[15:29:54] [Server thread/INFO]: Changing view distance to 13, from 10
[15:29:54] [Server thread/INFO]: DecentM[local:E:c13a986f] logged in with entity id 113 at (-553.7715211151439, 4.0, -2402.963636236983)
[15:29:54] [Server thread/INFO]: DecentM joined the game
[15:30:00] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4418ms behind, skipping 88 tick(s)
[15:30:41] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 21348ms behind, skipping 426 tick(s)
[15:30:44] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2813ms behind, skipping 56 tick(s)
[15:31:16] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 15975ms behind, skipping 319 tick(s)
[15:31:20] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4380ms behind, skipping 87 tick(s)
[15:31:55] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 14830ms behind, skipping 296 tick(s)
[15:32:03] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4799ms behind, skipping 95 tick(s)
[15:32:20] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5785ms behind, skipping 115 tick(s)
[15:33:01] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 20601ms behind, skipping 412 tick(s)
[15:33:04] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2705ms behind, skipping 54 tick(s)
[15:33:05] [Server thread/INFO]: Saving and pausing game...
[15:33:05] [Server thread/INFO]: Saving chunks for level 'Perftest'/Overworld
[15:33:05] [Server thread/INFO]: Saving chunks for level 'Perftest'/Nether
[15:33:05] [Server thread/INFO]: Saving chunks for level 'Perftest'/The End
[15:33:08] [Server thread/INFO]: Changing view distance to 16, from 13
[15:33:09] [Server thread/INFO]: Saving and pausing game...
[15:33:09] [Server thread/INFO]: Saving chunks for level 'Perftest'/Overworld
[15:33:09] [Server thread/INFO]: Saving chunks for level 'Perftest'/Nether
[15:33:09] [Server thread/INFO]: Saving chunks for level 'Perftest'/The End
[15:33:15] [Server thread/INFO]: Saving and pausing game...
[15:33:15] [Server thread/INFO]: Saving chunks for level 'Perftest'/Overworld
[15:33:15] [Server thread/INFO]: Saving chunks for level 'Perftest'/Nether
[15:33:15] [Server thread/INFO]: Saving chunks for level 'Perftest'/The End
[15:33:26] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5348ms behind, skipping 106 tick(s)
[15:33:26] [Server thread/INFO]: Saving and pausing game...
[15:33:26] [Server thread/INFO]: Saving chunks for level 'Perftest'/Overworld
[15:33:26] [Server thread/INFO]: Saving chunks for level 'Perftest'/Nether
[15:33:26] [Server thread/INFO]: Saving chunks for level 'Perftest'/The End
[15:33:56] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 16453ms behind, skipping 329 tick(s)
[15:34:01] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4965ms behind, skipping 99 tick(s)
[15:34:36] [Server thread/INFO]: Saving and pausing game...
[15:34:36] [Server thread/INFO]: Saving chunks for level 'Perftest'/Overworld
[15:34:36] [Server thread/INFO]: Saving chunks for level 'Perftest'/Nether
[15:34:36] [Server thread/INFO]: Saving chunks for level 'Perftest'/The End
[15:34:36] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 20561ms behind, skipping 411 tick(s)
[15:34:42] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2063ms behind, skipping 41 tick(s)
[15:34:58] [Client thread/INFO]: [CHAT] Saved screenshot as 2014-07-25_15.34.58.png
[15:35:19] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 23180ms behind, skipping 463 tick(s)
[15:35:24] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4515ms behind, skipping 90 tick(s)
[15:35:59] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 17541ms behind, skipping 350 tick(s)
[15:36:03] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3684ms behind, skipping 73 tick(s)
[15:36:33] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 14563ms behind, skipping 291 tick(s)
[15:36:47] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 9690ms behind, skipping 193 tick(s)
[15:37:07] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 11404ms behind, skipping 228 tick(s)
[15:37:21] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 9989ms behind, skipping 199 tick(s)
[15:37:51] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 16078ms behind, skipping 321 tick(s)
[15:37:55] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4017ms behind, skipping 80 tick(s)
[15:38:24] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 16272ms behind, skipping 325 tick(s)
[15:38:27] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3645ms behind, skipping 72 tick(s)
[15:39:02] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 20544ms behind, skipping 410 tick(s)
[15:39:06] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4023ms behind, skipping 80 tick(s)
[15:39:41] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 17591ms behind, skipping 351 tick(s)
[15:39:44] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3147ms behind, skipping 62 tick(s)
[15:40:10] [Server thread/INFO]: Saving and pausing game...
[15:40:10] [Server thread/INFO]: Saving chunks for level 'Perftest'/Overworld
[15:40:10] [Server thread/INFO]: Saving chunks for level 'Perftest'/Nether
[15:40:10] [Server thread/INFO]: Saving chunks for level 'Perftest'/The End
[15:40:10] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2340ms behind, skipping 46 tick(s)
[15:41:03] [Server thread/INFO]: Stopping server
[15:41:03] [Server thread/INFO]: Saving players
[15:41:03] [Server thread/INFO]: Saving worlds
[15:41:03] [Server thread/INFO]: Saving chunks for level 'Perftest'/Overworld
[15:41:03] [Server thread/INFO]: Saving chunks for level 'Perftest'/Nether
[15:41:03] [Server thread/INFO]: Saving chunks for level 'Perftest'/The End
When creating a rapid button and using it, it only updates the redstone with every second press.
It's expected to return to its normal state when the command block is supposed to replace it.
Here's the command in the command block:setblock ~ ~ ~3 minecraft:stone_button 3When creating a rapid button and using it, it only updates the redstone with every second press.
It's expected to return to its normal state when the command block is supposed to replace it.
Here's the command in the command block:
- setblock ~ ~ ~3 minecraft:stone_button 3
When creating a rapid button and using it, it only updates the redstone with every second press.
It's expected to return to its normal state when the command block is supposed to replace it.
Here's the command in the command block:
- setblock ~ ~ ~3 minecraft:stone_button 3
EDIT: This also occurs if I remove the repeater.
When creating a rapid button and using it, it only updates the redstone with every second press.
It's expected to return to its normal state when the command block is supposed to replace it.
Here's the command in the command block:
- setblock ~ ~ ~3 minecraft:stone_button 3
EDIT: This also occurs if I remove the repeater or replace it with a piece of redstone dust.
Windows 10 x64
Java 1.8.0_51 x64Asus K46CB:
Intel Core i5-3337U
Nvidia GeForce 740MWindows 10 x64 + Manjaro Linux 16.08
Java 1.8.0_102 x64Asus K46CB:
Intel Core i5-3337U
Nvidia GeForce 740M




















I also confirm this to happen with fill and setblock clocks.
I have just discovered this myself, and I wouldn't call it a bug.
It is probably not related to the issue mentioned, because we aren't talking about the position, but the way they render.
If I'm not mistaken, Minecraft looks at the texture it is given for clouds, an then renders each pixel from the png inside the world (each pixel representing one "piece" of cloud.
It is perfectly understandable why this is like that, and it was most likely intended. However, to the regular player, it is considered a bug, as noone would expect clouds to be smaller inside (reverse tardis perhaps?).
It would be a nice addition to the game if connecting cloud pixels were rendered as one, but this is outside of the bug tracker's purpose.
My problem was not that only the half of the door got moved, because that's the intended command. Sorry if I wasn't clear, English is not my primary language.
What I meant to emphasize is that the upper part of the door snapped to the west side instead of staying where it was.
After some testing, I found out that it got fixed apparently. Now the top part just disappears as seen in the first 45 seconds (and how it usually works): http://youtu.be/YNvKPzqaU4U
I don't think this is a duplicate of said issue as the world was generated completely. I'll add the world save here.
Worldsave - Broken generation uploaded
Both - It's constant.
I did see that comment. I believe those holes would be loaded perfectly in the next few seconds. However, this world was loaded completely (I waied around a minute seconds while moving around), and there is water on the bottom, like it should be in an ocean biome.
Unless I'm being dumb, and not realizing that these are the same, I think this is a generation bug that happened in the internal server, and the other one is just how the server sends terrain to the client.
This still exists in 14w30c.
Can confirm that the dedicated server is having the issue too, and also that /gamerule doMobSpawning is causing it, however, gamemode didn't matter for me.
EDIT attachment
When hitting for the second time, the video doesn't show the button being pressed. That's because of it's framerate, it does get pressed like before, just quickly.
Video from 16w42a
Yes, I can confirm this is still an issue with 16w42a. I'll try updating the ticket in the future
The video I just uploaded didn't want to start when clicked, so I re-encoded it, it can be played now.
I can confirm this, also happens when the selector is @a, optionally with a valid scoreboard value (like @a[score_test=1]).
While @p could produce an error, @a should work even with just one player.
Interestingly, /tellraw @p and @a works fine for me.
This is still the case, as demonstrated in the video I just uploaded.
A workaround is to switch the triggered command block's type to impulse, and chain blocks react to them just as well, and it's only ran once.