Elite
- ekl
- ekl
- America/New_York
- Yes
- No
Iron Golems -SpawningIron Ingot Duplication ExploitSpawning Iron Golems - Iron Ingot Duplication Exploit
Similar to https://mojang.atlassian.net/browse/MC-2430
I know when you initially press F1 - it makes your HotBar, Text Chat, Levels, In-Game Pointer, Health, Hunger, Player's Arm, F3 Menu, and the item your player is holding... all disappear.
When you then open up a container object your health, hunger, hotbar, Text Chat, and F3 Menu all display in the background behind the Container and Inventory GUI.
I also know that you all said in the other report - that it works as intended ... and I actually understand that - I mean it would be horrific if I couldn't see the items in my hotbar to move them to a container - especially If I was recording a video or something. However, the GUI's all include their own
inclusion of the hotbarin it's own inventory.What I want to know is - what about everything else too? Is it necessary to display the levels, health, hunger, F3 Menu, and especially the chat while F1 is enabled (and) looking inside a container object.
Side Note: My main concern was mainly chat, levels, health, and hunger - I wouldn't mind if hotbar shows up - but if the GUI's include their own hotbar, do we need it?
The container objects - where background hotbar and etc. show up:
Anvil | Crafting Table | Chest | Inventory | Brewing Stand | Furnace |
Beacon | Horse, Donkey, and Mule Inventory | Dropper | Dispenser |
Ender Chest | Enchantment Table | Item Hopper |
Storage and Hopper MinecartSimilar to https://mojang.atlassian.net/browse/MC-2430
I know when you initially press F1 - it makes your HotBar, Text Chat, Levels, In-Game Pointer, Health, Hunger, Player's Arm, F3 Menu, and the item your player is holding... all disappear.
When you then open up a container object your health, hunger, hotbar, Text Chat, and F3 Menu all display in the background behind the Container and Inventory GUI.
I also know that you all said in the other report - that it works as intended ... and I actually understand that - I mean it would be horrific if I couldn't see the items in my hotbar to move them to a container - especially If I was recording a video or something. However, the GUI's all include their own hotbar and player inventory in it's own inventory.
What I want to know is - what about everything else too? Is it necessary to display the levels, health, hunger, F3 Menu, and especially the chat while F1 is enabled (and) looking inside a container object.
Side Note: My main concern was mainly chat, levels, health, and hunger - I wouldn't mind if hotbar shows up - but if the GUI's include their own hotbar, do we need it?
The container objects - where background hotbar and etc. show up:
Anvil | Crafting Table | Chest | Inventory | Brewing Stand | Furnace |
Beacon | Horse, Donkey, and Mule Inventory | Dropper | Dispenser |
Ender Chest | Enchantment Table | Item Hopper |
Storage and Hopper Minecart
If someone else reading this wants to post it on Reddit - you can ... I don't have a reddit account D:
[Improvement] F1 ToggleF1 Toggle Not Working Within Container Objects
Similar to https://mojang.atlassian.net/browse/MC-2430
I know when you initially press F1 - it makes your HotBar, Text Chat, Levels, In-Game Pointer, Health, Hunger, Player's Arm, F3 Menu, and the item your player is holding... all disappear.
When you then open up a container object your health, hunger, hotbar, Text Chat, and F3 Menu all display in the background behind the Container and Inventory GUI.
I also know that you all said in the other report - that it works as intended ... and I actually understand that - I mean it would be horrific if I couldn't see the items in my hotbar to move them to a container - especially If I was recording a video or something. However, the GUI's all include their own hotbar and player inventory in it's own inventory.
What I want to know is - what about everything else too? Is it necessary to display the levels, health, hunger, F3 Menu, and especially the chat while F1 is enabled (and) looking inside a container object.
Side Note: My main concern was mainly chat, levels, health, and hunger - I wouldn't mind if hotbar shows up - but if the GUI's include their own hotbar, do we need it?
The container objects - where background hotbar and etc. show up:
Anvil | Crafting Table | Chest | Inventory | Brewing Stand | Furnace |
Beacon | Horse, Donkey, and Mule Inventory | Dropper | Dispenser |
Ender Chest | Enchantment Table | Item Hopper |
Storage and Hopper Minecart | Trapped Chest
Operating System: Windows 7 Home Premium 64-Bit
Java Version: jre1.8.0_25
RAM: 16.0 GB
Processor: AMD Phenom(tm) II X4 965 Processor 3.40 GHzLauncher Version: 1.6.13
Whenever I join Hypixel, my server, or any other server that has server resource packs... it re-downloads the resource pack completely instead of just loading from the server-resource pack folder...
I have only noticed this occur since the resource pack patches in 1.8.7
Having it re-download the resource on-login can be a problem with individuals with a slow or unstable connection....
Furthermore, after the resource pack finishes loading and is trying to enable/disable (The temporary pause between resource packs changing may kick the individual from the server)
Having to re-download the server resource pack again, after getting kicked may become tedious - and a strain on the connection...
That didn't used to be an issue much either, but I am noticing it occur more frequently within the past few updates.
—
Are others experiencing this issue, too - or is it only my client?Whenever I join Hypixel, my server, or any other server that has server resource packs... it re-downloads the resource pack completely instead of just loading from the server-resource pack folder...
I have only noticed this occur since the resource pack patches in 1.8.7
Having it re-download the resource on-login can be a problem with individuals with a slow or unstable connection....
Furthermore, after the resource pack finishes loading and is trying to enable/disable (The temporary pause between resource packs changing may kick the individual from the server)
Having to re-download the server resource pack again, after getting kicked may become tedious - and a strain on the connection...
That didn't used to be an issue much either, but I am noticing it occur more frequently within the past few updates.
—
Release Update: 1.8.8 is more stable and has far less kicking than 1.8.7 - but it still forces a server resource, full download instead of checking the server resource folder.

















This isn't necessarily a bug - much less a problem (not even a problem) with your texture pack ... in your texture pack you are using ... the art/animations implemented into the one you are using are set as the same as the pumpkins ... to fix this, just copy the art/animation you like from another texture pack and replace it with the melon one already in the texture pack you're using ... or use another texture pack all together
Hope this helps - ekl
Is this similar to the old spawner visual glitch - where if you place the spawner and break it, flames remain .... much like this - except no stick and the flames remain? maybe a graphical (texture pack error?) ... hope this helps - ekl
Jeeze @Tails lighten up lol - the other posts all had different names, and we have almost 4 thousand reports again, as to go through the list and find the same exact bug to make sure not to post the same exact thing would be very difficult. Best thing for us to do, is just type another 20 second message, instead of arguing for 5 minutes
@Kumasasa - That is true, it 'IS' working, however, as I may recall Iron golem's original feature was to spawn in a village and protect the villagers from humans and mobs.
Snow golems can be crafted with 2 snow blocks and a pumpkin - and when killed drop around 8 snow balls (2 snow blocks worth)
Iron golems can be crafted with 4 iron blocks and a pumpkin - and when killed drop around 3 - 5 iron ingots and 0 - 2 roses.
-However, Iron golems may also 'spawn' in an area where players can trick the system into thinking an 'iron golem may spawn here' that the area is in a villager village, by placing boxes with villagers in them on the edges of a holding cell, and placing doors around it ... that way they may spawn, fall down away from the spawning cell, and spawn more - essentially an infinite source of iron ingots.
IMO I think it should be removed as it's taking away from the spirit of game play, much like the sand-generator, gravel-generator, and duplicators did - I believe this is similar, and should be considered in a non-biased, yet 'what will the outcome be?' stance.
Thanks for reading my comment - ekl
As I recall LAN means (Local Area Network).
So basically, if you set up a LAN game then you can only play with people who live on your network (eg.] In your house, at your school, in your community, at a library, basically anything that is ... well local).
If you want to play with a friend long distance I would suggest either Craftbukkit or Hamachi.
Hope this helps - ekl
Update on what I said - I noticed you have iOS - iPhone4 ... and that you have Minecraft Pocket Edition selected ... It is to my knowledge that just like the PC to Xbox compatibility, the Pocket Edition to PC/Mac Edition are not compatible in connecting together.
As most of the Mods will say, 'Pocket Edition is not the same as PC/Mac Version ... and things will be added/changed at different times and if it seems necessary'
As for hearing sound delays - it might have to do with the amount of RAM on your iPod Touch ... if there is not a lot of memory going towards an app or program, it might take awhile for the app/program to register commands.
Thanks for posting this, though - ekl
@Kara Cynthia - If you hover your mouse at the top, at the icon where it says 'Resolved' it should tell you (Resolved - A resolution has been taken, and it is awaiting verification by a reporter. From here issues are either reopened or closed.) In other words meaning, they have got the issue and are deciding if it is something that needs to be dealt with now, if it has been 'fully resolved' and can be closed, or if it can be something that may be 're-opened' and looked at by more people either later, now, or in a complete new thread all together.
Hope this helps - ekl
Suggestion: If this has a similar description system as the Xbox Version - then you will only be given a description once you go to the nether, walk up to glowstone, and actually click it or obtain it.
Not sure if that is what's happening, but hope it helps - ekl
Sometimes this happens in PC/Mac version as well - most times this is caused by one of two things:
1) A glitched torch - that was broken but since you haven't re-logged the light might show.
2) There is lava/a light source on the other side of the wall/blocks - and it is 'leaking' through.
Hope either of those helps - ekl
Almost all servers are modded in some way - or they're vanilla ... I play on Empire.us - I think they use bukkit - but custom code most things.
I'll reword it then - we must be viewing the perspective of 'duplication' differently ... I'm not meaning it's taking iron ingots and actually duplicating them; I'm saying Iron Golems can be falsely spawned outside of a village and repeatedly killed in vast numbers to obtain a large quantity (about a Double-chest an hour max by just standing still) of iron ingots. Maybe you say 'This' works as intended - but it 'Is' still considered an exploit - for people can, in a sense, cheat to obtain iron ingots quickly - instead of just mining for them as originally intended. (Side note: If people want that many iron ingots by cheating - they might as well use creative mode to give themselves the ingots.)
It has been a few months, but this is still able to occur - I'd like to do a post update real quick: With 1.5 update there are now hoppers ... The iron golem's dropping iron ingots endlessly and with the hoppers, can fill up chests automatically with ingots unless if the farm's are destroyed. My suggestion, like with the last one - Just like how a snow golem is crafted using snow blocks and a pumpkin and doesn't drop the same items used to craft it with, the iron golems could do the same, drop a generic item like the roses only.
I saw that too ... i'm meaning even if you do one at a time ... they explode on impact without being charged
yeh - i just tested, it worked fine - i forgot that when i found this bug, i was in multiplayer ... so it's not a mojang problem - We're good
I reworded this - this is not a feature suggestion per-say ...this is a bug ... the f1 doesn't work when you are looking inside container objects ... and it should maintain it's purpose throughout all events - which is to hide the hotbar ...
Over a year since
MC-2430was resolved ... Things now changed, so why not look here for a re-write? --> https://mojang.atlassian.net/browse/MC-42476When F1 is toggled 'and' looking into 'all' container objects, viewing player inventory, or pressing escape - all those things allow for f3 menu, chat, hotbar, etc to be visible in the background ....
F1's function was to make all those aspects disappear ... but since all container objects now have a gui of the player inventory within it's own gui - the F1 function is currently void.
Is the resolution able to be changed now that 1.8 is basically fixing the iron ingot-farming issue?
I was not running any texture pack... and in single player I typed the leaves give command - and most of the older ones don't have a texture... 6 was just an example (but it gives me a leave) with purple and black block texture.
I will say that on 'Server Resource Pack' based servers:
If I am teleported between worlds or servers it would kick me about 80% of the time, and me have to constantly keep re-logging in.
That occurred on Windows 7.
I tried updating java to latest (multiple times), updating all my drivers (multiple times), tried using versions 1.8.6/7/8, tried multiple accounts, even tried a secondary launcher, and it still occurred.
I updated to Windows 10 a few days ago, and it has not happened a single time.