DelightfulHam
- DelightfulHam
- JIRAUSER471149
- Europe/London
- Yes
- No
How to reproduce
Step 1. Create a redstone clock with a sticky-piston attached to it.
Step 2. Place a redstone lamp on the sticky-piston.
Step 3. Place a power source next to the lamp and then remove it.
The redstone lamp should stay on as it keeps moving back and forth.
Here is a screenshot (sorry it's so big):
How to reproduce
Step 1. Create a redstone clock with a sticky-piston attached to it.
Step 2. Place a redstone lamp on the sticky-piston.
Step 3. Place a power source next to the lamp and then remove it.
The redstone lamp should stay on as it keeps moving back and forth.
This will not stop when leaving and re-joining. However, when you go out of simulation distance, it will reset.
Villagers constantlyclosing doorsVillagers constantly opening doors
More complex summary
When villagers are obstructed by multiple doors, they will keep
closing a door, no-matter how far they are (unless out of simulation distance).How to reproduce bug
Setup:
Initially, create a setup where there are two zombies standing alone a few blocks away from each other (make sure there is a block above their heads). Next, go a block or two away from the zombie and make a three wide platform of solid blocks, repeat for both sides (make sure they are facing inward). After that, create a bridge of glass between the platforms. Finally, place doors on every glass block including one of the edges of a solid one. For help with this setup look at the images provided.
Step One: Summon or spawn a villager on the solid block with the door on.
Step Two: If the villager gets stuck opening the door ahead of it, simply teleport is to a cage a few blocks away. If the villager acts as normal, hit it away from the doors and teleport it into a cage.
Expected result:
The door does not change at all seeing as the villager is far away from it.
Actual Result:
You will see it keeps opening, try to close it and you will see you can't. Also, you will constantly hear the door opening sound.
Attachments
I have attached the necessary screenshots and a testing world for this bug in the hope that someone might send me a video I can include in the attachments.
More complex summary
When villagers are obstructed by multiple doors, they will keep opening a door, no-matter how far they are (unless out of simulation distance).
How to reproduce bug
Setup:
Initially, create a setup where there are two zombies standing alone a few blocks away from each other (make sure there is a block above their heads). Next, go a block or two away from the zombie and make a three wide platform of solid blocks, repeat for both sides (make sure they are facing inward). After that, create a bridge of glass between the platforms. Finally, place doors on every glass block including one of the edges of a solid one. For help with this setup look at the images provided.
Step One: Summon or spawn a villager on the solid block with the door on.
Step Two: If the villager gets stuck opening the door ahead of it, simply teleport is to a cage a few blocks away. If the villager acts as normal, hit it away from the doors and teleport it into a cage.
Expected result:
The door does not change at all seeing as the villager is far away from it.
Actual Result:
You will see it keeps opening, try to close it and you will see you can't. Also, you will constantly hear the door opening sound.
Attachments
I have attached the necessary screenshots and a testing world for this bug in the hope that someone might send me a video I can include in the attachments.
More complex summary
When villagers are obstructed by multiple doors, they will keep opening a door, no-matter how far they are (unless out of simulation distance). Also, they will stop when killed, but only after the body despawns.
How to reproduce bug
Setup:
Initially, create a setup where there are two zombies standing alone a few blocks away from each other (make sure there is a block above their heads). Next, go a block or two away from the zombie and make a three wide platform of solid blocks, repeat for both sides (make sure they are facing inward). After that, create a bridge of glass between the platforms. Finally, place doors on every glass block including one of the edges of a solid one. For help with this setup look at the images provided.
Step One: Summon or spawn a villager on the solid block with the door on.
Step Two: If the villager gets stuck opening the door ahead of it, simply teleport is to a cage a few blocks away. If the villager acts as normal, hit it away from the doors and teleport it into a cage.
Expected result:
The door does not change at all seeing as the villager is far away from it.
Actual Result:
You will see it keeps opening, try to close it and you will see you can't. Also, you will constantly hear the door opening sound.
Attachments
I have attached the necessary screenshots and a testing world for this bug in the hope that someone might send me a video I can include in the attachments.
More complex summary
When villagers are obstructed by multiple doors, they will keep opening a door, no-matter how far they are (unless out of simulation distance). Also, they will stop when killed, but only after the body despawns.
How to reproduce bug
Setup:
Initially, create a setup where there are two zombies standing alone a few blocks away from each other (make sure there is a block above their heads). Next, go a block or two away from the zombie and make a three wide platform of solid blocks, repeat for both sides (make sure they are facing inward). After that, create a bridge of glass between the platforms. Finally, place doors on every glass block including one of the edges of a solid one. For help with this setup look at the images provided.
Step One: Summon or spawn a villager on the solid block with the door on.
Step Two: If the villager gets stuck opening the door ahead of it, simply teleport is to a cage a few blocks away. If the villager acts as normal, hit it away from the doors and teleport it into a cage.
Expected result:
The door does not change at all seeing as the villager is far away from it.
Actual Result:
You will see it keeps opening, try to close it and you will see you can't. Also, you will constantly hear the door opening sound.
Attachments
I have attached the necessary screenshots and a testing world for this bug in the hope that someone might send me a video I can include in the attachments.
More complex summary
When villagers are obstructed by multiple doors, they will keep opening a door, no-matter how far they are (unless out of simulation distance). Also, they will stop when killed, but only after the body despawns.
How to reproduce bug
Setup:
Initially, create a setup where there are two zombies standing alone a few blocks away from each other (make sure there is a block above their heads). Next, go a block or two away from the zombie and make a three wide platform of solid blocks, repeat for both sides (make sure they are facing inward). After that, create a bridge of glass between the platforms. Finally, place doors on every glass block including one of the edges of a solid one. For help with this setup look at the images provided.
Note:
Make sure this is high up to prevent villagers path-finding to the ground.
Step One: Summon or spawn a villager on the solid block with the door on.
Step Two: If the villager gets stuck opening the door ahead of it, simply teleport is to a cage a few blocks away. If the villager acts as normal, hit it away from the doors and teleport it into a cage.
Expected result:
The door does not change at all seeing as the villager is far away from it.
Actual Result:
You will see it keeps opening, try to close it and you will see you can't. Also, you will constantly hear the door opening sound.
Attachments
I have attached the necessary screenshots and a testing world for this bug in the hope that someone might send me a video I can include in the attachments.
Still experienced this on the beta version.









I can confirm this for 1.14.6 as I suppose you are testing on the beta.
This might just be because of your computer not handling the world you play on. There is only so much Mojang can do to fix this issue.
Firstly, I can see this is Java as it says 'screenshot saved to...'. As well as this, I don't think reports in other languages are accepted.
This is an intended feature. In the beta, broken nether portals spawn randomly.
I think this is an intended feature as a bee is in the nest. If you want to stop this, turn off tile drops using the /gamerule command.
I also came across this bug. I fixed it by playing normally, and a few days later, my stuff reappeared (and the new stuff got lost).
My world has never crashed from this. However, I was once elytra-ing and flew into a skull in the end and died in the void. Please fix this and make them despawn!!
This isn't really a bug, more of a lag issue.
I would like it if withers had 100% drop rate, but that would lag a lot. Is this possibly the reason that drop rate is not 100%?
This is not just for torches, you can create any ghost block.
Can confirm. Please fix Mojang. Really annoying.
Can confirm for 1.14.60. This is really annoying as it generates unnecessary lag. Many people complain about the lag in Minecraft and I think Mojang should work on this immediately as it is one of the few things that can be done to reduce lag.
Just realized this is a duplicate of
MCPE-62255- sorry.This will be resolved (as invalid) as reports in languages other than English are not accepted. This is because the general language used on this tracker is English. Thanks for your report and feel free to submit it again in English!
This will be resolved as reports in languages other than English are not accepted. This is because the general language used on this tracker is English. Thanks for your report and feel free to submit it again in English!
Report this to the server creators. This is not the fault of Mojang.
This is likely the texture pack's fault.
This will be resolved (as invalid) as reports in languages other than English are not accepted. This is because the general language used on this tracker is English. Thanks for your report and feel free to submit it again in English!
Really annoying. Can confirm.
Just checked it. Can confirm. Also, in my testing, the xp always spawns a bit above where it's meant to.
Also affects sea-grass.

If anyone has the time, please record a video showcasing this bug. Thanks!
Yes, they are definitely trying to go to you. However, the AI is smart enough not to follow you into the sun. This will probably be closed as "works as intended".
This is probably not the game's fault. However, I do agree this is a big problem with controllers.
I am fairly sure it is possible to shoot yourself. Just shoot up and walk a bit forwards.
If there is a billing issue, I think you should go to customer support.
I think you mean zombiefied piglins.
I think this should have the tag parity-issue, but not sure.
Can confirm.
Can confirm.
Could you provide a related screenshot?
I could only manage this with setblock. Can you provide further instructions to reproduce?
I shot myself and gained the effects like expected. I cannot seem to reproduce this issue.
Also a bug on MCPE, but not only baby zombies and not only bottom half.
Does this still occur after the 1.16.0 update?
Just did some testing on the MC world I provided; for some reason this is not for ever and it seems to be linked to how long the path-finding AI takes before it gives up. This is probably due to the fact that they path-find to the other block through the doors, and when they stop path-finding, they stop opening the door. However, I tried again on MY testing world and it is forever. The only difference I can find is height and the fact that my world was created in 1.14.6, but the attached world was created in 1.16.0; if anyone can do some more testing, that would be appreciated.
Edit:
I went on the testing world again and it seemed to work as it did in my testing world, no differences found apart from that I re-logged. I am slightly confused as to how this happened.
Update:
Found out that it's due to the height; if the setup isn't high enough, the villagers can path-find to the grass beneath them. I will update the attached world now.
I think this might be linked to your texture pack.
This is the bow animation.
Is this really a bug?
Technically, the block doesn't look different. Even so, there is already a bug report somewhere about certain updates not being detected. Correct me if I'm wrong but this would be a duplicate?
This is a duplicate report. There is already a bug that treasure maps point to the same place. Can't remember which MCPE though.
You have to hit them from far away.
I agree this shouldn't happen. This stops zero tick farms being able to be on while unloaded.
This is text from the servers coming back onto your world, also happnes with the title command.
If they updated with the game, you would lose stuff you had previously placed in the nether. This is not a bug. If you want the new nether, go further out to chunks which were never loaded.