Seriously, more than a half of the most involved players use farms to improve their gaming experience (mostly youtubers : the two last comments justify it).
If there is a good reason to upset those players, can we know about it ?
"Works as intended" means that it's a feature. "Won't fix" means that's it's not necessary wanted like this but it will stay like it is.
At least on my mind.
I don't know if it's relative to this issue : MC-94438. However server lag is a massive issue in 1.9. My server log is also spammed by this "Keeping entities".
Please make it a bug instead of a feature. It would be so please from you. This typical behaviour is really usefull.
Seriously, more than a half of the most involved players use farms to improve their gaming experience (mostly youtubers : the two last comments justify it).
If there is a good reason to upset those players, can we know about it ?
Anyway, I've found a way to make an enderfarm with a very high spawning rate in 1.8 snaphots (no pressure plates and no endermites).
"Works as intended" means that it's a feature. "Won't fix" means that's it's not necessary wanted like this but it will stay like it is.
At least on my mind.
coordinates not divided per 8 only in gamemode 0 (works in gamemode 1)
I don't know if it's relative to this issue :
MC-94438. However server lag is a massive issue in 1.9. My server log is also spammed by this "Keeping entities".Then tell us why it worked perfectly with no lags at all in 1.8, and it's awful in 1.9.
There is also big lag issues with collisions in 1.9. When several entites collide in a 1*1 spot, it generates a lots of lags. Ref :
MC-100692