Aiden Insall
- Diamond_Lego
- diamond_lego
- Europe/Stockholm
- Yes
- No
the new horse model if fine, but the model for the saddle does not work and is actually glitchy. Bedrock edition has already changed the horse model to match with java, but avoids this problem by only flattening the saddle and its parts. Java flattens it, removes some of its parts, like the part that goes around the horse's face, only keeping the part in the horse's mouth, and messes with the reign so that they always hover there even when no one is riding it. Also, the armor layer is glitch near the horse's ears. I hope this gets fixed soon.
Sometimes you get stuck while in the swimming animation, even though there is nothing blocking the swimming player's hitbox. The only way I know of to reproduce this is to try to fight guardians, by swimming toward them while attacking them, and sometimes it causes you to get stuck. Sometimes it can cause you to get stuck in a block for a second
How come this cannot be fixed on the java edition? all of the blocks you would expect to be waterloggable are on bedrock, unlike the java edition, in which only a handful of commonly used building partial blocks can be (stairs, slabs, fences, trapdoors, chests, etc). Also, in bedrock some blocks that you would not expect to be able to waterlog you can, like rails, levers, and end rods (you can even have water flowing in the same block). The thing that needs to be fixed the most though are things that easily create an air pocket that you can stand in, like doors and fence gates (2 fence gates stacked on top of each other). This should not be to hard, since both of these can be waterlogged in bedrock.
Also, I still cannot play bedrock, because I play left-handed, and there is a nasty bug that makes block placing/breaking when left handed basically impossible.
Check it out here:
MCPE-23383
also, doors are used in shipwrecks, so they are top priority, obviously
Aiden Insall Please refrain from leaving comments that are not useful to the ticket. There are many people on the watcher list that get emails when people leave comments.




































When will this bug be fixed? I've experienced something similar, and it is still not fixed. I'm affected by this bug because i am left handed, so I use my mouse with the primar button being the opposite of most people. I just hope this bug gets fixed soon.
Well this sucks, because all left handed players will be unable to play this version of minecraft normally. That's 10% of the world! The most recent update so far is 1.2.8, and it is still not fixed, but I hope this bug gets fixed soon.
Also, it seems like they poison you before it even blows up, which also seems like a bug
And, I feel like the puffferfish come way too close to the surface, like they are trying to poison you on purpose, even if you're trying to avoid them.
how is this not a bug when there is no structure folder? If the game does not have a structure folder, something is wrong
Also, when i turn off my computer and turn it back on, minecraft is still on, but this bug has occurred. Also, this does not happen in 1.12.2, only in the 1.13 snapshots
but it did not crash. Why is this bot asking for a crash report from a non-crashing bug?
This is probably due to the fact that /locate no longer works on far away things. They have to be "Nearby"
What's the point of the maps if they only work when the mansion is nearby? If you searched for a while without going too far out, you would eventually find it yourself pretty easily. I really hope this gets fixed soon.
Well it does not happen anymore, so i guess it is solved
ok, i just added them now
Actually, i'm referring to blue ice being completely friction less, allowing for boat's speed to continually increase, which i now realize is a very well known bug, making my report completely useless
Yeah, but this issue is more focused on the water tinting addition in snapshot 18w15a. The one you said it relates to is more focused on the texture appearing on the bottom of waterlogged blocks. This player just used waterlogged blocks in order to show the bottom of water, to show that it is tinted gray, even though it should match the way the rest of the block is tinted
I think I might have lost the seed. Whoops
I just found another seed with the same problem, but the ice pool is not behind it, but beside it, making this glitch even more confusing
the seed to the 2nd world is in one of the screenshots
No, I know that it is suposed to go down by one. That is how it should stay. What is a bug is that some regions still have light diffusion that goes down by 3 blocks, even in brand new worlds
supposed*, not suposed
Wait, newly placed water? Does that mean naturally generated water in new worlds still has 3 block diffusion? That does not seem to match what has occured, since some untouched generated water works as intended, with 1 block diffusion, while other water blocks don't.
also, I have not had this problem in the latest snapshot yet, so that is good
yeah, and also, because of this, when on the surface, you swim pretty slowly. Not as slowly as when not sprinting, but way slower than the normal swimming animation. Surface swimming should not be you walking inside water without rising or sinking. The special animation should occur.
Yeah, this happened to me as well, as shown by the picture 2018-06-15_17.00.14.png, which I posted.
Can confirm for Pre release 2
well, it seems like this is fixed, but now they appear when you ride an unsaddled horse, as shown in
MC-131409also, when you try to swim right when he leaves, he gives you dolphin's grace, but quits searching, from my experience
well i can't seem to get polar bears to spawn in normal frozen oceans (even though they are supposed to), also, deep frozen oceans lack regular ice, and since Polar Bears never spawn on packed or blue ice (it seems), they have never spawned in the deep variant, in all of the snapshots
Well how come Java edition coral reefs don't do this? Shouldn't mojang make sure these two versions are as similar as possible? So how come this simple difference still exists?
It also affects pre relase 3
seed: -3652323001623370623370657
says there is a stronghold at 8 ~ 8, yet there is none. It does generate when you try to find a different stronghold, by going extremely far away
can confirm for pre release 3
Well this change ruins skeletons, as shown in Phoenix SC's video
https://www.youtube.com/watch?v=dFERcR5363k
I've tested this, and from what i can tell, to reproduce this, you need to swim in a 2 block high water space (to start swimming), swim into a one block high area, then climb out of the water. Works every time
Oh, did i say pre release 5? I meant pre release 4. Minecraft won't let me download pre relase 5 for some reason. I guess it is fixed in that version
it also affects 1.12 actually.
how do you get a crash report??
oh wait, you left a link to how
wait, how do you get a launcher log? The link only says how to open your .minecraft folder
wait, do you mean this? This was from the last time i played minecraft, and the bug occurred then, so i closed minecraft since it softlocked.
this=log i added
is the log the right one?
maybe its the wrong one, and becuase it softlocks it doesn't create one
is this it?
i can't, it won't let me use it
when i try to use/download it, it says this:
Error details: The system cannot find the path specified
Filename on disk: javaw.exe
Path: C:/Program Files (x86)\Minecraft\runtime\jre-x64\1.8.0_25\bin\javaw.exe
Exists: false
other people are able to use it though, so i didn't make a bug thing for this, since it only affects me
but it is very annoying not being able to use the latest pre release
by it, i mean the firework sound
well i searched something similar to my title, and somehow i did not see it. Then i rephrased it when i made my ticket. Guess i should search for what i will use as my title as well
oh well
if i could use pre release 5 and could not reproduce the bug, then i would remove pre release 5
well if i launch a different instacne of minecraft with pre release 5 or 6, it works, but if i use latest snapshot instacne, it doesn't
The latest snapshot's instance says this:
-Xmx10G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
the softlock bug afects pre 6 as well, since now i have found a method to launch it and play pre release 6
can confirm for pre release 6
since i got two seperate ocean explorer maps that led you to the same place
by place, i mean ocean monument
a similar thing also happens when tpying in chat, where the game softlocks
also, it seems to happen whenever you end a command with ~
this bug still is not fixed
Yep. Mine is a duplicate. Facepalm
how do you get those?
(the game does not crash, it just freezes)
I don't get how this is invalid. There are still many people who have this problem, including me, so this bug should not be marked as invalid
confirmed in 1.13 pre release 7
Actually,
MC-123968is said to be invalid, and has not been updated since snapshot 18w01a, and it is clearly still an issue, since it is happening to me, so it should not be marked as invalid--Well, when i reopen minecraft, it says it crashed, even though it just froze
actually, my last crash report was back in may
i just gave you all of my JRE arguments
i mean jre dumps
Hope that those jre dumps can help you
This bug was confirmed back at the beginning of this year! How is it still not fixed?
uh, now it freezes as soon as I open minecraft.
well, I am dealing with this issue too. I am using windows. It still affects my launcher on 2.1.2481
It also seems to affect the beta version 2.1.2494
It does load eventually though. Just takes an unbelivably long time
I don't know if that counts as a separate bug though