[Mojang] Agnes Larsson
- FruBasilicum
- frubasilicum
- Europe/Stockholm
- Yes
- No
On Taming,Llamas don't show heartsLlamas don't show hearts when tamed
Llamas/horses don't show hearts when tamed
In MC-5330, [Mojang] Agnes Larsson said that she added a message telling the user that he/she is too far away for sleeping ... but this message isn't here.
I created a second ticket as user-f2760 said.
@[Mojang] Agnes Larsson, on MC-125409:
Bubble column generation depends on all the neighbor blocks (including corner neighbors). A bubble column can't for example generate if any of the neighbor blocks are air.
With this being said, I agree we should look into bubble column generation.
As mentioned in MC-125409 by [Mojang] Agnes Larsson, this is currently working as intended:
Bubble column generation depends on all the neighbor blocks (including corner neighbors). A bubble column can't for example generate if any of the neighbor blocks are air.
@[Mojang] Agnes LarssonSo we can't make 3x3 waterbubble column?
Working as intended (for now), see [Mojang] Agnes Larsson's comment in MC-125400:
I made a fix that should be consistent. However, this will probably change when we have the real water fixes in. Current bubble column rules (might change!):
- No horizontal neighbor is allowed to be air
- At least one horizontal neighbor must be a pure WATER block
This can give ugly looking things i.e. when placing bubble columns in water falls. This is planned to be fixed with the other water fixes.
@[Mojang] Agnes Larsson: But this is quite inconsistent as first picke/egg can be placed like described here, but second and more can't. This is not intuitive. Please, consider adding ability to add more eggs by placing them as described here.
Working as Intended because of this comment from MC-126085; by [Mojang] Agnes Larsson (and [Mojang] Adrian Östergård):
Invisible players will still get hurt by inflated puffer fishes if they get too close, that's WAI.
As of 1.14, villagers are supposed to spawn without a profession (or rather, their profession is "unemployed") and they will switch to a profession once they find a workplace. See MC-140938:
All villagers spawn without a profession, then they pick profession based on available job site blocks.
– [Mojang] Agnes Larsson
[Mojang] Agnes Larsson [Mojang] slicedlime Video attached.
Specifically, see this comment by [Mojang] Agnes Larsson.
This is actually intended
. When you sleep in a bed you teleport to the bed, and we don't want it to be possible to teleport longer distances using a bed.
Added a message telling the user that he/she is too far away for sleeping (should be less confusing now). Also made sure the too far away check checks for both parts of the bed.
Can't reproduce in 16w36a.
Did a generic solution: if damage adapted to difficulty easy is higher than original damage, reset damage to original damage.
Note: arrows have large bounding boxes, so they will move up when the shulker box is opened as soon as their bounding box are intersecting the shulker box lid.
These dark heart particles are shown for living entities when the player attacks them and the damage is larger than 2.
We discussed this within the team: you should not be able to zoom exploration maps. So the fix is that you will not be able to zoom them.
Zooming: not allowed. Copying: should work fine now.
Do you have any steps on how to reproduce it in 16w41a? Because I can't reproduce it since 16w40a... Thank you!
I can't reproduce this in 16w42a - can you?
This might be fixed in our upcoming snapshot, due to another fix. It would be great if you can test it when the snapshot is released and see if you can get a repeat. Thanks much!
This is partly intended because it depends on the llama's strength. However, I have now balanced it a bit more. So for llamas with strength 4 and 5: wolves should always run away. And for weaker llamas wolves will run away more often.
Hi! I put this to 'invalid' since it's not the height/y level that gives the problem you describe. Bubble column generation depends on all the neighbor blocks (including corner neighbors). A bubble column can't for example generate if any of the neighbor blocks are air.
With this being said, I agree we should look into bubble column generation.
You craft the dried kelp block from 9 dried kelp items.
I made a fix that should be consistent. However, this will probably change when we have the real water fixes in. Current bubble column rules (might change!):
This can give ugly looking things i.e. when placing bubble columns in water falls. This is planned to be fixed with the other water fixes.
It's only the dried kelp block that can be used as a fuel.
Yes I have simplified it for the next snapshot
.
It's intended that they generate on ruins and shipwrecks. I have fixed so they not generate on magma blocks, the fix should be in next snapshot.
The kelp item is a block item corresponding to the kelp top block, so it should have the kelp_top id. I instead did it like this:
"block.minecraft.kelp": "Kelp Base",
"block.minecraft.kelp_top": "Kelp"
Fixed for sea grass, but for kelp is WAI.
It's actually not the minerals tab, it's the misc tab. I agree it's incorrect to have an apple icon though. I changed to a lava bucket and an emerald. lava bucket because it's used for misc in creative inventory and in crafting recipe book. And the emerald to give an example of what you can find in the tab.
Fixed. Polar bears will still be able to spawn on ice though (of course only in biomes where they spawn).
Invisible players will still get hurt by inflated puffer fishes if they get too close, that's WAI.
Parrot will not imitate dolphins though, that's WAI.
Sometimes you need to help the turtles by placing sand.
I did a small fix for it though so they will be able to find a good lay egg position more often without help.
I can't reproduce this in 18w19 snapshots, can you?
They can only lay eggs close to their home position (e.g. the position you spawned them) and only on sand. So maybe they can't find sand close to the spawn position?
It will both rain and snow in frozen and deep frozen oceans. The temperature is different in different positions.
Non-chicken jockey zombies will never start to ride chickens when converting to drowned. Baby drowned can still ride chickens though when spawning, and then they are not invincible anymore.
If you 'fix' it by starting a single player world and then go back to multiplayer, is it fixed forever then or do you get the issue again after awhile?
Ok, thanks!
I have issues reproducing this in 20a. But you all can reproduce the issue in 20a in the same way as in 19b?
Ok thank you Diane!
If anyone get this issue again, please let me know how you managed to reproduce it. Thanks!
Hi! Can anyone still reproduce this issue?
Changed to slowness IV instead to balance it. The short duration is also meant to balance it.
The fishes shouldn't do this as much as before now.
This is because you need to 'use' the pickle/egg on the pickles/eggs. Similar to when placing a flower in a flower pot.
Villages are allowed to extend to other biomes
All villagers spawn without a profession, then they pick profession based on available job site blocks.
We have added a new ambient sound for stray cats and also a beg-for-food sound that is also only for stray cats.
I will close this as fixed since with the new trading system the villagers will restock.
This is intended. This for example gives the possibility to have two market places in one village. Thanks for reporting though!
This is because the jigsaw blocks pointing to the open area are for adding buildings, and the buildings need space.
All villagers will not have all trades. So you need to have multiple masons in order to have access to all mason trades.
Hi! Thanks for reporting this! Sometimes villager jigsaw blocks will not generate villagers due to how the village generation algorithm works. To compromise for this we have made sure to spawn 2 - 3 villagers per town center, to ensure we don't get empty villages.
Hi! Thanks for reporting this! The structures will actually spawn, but some are very rare. Big village structures are extra rare due to how the generation works. I have tweaked the weights for these structures so they should at least spawn a bit more often now.
The plains well bottom is an actual bug, there is another ticket for that so I will still close this ticket as "Cannot reproduce".
The structures you mentioned can actually spawn, but they are very rare. I have made them a bit more common now (but they are still rare).
Thanks for reporting!
Hi,
We fixed this (partly) in 1.14.4. The cured villager will never forget, however it will not transfer the ever lasting good memory of you to other villagers because that would be OP. We added a short term good memory as well though to curing villagers, so in the beginning after you cured a villager they will also transfer happy memories to other villagers.
Hi! We decided to not use the black color for tropical fish since in many cases that makes they eyes "disappear".