Feranogame
- Feranogame
- feranogame
- America/Sao_Paulo
- Yes
- No
When using a crossbow charged with fireworks in creative (maybe survival, but I didn't find any problem in this gamemode) it sometimes does not play the sound and the particles don't apper. Another problem is when you charge the crossbow in creative with the fireworks in the offhand, open the inventory and remove the fireworks from the offhand and use the crossbow up the fireworks sometimes are delayed a LOT. And sometimes the sound is delayed without even doing that.
I can't really describe it, but I have two videos: https://gyazo.com/9ec4845e240128b88d07493145a940c0 and https://gyazo.com/59600c80891679f7a009728bb95695f0 .
Sometimes without even jumping, it also happens with trapdoors.
I can't really describe it, but I have two videos: https://gyazo.com/9ec4845e240128b88d07493145a940c0 and https://gyazo.com/59600c80891679f7a009728bb95695f0.
Sometimes without even jumping, it also happens with trapdoors. Sometimes (however I can't reproduce this one) you can do it without doors, fence gates or trapdoors at all.
Particles (smoke used to test) render buggy with clouds, put a campfire and look at the sky. This happens when the color is semi-transparent.
Java 8, Windows 10
LibrarianVillagers stilltrade Emeralds for InkSacks instead ofBlackDyes, which is now used to make the Book and Quill.Book and quill and librarian villagers still use ink sacks instead of black dye
Librarian villagers stilltrade emeralds forink sacks instead of black dyeBook and quill and librarian villagers still use ink sacks instead of black dye
Book and quill and librarian villagers still use ink sacks instead of black dye
Steps to reproduce:
- Look at the crafting of the book and quill
- Notice it uses ink sac, while expecting black dye
Not entering Nether Portals instantly on Creative.
After dying in a creative world in the Nether while on survival, respawned with a buggy game, no mobs spawning, not able to enter the Nether portal, etc.
Not entering nether portals instantly on creativeAfter dying in a creative world in the nether while on survival, respawned with a buggy game
Right-clicking
strider with a spawn eggdoesn't spawn a baby strider.Right-clicking a Strider with a spawn egg while on lava spawns both a baby and an adult Strider.
Right-clicking strider with a spawn eggdoesn't spawn a babystriderRight-clicking a strider with a spawn egg while on lava spawns both a baby and an adult strider
Witches unable to kill undead mobs when attacked as they only use
PoisonPotions to attack them(andthose do not kill mobs).Witches unable to kill undead mobs when attacked as they only use slowness and poison potions to attack them and poison potions aren't able to kill mobs nor even damage undead mobs. All of that results in witches only killing themselves while not even damaging the mob, just slowing it.
Witches unable to kill undead mobs when attacked as they only use slowness and poison potions to attack them and poison potions aren't able to kill mobs nor even damage undead mobs. All of that results in witches only
killing themselves while not even damaging the mob, just slowing it.Witches unable to kill undead mobs when attacked as they only use slowness and poison potions to attack them and poison potions aren't able to kill mobs nor even damage undead mobs. All of that results in witches only damaging themselves to 1 HP while not even damaging the mob, just slowing it.
Witches unable to kill undead mobs when attacked as they only use slowness and poison potions to attack them and poison potions aren't able to kill mobs nor even damage undead mobs. All of that results in witches only damaging themselves
to 1 HPwhile not even damaging the mob, just slowing it.
Piglins/Zombified Piglins don't mirror their arms and legs, which means the texture for both arms/legs is the same. Assuming this is a bug as:
1. All other mobs which do not have an unique texture for their arms/legs have them mirrored;
2. The reveal video for the Zombified Piglin rebrand shows the arms/legs mirrored properly.
This is, if not an a direct problem, an inconsistency.Piglins/Zombified Piglins don't mirror their arms and legs, which means the texture for both arms/legs is the same. Assuming this is a bug as:
1. All other mobs which do not have an unique texture for their arms/legs have them mirrored;
2. The reveal video for the Zombified Piglin rebrand shows the arms/legs mirrored properly;
3. The old Zombie Pigman had the proper mirroring and, as the intent of the rebrand was to say as close as possible to the original, this is an inconsistent and unecessary change to the mob, which is very visible and changes the appearance of the mob considerably and unecessarely.
This is, if not an a direct problem, an inconsistency.
Piglins/Zombified Piglins don't mirror their arms and legs, which means the texture for both arms/legs is the same. Assuming this is a bug as:
1. All other mobs which do not have an unique texture for their arms/legs have them mirrored;
2. The reveal video for the Zombified Piglin rebrand shows the arms/legs mirrored properly;
3. The old Zombie Pigman had the proper mirroring and, as the intent of the rebrand was to say as close as possible to the original, this is an inconsistent and unecessary change to the mob, which is very visible and changes the appearance of the mob considerably and unecessarely.
This is, if not ana direct problem, an inconsistency.Piglins/Zombified Piglins don't mirror their arms and legs, which means the texture for both arms/legs is the same. Assuming this is a bug as:
1. All other mobs which do not have an unique texture for their arms/legs have them mirrored;
2. The reveal video for the Zombified Piglin rebrand shows the arms/legs mirrored properly;
3. The old Zombie Pigman had the proper mirroring and, as the intent of the rebrand was to say as close as possible to the original, this is an inconsistent and unecessary change to the mob, which is very visible and changes the appearance of the mob considerably and unecessarely.
This is, if not ana direct problem, an inconsistency.
Piglins/Zombified Piglins don't mirror their arms and legs, which means the texture for both arms/legs is the same. Assuming this is a bug as:
1. All other mobs which do not have an unique texture for their arms/legs have them mirrored;
2. The reveal video for the Zombified Piglin rebrand shows the arms/legs mirrored properly;
3. The old Zombie Pigman had the proper mirroring and, as the intent of the rebrand was to say as close as possible to the original, this is an inconsistent and unecessary change to the mob, which is very visible and changes the appearance of the mob considerably and unecessarely.
This is, if not anadirect problem, an inconsistency.
Piglins/Zombified Piglins don't mirror their arms and legs, which means the texture for both arms/legs is the same. Assuming this is a bug as:
1. All other mobs which do not have an unique texture for their both arms/legs have them mirrored;
2. The reveal video for the Zombified Piglin rebrand shows the arms/legs mirrored properly;
3. The old Zombie Pigman had the proper mirroring and, as the intent of the rebrand was to say as close as possible to the original, this is an inconsistent and unecessary change to the mob, which is very visible and changes the appearance of the mob considerably and unecessarely.
This is, if not a direct problem, an inconsistency.
Piglins/zombified piglins don't mirror their arms andlegsPiglins/zombified piglins don't mirror their arms, legs and ears
Unloaded chunks in the Nether have rain if in the Overworld it was raining before entering the Nether. Tested by teleporting very far multiple times.
Unloaded chunks in the Nether have rain if in the Overworld it was raining before entering the Nether
Inconsistency: Chains don't need support, while lanterns, which also havingchains, need supportInconsistency: Chains don't need support, while lanterns, which also have chains, need support
Striders with zombified piglins on them do not follow warped fungus/warped fungus on a stick.
Confirmed in 1.16-pre3. Please, add this to the description:
How to reproduce
1. Summon a Strider with a Zombified Piglin on it.
/summon minecraft:strider ~ ~ ~ {Passengers:[{id:zombified_piglin}]}2. Approach to it with a warped fungus/warped fungus on a stick
->Strider won't follow you
Video of the issue: https://youtu.be/JaR4pBHZ82k
Striders with zombified piglins on them do not follow warped fungus/warped fungus on a stick.
Confirmed in 1.16-pre3. Please, add this to the description:
How to reproduce
1. Summon a Strider with a Zombified Piglin on it.
/summon minecraft:strider ~ ~ ~ {Passengers:[{id:zombified_piglin}]}2. Approach to it with a warped fungus/warped fungus on a stick
->Strider won't follow you
Video of the issue: https://youtu.be/JaR4pBHZ82k
Striders with zombified piglins on them do not follow warped fungus/warped fungus on a stick.
How to reproduce
1. Summon a Strider with a Zombified Piglin on it.
/summon minecraft:strider ~ ~ ~ {Passengers:[{id:zombified_piglin}]}2. Approach to it with a warped fungus/warped fungus on a stick
->Strider won't follow you
Video of the issue: https://youtu.be/JaR4pBHZ82k
Only in off-hand. When the shield is
notblocking, it has normal shading, however, when blocking, it displays strange shading.Only in off-hand. When the shield is blocking, it has normal shading, however, when not blocking, it displays strange shading.
Blocking with a shield in fabulous graphics causes it tochange shadingNot blocking with a shield in fabulous graphics causes it to have strange shading
EDIT: THIS WAS A PROBLEM CAUSED BY A RESOURCEPAC, PLEASE MARK AS INVALID.
Only in off-hand. When the shield is blocking, it has normal shading, however, when not blocking, it displays strange shading.
Java 8, Windows 10, GTX 1060
EDIT: THIS WAS A PROBLEM CAUSED BY A RESOURCEPAC, PLEASE MARK AS INVALID.
Not blocking with a shield in fabulous graphics causes it to have strange shadingEDIT: THIS WAS A PROBLEM CAUSED BY A RESOURCEPAC, PLEASE MARK AS INVALID.
Normal vines, unlike twisting vines, weeping vines and kelp, still don't drop without silk touch or shears nor be bone meal Ed.
Normal vines, unlike twisting vines, weeping vines and kelp, still don't drop without silk touch or shears nor be bone mealed
This was forgotten when adding White Dye.
Steps to reproduce:
- Put white tulip in the crafting grid
- Get light gray dye, instead of the expected white dye
Azalea trees turn moss blocks they grow
in into dirt, which is inconsisntent for the following reasons:
1. While moss is in the dirt tag, it isn't meant to be actual dirt, all dirt blocks can be tilled into farmland and can lose their topping in one way or another (generally with a block placed above them), but moss cannot; therefore moss is only in the dirt tag for mechanical reasons;
2. Trees growing turn the block below them into grass; that also happens with nether fungi, turning nylium into netherrack; When a tree grows on moss, however, it doesn't turn the moss into dirt. Azaleas however are an exception, turning the moss into the rooted dirt variant; it seems that they check for the "dirt" tag, which makes them wrongly turn moss into rooted dirt.Azalea trees turn moss blocks they grow on into dirt, which is inconsistent for the following reasons:
1. While moss is in the dirt tag, it isn't meant to be actual dirt, all dirt blocks can be tilled into farmland and can lose their topping in one way or another (generally with a block placed above them), but moss cannot; therefore moss is only in the dirt tag for mechanical reasons;
2. Trees growing turn the block below them into grass; that also happens with nether fungi, turning nylium into netherrack; When a tree grows on moss, however, it doesn't turn the moss into dirt. Azaleas however are an exception, turning the moss into the rooted dirt variant; it seems that they check for the "dirt" tag, which makes them wrongly turn moss into rooted dirt.
The Bug
Both are identical and cannot be recognized until lit, even tho the soul one is supposed to not have coal (which it has in the texture) but soul soil/sand.
Steps to Reproduce
- Summon both an extinguished campfire and an extinguished soul campfire.
/setblock ~2 ~ ~2 minecraft:campfire[lit=false] /setblock ~2 ~ ~-2 minecraft:soul_campfire[lit=false]- Look at the textures of both these blocks closely.
- Take note as to whether or not the textures of extinguished campfires and soul campfires are identical.
Observed Behavior
The textures of extinguished campfires and soul campfires are identical.
Expected Behavior
The textures of extinguished campfires and soul campfires would not be identical. Instead, there should be some indication as to which blocks are extinguished campfires and which are extinguished soul campfires.
The Bug
Both are identical and cannot be recognized until lit, even though the soul one is supposed to not have coal (which it has in the texture) but soul soil/sand.
Steps to Reproduce
- Summon both an extinguished campfire and an extinguished soul campfire.
/setblock ~2 ~ ~2 minecraft:campfire[lit=false] /setblock ~2 ~ ~-2 minecraft:soul_campfire[lit=false]
- Look at the textures of both these blocks closely.
- Take note as to whether or not the textures of extinguished campfires and soul campfires are identical.
Observed Behavior
The textures of extinguished campfires and soul campfires are identical.
Expected Behavior
The textures of extinguished campfires and soul campfires would not be identical. Instead, there should be some indication as to which blocks are extinguished campfires and which are extinguished soul campfires.
The original iron door texture was mostly a regular (now oak) door, edited to have a color change and, more importantly, missing its handle to signify it could not be opened by hand.
This intentional detail which helped new players understand its function was seemingly unintentionally missed when updating the iron door texture during the texture update. Asides from possibly aesthetics, there's nothing that points to this being intended.The original iron door texture was mostly a regular (now oak) door, edited to have a color change and, more importantly, missing its handle to signify it could not be opened by hand.
This intentional detail, which helped new players understand its function, was seemingly unintentionally missed when updating the iron door texture during the texture update.
Asides from possibly aesthetics, there's nothing that points to this being working as intended.
The original iron door texture was mostly a regular (now oak) door, edited to have a color change and, more importantly, missing its handle to signify it could not be opened by hand.
This intentional detail, which helped new players understand its function, was seemingly unintentionally missed when updating the iron door texture during the texture update.
Asides from possibly aesthetics, there's nothing that points to this being working as intended.
Door renders taken from the Minecraft wiki.
The Pal
sHanging Moss block should be called "Hanging Pale Moss", as it is the hanging variant of the pale moss, not a pale variant of an inexistent "Hanging Moss" block.The Pale Hanging Moss block should be called "Hanging Pale Moss", as it is the hanging variant of the pale moss, not a pale variant of an inexistent "Hanging Moss" block. Even if there was such a block, as was set precedent by blocks like Dark Oak and even the new Pale Oak, the coloring suffix always stays just before what it qualifies, not right in the beginning of the name like Pale Hanging Moss.
Mooshrooms alwyas turn into Temperate Cows when sheared, independently of biomeMooshrooms always turn into Temperate Cows when sheared, independently of biome
Feranogame that's not an outdated texture, it's just different













I have some extra info
And a vid
Test the /weather command and you will see what I mean (try putting a really big number)
Not transparent blocks, semi-transparent blocks.
It also makes sense as all the other progression system materials, from iron upwards, can be used.
Also Dragon Fireballs
Except I tested it? And it is a bug not a feature lol, did you even do anything? Or are you just trolling and I got wooooshed?
Same happens for the zombification of Piglins.
Especially visible on the top right side of the back, the shading there seems to stop abruptly on the left side of the head (right on the picture).
Mod changed the name to "has", still written wrongly as the correct would be "have".
Intended, confirmed by kingbdogz
Probably when planning for the update, but now that there is the Soul Block group, and Soul Sand can even produce Soul Fire, I guess it was forgotten.
Hummmmm, yes? That is just like the whole point of the mob? Did you even read the update news? Also, putting a saddle on them makes you able to mount them? Are you feeling unwell?
Same can happen with Piglins on top of them, same problem of not being on top of the strider too
I disagree, and I would go other the other round: many fungi and grow there, this shows it is a good block for fungi to grow, also, mushrooms too are Nether fungi, so why would they not grow in a soil for fungi, even more specifically Nether fungi like them?
Not really
Except it is not at all, lanterns have chains.
I mean it is alongside gold loot, not that they get aggroed. I just mean that they treat it like gold in the sense that they have it in their chests. However don't pick up the item, which makes it a very small inconsistency.
Don't misinterpret my post! I mean the problem is you aren't able to use bone meal in the fungus without effect, in the sense of when you bone meal mushrooms when they are in a non-dirt block: they take the bone meal and don't grow. I just meant that the fungi are inconsistent with this, as they don't even take the bone meal and not grow, they don't take it at all.
It isn't. Could a mod re-open?
Confirmed for 20w22a
This is not the same issue. The other issue was about growing large fungi. This issue is explicitly about the inconsistency with red and brown mushrooms. They are not the same issues.
The other issue was asking about explicitly large fungi, this issue is much more about the visual particle and spending bone meal without growing the mushrooms, to be just like normal mushrooms. The devs confirmed they don't want the fungi to grow into large fungi in the "wrong" Nylium.
Added it!
In a recent previous ticket, a dev resolved it as fixed and openly stated for it to be reopened if it wasn't fixed, which suggests the contrary.
Actually not. The piglin problem is they have the different texture but the different texture is just a copy of the original.
Yes, should be uploaded in a minute
THIS WAS A PROBLEM CAUSED BY A RESOURCEPAC, PLEASE MARK AS INVALID.
I mean exactly what I wrote.
Related to, because of the changes to projectiles hitting certain blocks in the latest snapshot/pre-release.
Yes it is still an issue in the latest version.
This is still an issue.
It is an issue, they have always given light gray dye because white dye did not exist, now that it does exist there is no reason it doesn't give white dye. Saying "always will" is not a reason.
White dye was added in the village and pillage update, not world of color. And they could've forgotten.
Oh yeah, my honest mistake, I think I was looking too hard and saw something that didn't exist
Provided
This duplicate status is incorrect. One of the tickets refers to podzol and the other to moss. One may be intended while the other may not.
Rooted Dirt can be tilled. But that's only one point I presented for the argument for that moss isn't dirt. Other things would be that it is not convertible to dirt in any other way, or that moss blocks reproduce which would be weird if it transformed random blocks into dirt. I think it is better to let Mojang decide if moss is dirt or not.
I can't understand your point about trees.
Water lakes are not a feature anymore since 1.18 as they've been replaced by aquifers and larger rivers.