Exxmorphing
- Exxmorphing
- exxmorphing
- Europe/Stockholm
- Yes
- No
If I am to rename a head (player or mob) using an anvil, it is successfully renamed. However, if I put the head down as a block then mine it and pick it back up, it's name returns to it's default name. For example, if I kill a player named
"!Unable to render embedded object: File (1winner" and rename his head to "doom," then place the head down as an in-game block, mine it, and pick it back up again, the name will no longer be "doom," but instead the default ") not found. !1winner's head." It also works with normal heads with no original owner.
I discovered this on a pvp/survival multiplayer server, and replicated on my own survival server and singleplayer world.If I am to rename a head (player or mob) using an anvil, it is successfully renamed. However, if I put the head down as a block then mine it and pick it back up, it's name returns to it's default name. For example, if I kill a player named Superman and rename his head to Doom, then place the head down as an in-game block, mine it, and pick it back up again, the name will no longer be Doom, but instead the default Superman's Head. It also works with normal heads with no original owner.
I discovered this on a pvp/survival multiplayer server, and replicated on my own survival server and singleplayer world.

As of 1.7.4, 1.7.5, and maybe 1.7.2, this is happening again.
EDIT: Could the resolved status be removed?
EDIT2: Any type of firework (Blank firework rocket is untested) can cause the bug as long as it leaves the loaded chunks.
I can confirm for wooden trapdoors. See the attachments. The hole closer to the cannon is the 1.8 range. The hole farther is the 1.7 range. The 1.7 hole is larger due to two shots being fired.