Gabriel Corio
- esahcrup1
- JIRAUSER477154
- Australia/Melbourne
- Yes
- No
After a zombie siege was triggered, there is a zombie (in my case, a baby) that
was stuck in it's loading position. It could not be moved, interacted with and had no physics. However, the debug screen still treated it as an entityAfter a zombie siege was triggered, there is a zombie (in my case, a baby) that is stuck in it's loading position. It could not be moved, interacted with and had no physics. However, the debug screen still treated it as an entity
macOS Catalina Java 8
In order to perform this glitch, you need to switch your view once from first person view. Then make sure that 'View Bobbing' is on, finally position yourself in a 2-block high hole and walk through it with the third-person view.
It is noticeable when looking slightly down and walking or sprinting forward.
It occurs because the camera sways upwards slightly so it causes it to look slightly through blocks
In order to perform this glitch, you need to switch your view
oncefrom first person view. Then make sure that 'View Bobbing' is on, finally position yourself in a 2-block high hole and walk through it with the third-person view.It is noticeable when looking slightly down and walking or sprinting forward.
It occurs because the camera sways upwards slightly so it causes it to look slightly through blocks
Java(TM) SE Runtime Environment (build 14+36-1461)
Java HotSpot(TM) 64-Bit Server VM (build 14+36-1461, mixed mode, sharing), MacOS 10.15 (19A583), 1.8 GHz Dual-Core Intel Core i5, Intel HD Graphics 6000 1536 MB


















I heard Overworld Music in the Nether while I was playing Survival in snapshot 20w20b
RESOLVED - The Zombie was removed after reload
I found a village blacksmith chest... with no loot
It's meant to happen
Probably not, Running away from something will degrade performance, since the game will look for lava every tick. This is similar to mobs running away from Creepers that were about to explode, this was removed because mobs checked for them every tick, degrading performance
Mark as intentional
I loaded a vanilla superflat world with no villages
This may be a one-off, and your using a modded client (Probs OptiFine which I know shouldn't affect it be I'm just pointing it out)
In 1.16.2
It also never reflected the splash or lingering potions, so in my opinion I think it should just be some blank slots and no potion overlay
Does not affect macOS
I experienced something similar when I turned on Unicode Font on the GUI scale of 3
Just shift click
No, I think it's just too annoying
Works as Intended
In the end I think this is a bug because in the end you don't see floating ore veins and geodes themselves are generated structures like the other structures
Works as intended
Can Confirm
Edit: Maybe it is something to do with the new entity storage folder
The Setblock/fill command is a powerful thing Timoxa
Can Confirm
Edit: I have attached a picture of the bug with my debug screen on
This is old Minecraft, and I don't think that's allowed
Can Confirm, this also happens sometimes with advancements
Can confirm, though I think it's client side lag for singleplayer
I can confirm it only happens with OptiFine
Can Confirm in 20w49a