Most NBT tags are not kept when a mob converts to another mob
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773 & MC-67437), so other tags are expected to be saved as well.
Examples
The following is a list of tags that aren't transferred between entities.
| From | Husk | Zombie | Skeleton | Zombie Villager | Villager | Villager | Pig | Piglin | Piglin Brute | Hoglin | Slime | Magma Cube | Tadpole | Mooshroom |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| To | Zombie | Drowned | Stray | Villager | Zombie Villager | Witch | Zombified Piglin | Zombified Piglin | Zombified Piglin | Zoglin | Smaller Slime | Smaller Magame Cube | Frog | Cow |
| AbsorptionAmount | ||||||||||||||
| active_effects | ||||||||||||||
| Age, IsBaby | N/A | N/A | N/A | N/A | N/A | N/A | ||||||||
| AngrTime, Brain.memories.minecraft:angry_at.ttl | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | ||
| AngryAt, Brain.memories.minecraft:angry_at.value | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | ||
| ArmorItems | N/A19 | N/A19 | ||||||||||||
| ArmorDropChances | ||||||||||||||
| Attributes | ||||||||||||||
| CanBreakDoors | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | ||
| CanPickUpLoot | ||||||||||||||
| CustomName | ||||||||||||||
| CustomNameVisible | ||||||||||||||
| DeathLootTable | ||||||||||||||
| DeathLootTableSeed | ||||||||||||||
| FallFlying | N/A19 | N/A19 | ||||||||||||
| Fire | N/A5 | N/A15 | N/A15 | N/A15 | N/A15 | N/A23 | ||||||||
| ForcedAge | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | |
| Gossips | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | ||
| HandItems | N/A19 | N/A19 | ||||||||||||
| HandDropChances | ||||||||||||||
| Health | N/A10 | N/A21 | N/A21 | |||||||||||
| HurtByTimestamp | ||||||||||||||
| HurtTime | ||||||||||||||
| Invulnerable | N/A10 | |||||||||||||
| Leash | ||||||||||||||
| LeftHanded | ||||||||||||||
| Motion | ||||||||||||||
| NoAI | N/A4 | N/A4 | N/A6 | N/A17 | N/A17 | N/A18 | ||||||||
| NoGravity | ||||||||||||||
| Offers | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | ||
| OnGround | ||||||||||||||
| Passengers1 | N/A | N/A | ||||||||||||
| PersistenceRequired | ||||||||||||||
| PortalCooldown | ||||||||||||||
| RootVehicle2 | ||||||||||||||
| Rotation3 | ||||||||||||||
| SleepingX, SleepingY, SleepingZ | ||||||||||||||
| Silent | ||||||||||||||
| Tags | ||||||||||||||
| UUID | ||||||||||||||
| VillagerData | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | ||
| Xp | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | ||
| wasOnGround | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
1 See MC-193083.
2 Not an actual tag saved on mobs, but it's the corresponding tag name on player data: the vehicle this entity rides, see also MC-193083.
3 Desynced, see MC-248587.
4 Cannot be converted (even when setting DrownedConversionTime with commands), see MC-148935, consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
5 Skeletons MUST be in powdered snow to convert, even via commands. Powdered snow extinguishes burning mobs.
6 Cannot be converted (even when setting StrayConversionTime with commands), consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
7 Since zombie villagers use IsBaby instead of Age, the time until growing up/being able to breed again is lost. Age gets set to 0 for adults and -24000 for babies upon converting to villagers.
8 The equipment is not dropped, nor brought over to the new form.
9 Always 1b, MC-73178.
10 Mob needs to die to convert, cannot be converted by creative players.
11 MC-183860, fixed.
12 MC-163767,fixed
13 MC-67437, fixed.
14 Always 1b, MC-239883, this could be resolved by making all villagers that spawned naturally be persistent instead and copying the value over.
15 Converted-to mob cannot burn, if this behavior will ever be toggle-able (for example via entity type tag), this should be synchronized though.
16 Always 1b.
17 Cannot be converted (even when setting TimeInOverworld with commands), see MC-172077, consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
18 Cannot be converted (even when setting TimeInOverworld with commands), consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
19 Loot is dropped due to mob death.
20 MC-6773, fixed.
21 Mob needs to die to convert, can be converted by creative players.
22 Desynced, and randomized, see MC-248587.
23 Mob splits into multiple mobs, so UUID cannot be preserved for all. However, 1 of the mob should be capable to get it.
24 Magma cubes can't burn, if this behavior will ever be toggle-able (for example via entity type tag), this should be synchronized though.
Since zombie villagers can be converted to villagers and vise versa, the following data is problematic due to not being stored on one of the 2 parties, causing loss of data upon converting and converting back to the original form. This should probably be it's own report, but until the rest of this is fixed, it's just another "tags lost on conversion" entry.
- Zombie villagers don't have ForcedAge, InLove, Inventory, LastGossipDecay, LastRestock, LoveCause, RestocksToday and Willing.
- Zombie villagers don't use Brain.memories.minecraft:home, Brain.memories.minecraft:job_site, Brain.memories.minecraft:last_woken, Brain.memories.minecraft:last_worked_at_poi, Brain.memories.minecraft:meeting_point and Brain.memories.minecraft:potential_job_site.
- Villagers don't have CanBreakDoors.
How to reproduce
- Summon a mob with any of the above tags, and convert it.
/summon minecraft:zombie_villager ~ ~ ~ {Health:10.0f,Invulnerable:1b,Fire:100s,Tags:["foo","bar"],ConversionTime:0}
- Once the mob converted, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]
→
Note that the tags marked with
do not persist
Linked Issues
is duplicated by48
causes6
relates to19
- Fixed
[Helper] Misode
qmagnet
[Mojang] Cory Scheviak- 121
- 48
- Confirmed
Low
- Gameplay
- Entities
- conversion lightning lightning_bolt mob nbt scoreboard scoreboard-tag
15w38b - 1.21-pre2
15w38b 15w44b 1.9-pre2 16w42a 1.12 1.12.2 18w02a 18w11a 1.13-pre4 1.13-pre5 1.13-pre6 1.13 1.13.1 1.13.2 19w02a 19w12b 19w13b 1.14.4 19w34a 19w35a 19w39a 1.15.1 1.15.2 20w08a 20w09a 20w10a 20w11a 20w12a 20w15a 20w17a 20w18a 20w19a 1.16-pre2 1.16-pre3 1.16-pre5 1.16.1 20w27a 20w30a 1.16.2 1.16.3 1.16.4 20w46a 20w51a 21w03a 1.16.5 21w05b 21w06a 21w07a 21w13a 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19-pre1 1.19 1.19.1-rc2 1.19.2 1.19.3 1.20.1 1.20.2 23w42a 23w43b 1.20.3-pre1 1.20.4 23w51b 24w13a 1.21-pre2- 24w36a
Created Issue:
Mobs hit with LightningBolt lose any tags set to them
Step to reproduce
/summon Villager ~ ~0.5 ~ {NoAI:true,Tags:["Test"]} /execute @e[tag=Test] ~ ~ ~ summon LightningBolt /testfor @e[tag=Test]Doing a testfor after Lightning Stike shows no results.
Mobshit withLightningBolt lose any tags set to themMobs created by LightningBolt lose any tags set to their previous version
duplicates
relates to
duplicates
Mobs created byLightningBoltlose any tags set to their previous versionMobs created by natural experiences lose any tags set to their previous version
- Pigmen and Witches lose tags when created from Pigs and Villagers
- Zombie Villagers lose tags when created from Villagers
Step to reproduce
/summon Villager ~ ~0.5 ~ {NoAI:true,Tags:["Test"]} /execute @e[tag=Test] ~ ~ ~ summon LightningBolt /testfor @e[tag=Test]Doing a testfor after Lightning Stike shows no results.
- Pigmen and Witches lose tags when created from Pigs and Villagers by LightningBolt
- Zombie Villagers lose tags when created from Villagers by infection
Step to reproduce
/summon Villager ~ ~0.5 ~ {NoAI:true,Tags:["Test"]} /execute @e[tag=Test] ~ ~ ~ summon LightningBolt /testfor @e[tag=Test]Doing a testfor after Lightning Stike shows no results.
relates to
relates to
Mobs turned into other mobs/created by natural experiences lose any tags set to their previous version
- Pigmen and Witches lose tags when created from Pigs and Villagers by LightningBolt
- Zombie Villagers lose tags when created from Villagers by infection
- Cows lose tags when created from Mooshrooms
Step to reproduce
/summon Villager ~ ~0.5 ~ {NoAI:true,Tags:["Test"]} /execute @e[tag=Test] ~ ~ ~ summon LightningBolt /testfor @e[tag=Test]Doing a testfor after Lightning Stike shows no results.
- Pigmen and Witches lose tags when created from Pigs and Villagers by LightningBolt
- Zombie Villagers lose tags when created from Villagers by infection
- Cows lose tags when created from Mooshrooms
- Villagers lose tags when created from zombie villagers
Step to reproduce
/summon Villager ~ ~0.5 ~ {NoAI:true,Tags:["Test"]} /execute @e[tag=Test] ~ ~ ~ summon LightningBolt /testfor @e[tag=Test]Doing a testfor after Lightning Stike shows no results.
is duplicated by
relates to
is duplicated by
is duplicated by
is duplicated by
relates to
is duplicated by
Mobs turned into other mobs/created by natural experiences lose any scoreboard tags set to their previous version
- Pigmen and Witches lose tags when created from Pigs and Villagers by LightningBolt
- Zombie Villagers lose tags when created from Villagers by infection
- Cows lose tags when created from Mooshrooms
- Villagers lose tags when created from zombie villagers
Step to reproduce
/summonVillager ~ ~0.5 ~ {NoAI:true,Tags:["Test"]} /execute @e[tag=Test] ~ ~ ~ summonLightningBolt /testfor @e[tag=Test]Doing a testfor after Lightning Stike shows no results.
- Pigmen and Witches lose tags when created from Pigs and Villagers by LightningBolt
- Zombie Villagers lose tags when created from Villagers by infection
- Cows lose tags when created from Mooshrooms
- Villagers lose tags when created from zombie villagers
Step to reproduce
/summon villager ~ ~0.5 ~ {NoAI:true,Tags:["Test"]} /execute @e[tag=Test] ~ ~ ~ summon lightning_bolt /testfor @e[tag=Test]Doing a testfor after Lightning Stike shows no results.
- Pigmen and Witches lose tags when created from Pigs and Villagers by LightningBolt
- Zombie Villagers lose tags when created from Villagers by infection
- Cows lose tags when created from Mooshrooms
- Villagers lose tags when created from zombie villagers
Step to reproduce
/summon villager ~ ~0.5 ~ {NoAI:true,Tags:["Test"]} /execute @e[tag=Test] ~ ~ ~ summon lightning_bolt /testfor @e[tag=Test]Doing a testfor after Lightning Stike shows no results.
- Pigmen and Witches lose tags when created from Pigs and Villagers by LightningBolt
- Zombie Villagers lose tags when created from Villagers by infection
- Cows lose tags when created from Mooshrooms
- Villagers lose tags when created from zombie villagers
Step to reproduce
/summon villager ~ ~0.5 ~ {NoAI:true,Tags:["Test"]} /execute @e[tag=Test] ~ ~ ~ summon lightning_bolt /testfor @e[tag=Test]Doing a testfor after lightning strike shows no results.
relates to
- Pigmen and Witches lose tags when created from Pigs and Villagers by LightningBolt
- Zombie Villagers lose tags when created from Villagers by infection
- Cows lose tags when created from Mooshrooms
- Villagers lose tags when created from zombie villagers
Step to reproduce/summon villager ~ ~0.5 ~ {NoAI:true,Tags:["Test"]} /execute @e[tag=Test] ~ ~ ~ summon lightning_bolt /testfor @e[tag=Test]Doing a testfor after lightning strike shows no results.
The bug
When a mob converts to another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. It is worth noting CustomName and NoAI are preserved (
MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities; though I imagine most NBT tags aren't.
- Health
- Invulnerable
- Fire
- Motion
- Tags (scoreboard tags)
Steps to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→ Note that the tags do not persist
Mobs turned into other mobs/created by natural experiences lose any scoreboard tags set totheirprevious versionMost NBT tags are not kept when a mob converts to another mob
is duplicated by
relates to
is duplicated by
The bug
When a mob converts to another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. It is worth noting CustomName and NoAI are preserved (
MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities; though I imagine most NBT tags aren't.
- Health
- Invulnerable
- Fire
- Motion
- Tags (scoreboard tags)
- Rotation
Steps to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→ Note that the tags do not persist
The bug
When a mob
convertsto another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities; though I imagine most NBT tags aren't.
- Health
- Invulnerable
- Fire
- Motion
- Tags (scoreboard tags)
- Rotation
Steps to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→ Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. It is worth noting CustomName and NoAI are preserved (
MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities; though I imagine most NBT tags aren't.
- Health
- Invulnerable
- Fire
- Motion
- Tags (scoreboard tags)
- Rotation
Steps to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→ Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. It is worth noting CustomName and NoAI are preserved (
MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities; though I imagine most NBT tags aren't.
- Health
- Invulnerable
- Fire
- Motion
- Tags (scoreboard tags)
- Rotation
- PersistenceRequired
Steps to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→ Note that the tags do not persist
is duplicated by
is duplicated by
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. It is worth noting CustomName and NoAI are preserved (
MC-6773&MC-67437), so other tags are expected to be saved as well.
This also affects conversions to the same mob, like slimes and magma cubes splitting.Examples
The following is a list of tags that aren't transferred between entities; though I imagine most NBT tags aren't.
- Health
- Invulnerable
- Fire
- Motion
- Tags (scoreboard tags)
- Rotation
- PersistenceRequired
Steps to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→ Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags.
It is worth notingCustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.This also affects conversions to the same mob, like slimes and magma cubes splitting.Examples
The following is a list of tags that aren't transferred between entities; though I imagine most NBT tags aren't.
- Health
- Invulnerable
- Fire
- Motion
- Tags (scoreboard tags)
- Rotation
- PersistenceRequired
Steps to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→ Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities; though I imagine most NBT tags aren't.
- Health
- Invulnerable
- Fire
- Motion
- Tags (scoreboard tags)
- Rotation
- PersistenceRequired
Steps to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→ Note that the tags do not persist
relates to
is duplicated by
is duplicated by
is duplicated by
relates to
is duplicated by
is duplicated by
relates to
relates to
is duplicated by
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities; though I imagine most NBT tags aren't.
- Health
- Invulnerable
- Fire
- Motion
- Tags (scoreboard tags)
- Rotation
- PersistenceRequired
Stepsto reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→ Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities; though I imagine most NBT tags aren't.
- Health
- Invulnerable
- Fire
- Motion
- Tags (scoreboard tags)
- Rotation
- PersistenceRequired
How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
relates to
is duplicated by
relates to
is duplicated by
relates to
relates to
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities; though I imagine most NBT tags aren't.
- Health
- Invulnerable
- Fire
- Motion
- Tags (scoreboard tags)
- Rotation
- PersistenceRequired
How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities; though I imagine most NBT tags aren't.
Drowned Villager Cow Slime Zombie Villager Fire ![]()
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DeathLootTable ![]()
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Tags ![]()
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Rotation ![]()
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Motion ![]()
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Silent ![]()
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Health ![]()
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intended
PersistenceRequired ![]()
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Invulnerable ![]()
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? CustomName ![]()
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How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
relates to
is duplicated by
is duplicated by
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities; though I imagine most NBT tags aren't.
Drowned Villager Cow Slime Zombie Villager Fire ![]()
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DeathLootTable ![]()
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Tags ![]()
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Rotation ![]()
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Motion ![]()
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Silent ![]()
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Health ![]()
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intended
PersistenceRequired ![]()
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Invulnerable ![]()
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? CustomName ![]()
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CanPickUpLoot ![]()
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How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities; though I imagine most NBT tags aren't.
Drowned Villager Cow Slime Zombie Villager Fire ![]()
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DeathLootTable ![]()
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Tags ![]()
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Rotation ![]()
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Motion ![]()
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Silent ![]()
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Health ![]()
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intended
PersistenceRequired ![]()
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Invulnerable ![]()
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? CustomName ![]()
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CanPickUpLoot ![]()
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How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities; though I imagine most NBT tags aren't.
Drowned Villager Cow Slime Zombie Villager Fire ![]()
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DeathLootTable ![]()
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Tags ![]()
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Rotation ![]()
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Motion ![]()
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Silent ![]()
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Health ![]()
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intended
PersistenceRequired ![]()
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Invulnerable ![]()
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? CustomName ![]()
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CanPickUpLoot ![]()
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- - ![]()
How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
is duplicated by
is duplicated by
is duplicated by
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities
; though I imagine most NBT tags aren't.
DrownedVillager CowSlime ZombieVillagerFire ![]()
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DeathLootTable TagsRotationMotion ![]()
SilentHealth intended
PersistenceRequired Invulnerable?CustomNameCanPickUpLoot --How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager To Drowned Villager Cow Smaller Slime Zombie Villager CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health intended
Invulnerable - Motion NoAI ( MC-67437)PersistenceRequired PortalCooldown Rotation Silent Tags How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager To Drowned Villager Cow Smaller Slime Zombie Villager CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health intended
Invulnerable - Motion NoAI ( MC-67437)PersistenceRequired PortalCooldown Rotation Silent Tags How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health intended
Invulnerable - Motion NoAI ( MC-67437)PersistenceRequired PortalCooldown Rotation Silent Tags How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health intended
Invulnerable - Motion NoAI ( MC-67437)PersistenceRequired PortalCooldown Rotation Silent Tags How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
is duplicated by
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health intended
Invulnerable - Motion NoAI ( MC-67437)PersistenceRequired PortalCooldown Rotation Silent Tags How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - Motion NoAI ( MC-67437)PersistenceRequired PortalCooldown Rotation Silent Tags How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
is duplicated by
is duplicated by
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - Motion NoAI ( MC-67437)PersistenceRequired PortalCooldown Rotation Silent Tags How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - Motion NoAI ( MC-67437)- ( MC-172077)PersistenceRequired PortalCooldown Rotation Silent Tags How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
relates to
is duplicated by
relates to
relates to
is duplicated by
is duplicated by
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - Motion NoAI ( MC-67437)- ( MC-172077)PersistenceRequired PortalCooldown Rotation Silent Tags ActiveEffects How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - Motion NoAI ( MC-67437)- ( MC-172077)PersistenceRequired 1
PortalCooldown Rotation Silent Tags ActiveEffects 1: There is currently a bug where it checks if the zombie has PersistenceRequired instead of checking whether the killed villager has it.
How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
is duplicated by
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - Motion NoAI ( MC-67437)- ( MC-172077)PersistenceRequired 1PortalCooldown Rotation Silent Tags ActiveEffects 1: There is currently a bug where it checks if the zombie has PersistenceRequired instead of checking whether the killed villager has it.
How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - Motion NoAI ( MC-67437)- ( MC-172077)PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags ActiveEffects How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
relates to
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - Motion NoAI ( MC-67437)- ( MC-172077)PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags ActiveEffects How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
is duplicated by
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin / Piglin Brute To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - Motion NoAI ( MC-67437)- ( MC-172077)PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags ActiveEffects How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
is duplicated by
relates to
is duplicated by
relates to
relates to
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin / Piglin Brute To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - Motion NoAI ( MC-67437)- ( MC-172077)PersistenceRequired (
MC-183860)PortalCooldown RotationSilentTags ActiveEffects How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin / Piglin Brute To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin ActiveEffects CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - Motion NoAI ( MC-67437)- ( MC-172077)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
relates to
[Mod] Avoma can you become the reporter?
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin / Piglin Brute To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin ActiveEffects CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - Motion NoAI ( MC-67437)- ( MC-172077)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin / Piglin Brute To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin ActiveEffects Attributes CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - LeftHanded Motion NoAI ( MC-67437)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin / Piglin Brute To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin ActiveEffects Attributes CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - LeftHanded Motion NoAI ( MC-67437)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin / Piglin Brute To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin ActiveEffects Attributes CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - LeftHanded Motion NoAI ( MC-67437)- ( MC-172077)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin / Piglin Brute To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin ActiveEffects Attributes CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-(MC-172077)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin / Piglin Brute To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin ActiveEffects Attributes CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin / Piglin Brute To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin ActiveEffects Attributes CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
is duplicated by
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin / Piglin Brute To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin ActiveEffects Attributes CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags UUID How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
is duplicated by
Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w42a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin / Piglin Brute To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin ActiveEffects Attributes CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags UUID How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Villager Piglin / Piglin Brute Villager To Drowned Villager Cow Smaller Slime Zombie Villager Zombified Piglin Witch ActiveEffects Attributes CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags UUID How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime VillagerPiglin / Piglin BruteVillagerTo Drowned Villager Cow Smaller Slime Zombie VillagerZombi fied PiglinWitchActiveEffects Attributes CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health -Invulnerable -LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags UUID How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Magma Cube Villager Piglin / Piglin Brute Villager Husk Skeleton To Drowned Villager Cow Smaller Slime Smaller
Magma
CubeZombie Villager Zombified Piglin Witch Zombie Stray ActiveEffects Attributes CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - - - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags UUID How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Magma Cube Villager Piglin / Piglin Brute Villager Husk Skeleton To Drowned Villager Cow Smaller Slime Smaller
Magma
CubeZombie Villager Zombified Piglin Witch Zombie Stray ActiveEffects Attributes CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - - - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags UUID How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Magma Cube Villager Piglin / Piglin Brute Villager Husk Skeleton Hoglin To Drowned Villager Cow Smaller Slime Smaller
Magma
CubeZombie Villager Zombified Piglin Witch Zombie Stray Zoglin ActiveEffects Attributes CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - - - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags UUID How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Magma Cube Villager Piglin / Piglin Brute Villager Husk Skeleton Hoglin To Drowned Villager Cow Smaller Slime Smaller
Magma
CubeZombie Villager Zombified Piglin Witch Zombie Stray Zoglin ActiveEffects Attributes CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - - - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags UUID How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Magma Cube Villager Piglin / Piglin Brute Villager Husk Skeleton Hoglin To Drowned Villager Cow Smaller Slime Smaller
Magma
CubeZombie Villager Zombified Piglin Witch Zombie Stray Zoglin ActiveEffects Attributes CanPickUpLoot - - CustomName ( MC-6773)DeathLootTable Fire Health - - - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags UUID How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Magma Cube Villager Piglin / Piglin Brute Villager Husk Skeleton Hoglin To Drowned Villager Cow Smaller Slime Smaller
Magma
CubeZombie Villager Zombified Piglin Witch Zombie Stray Zoglin ActiveEffects Attributes CanPickUpLoot - - - CustomName ( MC-6773)DeathLootTable Fire Health - - - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags UUID - - How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Magma Cube Villager Piglin / Piglin Brute Villager Husk Skeleton Hoglin To Drowned Villager Cow Smaller Slime Smaller
Magma
CubeZombie Villager Zombified Piglin Witch Zombie Stray Zoglin ActiveEffects Attributes CanPickUpLoot - - - CustomName ( MC-6773)DeathLootTable Fire Health - - - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)PortalCooldown Rotation Silent Tags UUID - - How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Magma Cube Villager Piglin / Piglin Brute Villager Husk Skeleton Hoglin To Drowned Villager Cow Smaller Slime Smaller
Magma
CubeZombie Villager Zombified Piglin Witch Zombie Stray Zoglin ActiveEffects Attributes CanPickUpLoot - - - CustomName ( MC-6773)DeathLootTable Fire Health - - - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)Converted witches always have persistence required
(MC-239883)PortalCooldown Rotation Silent Tags UUID - - How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Magma Cube Villager Piglin / Piglin Brute Villager Husk Skeleton Hoglin To Drowned Villager Cow Smaller Slime Smaller
Magma
CubeZombie Villager Zombified Piglin Witch Zombie Stray Zoglin ActiveEffects Attributes CanPickUpLoot - - - CustomName ( MC-6773)DeathLootTable Fire Health - - - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)Converted witches always have persistence required
(MC-239883)PortalCooldown Rotation Silent Tags UUID - - How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Magma Cube Villager Piglin / Piglin Brute Villager Husk Skeleton Hoglin To Drowned Villager Cow Smaller Slime Smaller
Magma
CubeZombie Villager Zombified Piglin Witch Zombie Stray Zoglin ActiveEffects Attributes CanPickUpLoot - - - CustomName ( MC-6773)DeathLootTable Fire Health - - - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)Always 1b, regardless of the villager's tag
(MC-239883)PortalCooldown Rotation Silent Tags UUID - - How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Magma Cube Villager Piglin / Piglin Brute Villager Husk Skeleton Hoglin To Drowned Villager Cow Smaller Slime Smaller
Magma
CubeZombie Villager Zombified Piglin Witch Zombie Stray Zoglin ActiveEffects Attributes CanPickUpLoot - - - CustomName ( MC-6773)DeathLootTable Fire Health - - - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)Always 1b, regardless of the villager's tag
(MC-239883)PortalCooldown Rotation Silent Tags UUID - - How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
is duplicated by
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Magma Cube Villager Piglin / Piglin Brute Villager Husk Skeleton Hoglin To Drowned Villager Cow Smaller Slime Smaller
Magma
CubeZombie Villager Zombified Piglin Witch Zombie Stray Zoglin ActiveEffects Attributes CanPickUpLoot - - - CustomName ( MC-6773)DeathLootTable Fire Health - - - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)Always 1b
(MC-239883)PortalCooldown Rotation Silent Tags UUID - -How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Magma Cube Villager Piglin / Piglin Brute Villager Husk Skeleton Hoglin Tadpole To Drowned Villager Cow Smaller Slime Smaller
Magma
CubeZombie Villager Zombified Piglin Witch Zombie Stray Zoglin Frog ActiveEffects Attributes CanPickUpLoot - - - CustomName ( MC-6773)DeathLootTable Fire Health - - - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)Always 1b
(MC-239883)PortalCooldown Rotation Silent Tags UUID - - How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Magma Cube Villager Piglin / Piglin Brute Villager Husk Skeleton Hoglin Tadpole To Drowned Villager Cow Smaller Slime Smaller
Magma
CubeZombie Villager Zombified Piglin Witch Zombie Stray Zoglin Frog ActiveEffects Attributes CanPickUpLoot - - - CustomName ( MC-6773)DeathLootTable Fire Health - - - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)Always 1b
(MC-239883)PortalCooldown Rotation Silent Tags UUID - - How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Magma Cube Villager Piglin / Piglin Brute Villager Husk Skeleton Hoglin Tadpole To Drowned Villager Cow Smaller Slime Smaller
Magma
CubeZombie Villager Zombified Piglin Witch Zombie Stray Zoglin Frog ActiveEffects Attributes CanPickUpLoot - - - CustomName ( MC-6773)DeathLootTable Fire Health - - - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)Always 1b
(MC-239883)PortalCooldown Rotation Silent Tags UUID - - How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
relates to
relates to
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Magma Cube Villager Piglin / Piglin Brute Villager Husk Skeleton Hoglin Tadpole To Drowned Villager Cow Smaller Slime Smaller
Magma
CubeZombie Villager Zombified Piglin Witch Zombie Stray Zoglin Frog ActiveEffects Attributes CanPickUpLoot - - - CustomName ( MC-6773)DeathLootTable Fire Health - - - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)Always 1b
(MC-239883)PortalCooldown Rotation Silent Tags UUID - - How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Zombie Zombie Villager Mooshroom Slime Magma Cube Villager Piglin / Piglin Brute Villager Husk Skeleton Hoglin Tadpole To Drowned Villager Cow Smaller Slime Smaller
Magma
CubeZombie Villager Zombified Piglin Witch Zombie Stray Zoglin Frog ActiveEffects Attributes CanPickUpLoot - - - CustomName ( MC-6773)DeathLootTable Fire Health - - - Invulnerable - LeftHanded Motion NoAI ( MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)Always 1b
(MC-239883)PortalCooldown Rotation
(MC-248587)Silent Tags UUID - - How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
relates to
is duplicated by
relates to
causes
relates to
relates to
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From ZombieZombie VillagerMooshroomSlimeMagma CubeVillager Pig lin / Piglin BruteVillagerHuskSkeletonHoglinTadpoleTo Drowned VillagerCowSmaller SlimeSmaller
Magma
CubeZombie Villager Zombified PiglinWitchZombi eStrayZoglin FrogActiveEffectsA ttributesCanPickUpLoot---CustomName ( MC-6773)DeathLootTable Fire H ealth---Invulnerable - LeftHanded Motion NoAI (MC-67437)-
(MC-148935)-
(MC-172077)NoGravity PersistenceRequired (
MC-183860)Always 1b
(MC-239883)PortalCooldown Rotation
(MC-248587)Silent Tags UUID --How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Husk Zombie Skeleton Zombie Villager Villager Villager Pig Piglin Piglin Brute Hoglin Slime Magma Cube Tadpole Mooshroom To Zombie Drowned Stray Villager Zombie Villager Witch Zombified Piglin Zombified Piglin Zombified Piglin Zoglin Smaller Slime Smaller Magame Cube Frog Cow active_effects ArmorItems 5
5
5
5
N/A14 N/A14 5
5
ArmorDropChances Attributes CanPickUpLoot CustomName 15
15
CustomNameVisible DeathLootTable Fire N/A3 N/A10 N/A10 N/A10 N/A10 N/A19 HandItems 5
5
5
5
N/A14 N/A14 5
5
HandDropChances Health N/A6 N/A16 N/A16 Invulnerable N/A6 LeftHanded Motion NoAI N/A2 N/A2 N/A4 7
8
8
N/A12 N/A12 N/A13 NoGravity PersistenceRequired 9
11
11
PortalCooldown Rotation1 17
17
Silent Tags UUID 18
18
1 Desynced, see MC-248587.
2 Cannot be converted (even when setting DrownedConversionTime with commands), seeMC-148935.
3 Skeletons MUST be in powdered snow to convert, even via commands. Powdered snow extinguishes burning mobs.
4 Cannot be converted (even when setting StrayConversionTime with commands).
5 The equipment is not dropped, nor brought over to the new form.
6 Mob needs to die to convert, cannot be converted by creative players.
7MC-183860, fixed.
8MC-67437, fixed.
9 Always 1b,MC-239883, this could be resolved by making all villagers that spawned naturally be persistent instead and copying the value over.
10 Converted-to mob cannot burn.
11 Always 1b.
12 Cannot be converted (even when setting TimeInOverworld with commands), seeMC-172077.
13 Cannot be converted (even when setting TimeInOverworld with commands).
14 Loot is dropped due to mob death.
15MC-6773, fixed.
16 Mob needs to die to convert, can be converted by creative players.
17 Desynced, and randomized, see MC-248587.
18 Mob splits into multiple mobs, so UUID cannot be preserved for all. However, 1 of the mob should be capable to get it.
19 Magma cubes can't burn.How to reproduce
- Summon a zombie villager with above tags
/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Husk Zombie Skeleton Zombie Villager Villager Villager Pig Piglin Piglin Brute Hoglin Slime Magma Cube Tadpole Mooshroom To Zombie Drowned Stray Villager Zombie Villager Witch Zombified Piglin Zombified Piglin Zombified Piglin Zoglin Smaller Slime Smaller Magame Cube Frog Cow active_effects ArmorItems 5
5
5
5
N/A1 4N/A1 45
5
ArmorDropChances Attributes CanPickUpLoot CustomName 1
51
5CustomNameVisible DeathLootTable Fire N/A3 N/A1 0N/A1 0N/A1 0N/A1 0N/A 19HandItems 5
5
5
5
N/A1 4N/A1 45
5
HandDropChances Health N/A 6N/A1 6N/A1 6Invulnerable N/A 6LeftHanded Motion NoAI N/A2 N/A2 N/A4 788N/A1 2N/A1 2N/A1 3NoGravity PersistenceRequired 91
11
1PortalCooldown Rotation1 1
71
7Silent Tags UUID 1
81
81 Desynced, see MC-248587.
2 Cannot be converted (even when setting DrownedConversionTime with commands), seeMC-148935.
3 Skeletons MUST be in powdered snow to convert, even via commands. Powdered snow extinguishes burning mobs.
4 Cannot be converted (even when setting StrayConversionTime with commands).
5 The equipment is not dropped, nor brought over to the new form.
6Mob needs to die to convert, cannot be converted by creative players.
7MC-183860, fixed.
8MC-67437, fixed.
9Always 1b,MC-239883, this could be resolved by making all villagers that spawned naturally be persistent instead and copying the value over.
10Converted-to mob cannot burn.
11Always 1b.
12Cannot be converted (even when setting TimeInOverworld with commands), seeMC-172077.
13Cannot be converted (even when setting TimeInOverworld with commands).
14Loot is dropped due to mob death.
15MC-6773, fixed.
16Mob needs to die to convert, can be converted by creative players.
17Desynced, and randomized, see MC-248587.
18Mob splits into multiple mobs, so UUID cannot be preserved for all. However, 1 of the mob should be capable to get it.
19Magma cubes can't burn.How to reproduce
- Summon a
zombie villager with above tags/summon minecraft:zombie_villager ~ ~ ~ {Health:10,Invulnerable:1,Fire:100,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Husk Zombie Skeleton Zombie Villager Villager Villager Pig Piglin Piglin Brute Hoglin Slime Magma Cube Tadpole Mooshroom To Zombie Drowned Stray Villager Zombie Villager Witch Zombified Piglin Zombified Piglin Zombified Piglin Zoglin Smaller Slime Smaller Magame Cube Frog Cow active_effects ArmorItems 5
5
5
5
N/A15 N/A15 5
5
ArmorDropChances Attributes CanPickUpLoot 6
CustomName 16
16
CustomNameVisible DeathLootTable Fire N/A3 N/A11 N/A11 N/A11 N/A11 N/A20 HandItems 5
5
5
5
N/A15 N/A15 5
5
HandDropChances Health N/A7 N/A17 N/A17 Invulnerable N/A7 LeftHanded Motion NoAI N/A2 N/A2 N/A4 8
9
9
N/A13 N/A13 N/A14 NoGravity PersistenceRequired 10
12
12
PortalCooldown Rotation1 18
18
Silent Tags UUID 19
19
1 Desynced, see MC-248587.
2 Cannot be converted (even when setting DrownedConversionTime with commands), seeMC-148935.
3 Skeletons MUST be in powdered snow to convert, even via commands. Powdered snow extinguishes burning mobs.
4 Cannot be converted (even when setting StrayConversionTime with commands).
5 The equipment is not dropped, nor brought over to the new form.
6 Always 1b,MC-73178.
7 Mob needs to die to convert, cannot be converted by creative players.
8MC-183860, fixed.
9MC-67437, fixed.
10 Always 1b,MC-239883, this could be resolved by making all villagers that spawned naturally be persistent instead and copying the value over.
11 Converted-to mob cannot burn.
12 Always 1b.
13 Cannot be converted (even when setting TimeInOverworld with commands), seeMC-172077.
14 Cannot be converted (even when setting TimeInOverworld with commands).
15 Loot is dropped due to mob death.
16MC-6773, fixed.
17 Mob needs to die to convert, can be converted by creative players.
18 Desynced, and randomized, see MC-248587.
19 Mob splits into multiple mobs, so UUID cannot be preserved for all. However, 1 of the mob should be capable to get it.
20 Magma cubes can't burn.How to reproduce
- Summon a mob with any of the above tags, and convert it.
/summon minecraft:zombie_villager ~ ~ ~ {Health:10.0f,Invulnerable:1b,Fire:100s,Tags:["foo","bar"],ConversionTime:1}
- Once the zombie villager converts to a villager, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Husk Zombie Skeleton Zombie Villager Villager Villager Pig Piglin Piglin Brute Hoglin Slime Magma Cube Tadpole Mooshroom To Zombie Drowned Stray Villager Zombie Villager Witch Zombified Piglin Zombified Piglin Zombified Piglin Zoglin Smaller Slime Smaller Magame Cube Frog Cow active_effects ArmorItems 5
5
5
5
N/A15 N/A15 5
5
ArmorDropChances Attributes CanPickUpLoot 6
CustomName 16
16
CustomNameVisible DeathLootTable Fire N/A3 N/A11 N/A11 N/A11 N/A11 N/A20 HandItems 5
5
5
5
N/A15 N/A15 5
5
HandDropChances Health N/A7 N/A17 N/A17 Invulnerable N/A7 LeftHanded Motion NoAI N/A2 N/A2 N/A4 8
9
9
N/A13 N/A13 N/A14 NoGravity PersistenceRequired 10
12
12
PortalCooldown Rotation1 18
18
Silent Tags UUID 19
19
1 Desynced, see MC-248587.
2 Cannot be converted (even when setting DrownedConversionTime with commands), seeMC-148935.
3 Skeletons MUST be in powdered snow to convert, even via commands. Powdered snow extinguishes burning mobs.
4 Cannot be converted (even when setting StrayConversionTime with commands).
5 The equipment is not dropped, nor brought over to the new form.
6 Always 1b,MC-73178.
7 Mob needs to die to convert, cannot be converted by creative players.
8MC-183860, fixed.
9MC-67437, fixed.
10 Always 1b,MC-239883, this could be resolved by making all villagers that spawned naturally be persistent instead and copying the value over.
11 Converted-to mob cannot burn.
12 Always 1b.
13 Cannot be converted (even when setting TimeInOverworld with commands), seeMC-172077.
14 Cannot be converted (even when setting TimeInOverworld with commands).
15 Loot is dropped due to mob death.
16MC-6773, fixed.
17 Mob needs to die to convert, can be converted by creative players.
18 Desynced, and randomized, see MC-248587.
19 Mob splits into multiple mobs, so UUID cannot be preserved for all. However, 1 of the mob should be capable to get it.
20 Magma cubes can't burn.How to reproduce
- Summon a mob with any of the above tags, and convert it.
/summon minecraft:zombie_villager ~ ~ ~ {Health:10.0f,Invulnerable:1b,Fire:100s,Tags:["foo","bar"],ConversionTime:1}
- Once the
zombie villager converts to a villager, look at its NBT data/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags
do not persistThe bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Husk Zombie Skeleton Zombie Villager Villager Villager Pig Piglin Piglin Brute Hoglin Slime Magma Cube Tadpole Mooshroom To Zombie Drowned Stray Villager Zombie Villager Witch Zombified Piglin Zombified Piglin Zombified Piglin Zoglin Smaller Slime Smaller Magame Cube Frog Cow active_effects ArmorItems 5
5
5
5
N/A15 N/A15 5
5
ArmorDropChances Attributes CanPickUpLoot 6
CustomName 16
16
CustomNameVisible DeathLootTable Fire N/A3 N/A11 N/A11 N/A11 N/A11 N/A20 HandItems 5
5
5
5
N/A15 N/A15 5
5
HandDropChances Health N/A7 N/A17 N/A17 Invulnerable N/A7 LeftHanded Motion NoAI N/A2 N/A2 N/A4 8
9
9
N/A13 N/A13 N/A14 NoGravity PersistenceRequired 10
12
12
PortalCooldown Rotation1 18
18
Silent Tags UUID 19
19
1 Desynced, see MC-248587.
2 Cannot be converted (even when setting DrownedConversionTime with commands), seeMC-148935.
3 Skeletons MUST be in powdered snow to convert, even via commands. Powdered snow extinguishes burning mobs.
4 Cannot be converted (even when setting StrayConversionTime with commands).
5 The equipment is not dropped, nor brought over to the new form.
6 Always 1b,MC-73178.
7 Mob needs to die to convert, cannot be converted by creative players.
8MC-183860, fixed.
9MC-67437, fixed.
10 Always 1b,MC-239883, this could be resolved by making all villagers that spawned naturally be persistent instead and copying the value over.
11 Converted-to mob cannot burn.
12 Always 1b.
13 Cannot be converted (even when setting TimeInOverworld with commands), seeMC-172077.
14 Cannot be converted (even when setting TimeInOverworld with commands).
15 Loot is dropped due to mob death.
16MC-6773, fixed.
17 Mob needs to die to convert, can be converted by creative players.
18 Desynced, and randomized, see MC-248587.
19 Mob splits into multiple mobs, so UUID cannot be preserved for all. However, 1 of the mob should be capable to get it.
20 Magma cubes can't burn.How to reproduce
- Summon a mob with any of the above tags, and convert it.
/summon minecraft:zombie_villager ~ ~ ~ {Health:10.0f,Invulnerable:1b,Fire:100s,Tags:["foo","bar"],ConversionTime:1}
- Once the mob converted, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags marked with
do not persist
is duplicated by
relates to
is duplicated by
causes
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Husk Zombie Skeleton Zombie Villager Villager Villager Pig Piglin Piglin Brute Hoglin Slime Magma Cube Tadpole Mooshroom To Zombie Drowned Stray Villager Zombie Villager Witch Zombified Piglin Zombified Piglin Zombified Piglin Zoglin Smaller Slime Smaller Magame Cube Frog Cow active_effects ArmorItems 5
5
5
5N/A1 5N/A1 555ArmorDropChances Attributes CanPickUpLoot 6CustomName 1616CustomNameVisible DeathLootTable Fire N/A3 N/A 11N/A1 1N/A1 1N/A1 1N/A2 0HandItems 5555N/A1 5N/A1 555HandDropChances Health N/A 7N/A1 7N/A1 7Invulnerable N/A 7Le ftHandedMotion NoAI N/A 2N/A 2N/A 4899N/A1 3N/A1 3N/A1 4NoGravity PersistenceRequired 1
01
21
2PortalCooldown Rotation1 1818S ilentTags UUID 19191
Desynced, seeMC-248587.
2 Cannot be converted (even when setting DrownedConversionTime with commands), seeMC-148935.
3Skeletons MUST be in powdered snow to convert, even via commands. Powdered snow extinguishes burning mobs.
4Cannot be converted (even when setting StrayConversionTimewith commands).
5The equipment is not dropped, nor brought over to the new form.
6Always 1b,MC-73178.
7Mob needs to die to convert, cannot be converted by creative players.
8MC-183860, fixed.
9MC-,67437fixed.
10Always 1b,MC-239883, this could be resolved by making all villagers that spawned naturally be persistent instead and copying the value over.
11Converted-to mob cannot burn.
12Always 1b.
13Cannot be converted (even when setting TimeInOverworld with commands), seeMC-172077.
14Cannot be converted (even when setting TimeInOverworld with commands).
15Loot is dropped due to mob death.
16MC-6773, fixed.
17Mob needs to die to convert, can be converted by creative players.
18Desynced, and randomized, see MC-248587.
19Mob splits into multiple mobs, so UUID cannot be preserved for all. However, 1 of the mob should be capable to get it.
20Magma cubes can't burn.How to reproduce
- Summon a mob with any of the above tags, and convert it.
/summon minecraft:zombie_villager ~ ~ ~ {Health:10.0f,Invulnerable:1b,Fire:100s,Tags:["foo","bar"],ConversionTime:1}
- Once the mob converted, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags marked with
do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Husk Zombie Skeleton Zombie Villager Villager Villager Pig Piglin Piglin Brute Hoglin Slime Magma Cube Tadpole Mooshroom To Zombie Drowned Stray Villager Zombie Villager Witch Zombified Piglin Zombified Piglin Zombified Piglin Zoglin Smaller Slime Smaller Magame Cube Frog Cow AbsorptionAmount active_effects Age, IsBaby N/A 7
N/A N/A N/A N/A N/A AngrTime, Brain.memories.minecraft:angry_at.ttl N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A AngryAt, Brain.memories.minecraft:angry_at.value N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A ArmorItems 8
8
8
8
N/A19 N/A19 8
8
ArmorDropChances Attributes CanBreakDoors N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A CanPickUpLoot 9
CustomName 20
20
CustomNameVisible DeathLootTable DeathLootTableSeed FallFlying 8
8
8
8
N/A19 N/A19 8
8
Fire N/A5 N/A15 N/A15 N/A15 N/A15 N/A23 ForcedAge N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Gossips N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A HandItems 8
8
8
8
N/A19 N/A19 8
8
HandDropChances Health N/A10 N/A21 N/A21 HurtByTimestamp HurtTime Invulnerable N/A10 Leash LeftHanded Motion NoAI N/A4 N/A4 N/A6 11
13
13
N/A17 N/A17 N/A18 NoGravity Offers N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Passengers1 PersistenceRequired 14
16
16
PortalCooldown RootVehicle2 12
Rotation3 22
22
SleepingX, SleepingY, SleepingZ Silent Tags UUID 23
23
VillagerData N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Xp N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A wasOnGround N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 1 See
MC-193083.
2 Not an actual tag saved on mobs, but it's the corresponding tag name on player data: the vehicle this entity rides, see alsoMC-193083.
3 Desynced, see MC-248587.
4 Cannot be converted (even when setting DrownedConversionTime with commands), seeMC-148935, consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
5 Skeletons MUST be in powdered snow to convert, even via commands. Powdered snow extinguishes burning mobs.
6 Cannot be converted (even when setting StrayConversionTime with commands), consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
7 Since zombie villagers use IsBaby instead of Age, the time until growing up/being able to breed again is lost.
8 The equipment is not dropped, nor brought over to the new form.
9 Always 1b,MC-73178.
10 Mob needs to die to convert, cannot be converted by creative players.
11MC-183860, fixed.
12MC-163767,fixed
13MC-67437, fixed.
14 Always 1b,MC-239883, this could be resolved by making all villagers that spawned naturally be persistent instead and copying the value over.
15 Converted-to mob cannot burn, if this behavior will ever be toggle-able (for example via entity type tag), this should be synchronized though.
16 Always 1b.
17 Cannot be converted (even when setting TimeInOverworld with commands), seeMC-172077, consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
18 Cannot be converted (even when setting TimeInOverworld with commands), consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
19 Loot is dropped due to mob death.
20MC-6773, fixed.
21 Mob needs to die to convert, can be converted by creative players.
22 Desynced, and randomized, see MC-248587.
23 Mob splits into multiple mobs, so UUID cannot be preserved for all. However, 1 of the mob should be capable to get it.
24 Magma cubes can't burn, if this behavior will ever be toggle-able (for example via entity type tag), this should be synchronized though.Since zombie villagers can be converted to villagers and vise versa, the following data is problematic due to not being stored on one of the 2 parties, causing loss of data upon converting and converting back to the original form. This should probably be it's own report, but until the rest of this is fixed, it's just another "tags lost on conversion" entry.
- Zombie villagers don't have ForcedAge, InLove, Inventory, LastGossipDecay, LastRestock, LoveCause, RestocksToday and Willing.
- Zombie villagers don't use Brain.memories.minecraft:home, Brain.memories.minecraft:job_site, Brain.memories.minecraft:last_woken, Brain.memories.minecraft:last_worked_at_poi, Brain.memories.minecraft:meeting_point and Brain.memories.minecraft:potential_job_site.
- Villagers don't have CanBreakDoors.
How to reproduce
- Summon a mob with any of the above tags, and convert it.
/summon minecraft:zombie_villager ~ ~ ~ {Health:10.0f,Invulnerable:1b,Fire:100s,Tags:["foo","bar"],ConversionTime:1}
- Once the mob converted, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags marked with
do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Husk Zombie Skeleton Zombie Villager Villager Villager Pig Piglin Piglin Brute Hoglin Slime Magma Cube Tadpole Mooshroom To Zombie Drowned Stray Villager Zombie Villager Witch Zombified Piglin Zombified Piglin Zombified Piglin Zoglin Smaller Slime Smaller Magame Cube Frog Cow AbsorptionAmount active_effects Age, IsBaby N/A 7
N/A N/A N/A N/A N/A AngrTime, Brain.memories.minecraft:angry_at.ttl N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A AngryAt, Brain.memories.minecraft:angry_at.value N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A ArmorItems 8
8
8
8
N/A19 N/A19 8
8
ArmorDropChances Attributes CanBreakDoors N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A CanPickUpLoot 9
CustomName 20
20
CustomNameVisible DeathLootTable DeathLootTableSeed FallFlying 8
8
8
8
N/A19 N/A19 8
8
Fire N/A5 N/A15 N/A15 N/A15 N/A15 N/A23 ForcedAge N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Gossips N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A HandItems 8
8
8
8
N/A19 N/A19 8
8
HandDropChances Health N/A10 N/A21 N/A21 HurtByTimestamp HurtTime Invulnerable N/A10 Leash LeftHanded Motion NoAI N/A4 N/A4 N/A6 11
13
13
N/A17 N/A17 N/A18 NoGravity Offers N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Passengers1 PersistenceRequired 14
16
16
PortalCooldown RootVehicle2 12
Rotation3 22
22
SleepingX, SleepingY, SleepingZ Silent Tags UUID 23
23
VillagerData N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Xp N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A wasOnGround N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 1 See
MC-193083.
2 Not an actual tag saved on mobs, but it's the corresponding tag name on player data: the vehicle this entity rides, see alsoMC-193083.
3 Desynced, see MC-248587.
4 Cannot be converted (even when setting DrownedConversionTime with commands), seeMC-148935, consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
5 Skeletons MUST be in powdered snow to convert, even via commands. Powdered snow extinguishes burning mobs.
6 Cannot be converted (even when setting StrayConversionTime with commands), consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
7 Since zombie villagers use IsBaby instead of Age, the time until growing up/being able to breed again is lost.
8 The equipment is not dropped, nor brought over to the new form.
9 Always 1b,MC-73178.
10 Mob needs to die to convert, cannot be converted by creative players.
11MC-183860, fixed.
12MC-163767,fixed
13MC-67437, fixed.
14 Always 1b,MC-239883, this could be resolved by making all villagers that spawned naturally be persistent instead and copying the value over.
15 Converted-to mob cannot burn, if this behavior will ever be toggle-able (for example via entity type tag), this should be synchronized though.
16 Always 1b.
17 Cannot be converted (even when setting TimeInOverworld with commands), seeMC-172077, consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
18 Cannot be converted (even when setting TimeInOverworld with commands), consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
19 Loot is dropped due to mob death.
20MC-6773, fixed.
21 Mob needs to die to convert, can be converted by creative players.
22 Desynced, and randomized, see MC-248587.
23 Mob splits into multiple mobs, so UUID cannot be preserved for all. However, 1 of the mob should be capable to get it.
24 Magma cubes can't burn, if this behavior will ever be toggle-able (for example via entity type tag), this should be synchronized though.Since zombie villagers can be converted to villagers and vise versa, the following data is problematic due to not being stored on one of the 2 parties, causing loss of data upon converting and converting back to the original form. This should probably be it's own report, but until the rest of this is fixed, it's just another "tags lost on conversion" entry.
- Zombie villagers don't have ForcedAge, InLove, Inventory, LastGossipDecay, LastRestock, LoveCause, RestocksToday and Willing.
- Zombie villagers don't use Brain.memories.minecraft:home, Brain.memories.minecraft:job_site, Brain.memories.minecraft:last_woken, Brain.memories.minecraft:last_worked_at_poi, Brain.memories.minecraft:meeting_point and Brain.memories.minecraft:potential_job_site.
- Villagers don't have CanBreakDoors.
How to reproduce
- Summon a mob with any of the above tags, and convert it.
/summon minecraft:zombie_villager ~ ~ ~ {Health:10.0f,Invulnerable:1b,Fire:100s,Tags:["foo","bar"],ConversionTime:1}
- Once the mob converted, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags marked with
do not persist
The bug
When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (MC-6773&MC-67437), so other tags are expected to be saved as well.Examples
The following is a list of tags that aren't transferred between entities.
From Husk Zombie Skeleton Zombie Villager Villager Villager Pig Piglin Piglin Brute Hoglin Slime Magma Cube Tadpole Mooshroom To Zombie Drowned Stray Villager Zombie Villager Witch Zombified Piglin Zombified Piglin Zombified Piglin Zoglin Smaller Slime Smaller Magame Cube Frog Cow AbsorptionAmount active_effects Age, IsBaby N/A 7
7
N/A N/A N/A N/A N/A AngrTime, Brain.memories.minecraft:angry_at.ttl N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A AngryAt, Brain.memories.minecraft:angry_at.value N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A ArmorItems 8
8
8
8
N/A19 N/A19 8
8
ArmorDropChances Attributes CanBreakDoors N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A CanPickUpLoot 9
CustomName 20
20
CustomNameVisible DeathLootTable DeathLootTableSeed FallFlying 8
8
8
8
N/A19 N/A19 8
8
Fire N/A5 N/A15 N/A15 N/A15 N/A15 N/A23 ForcedAge N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Gossips N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A HandItems 8
8
8
8
N/A19 N/A19 8
8
HandDropChances Health N/A10 N/A21 N/A21 HurtByTimestamp HurtTime )
Invulnerable N/A10 Leash LeftHanded Motion NoAI N/A4 N/A4 N/A6 11
13
13
N/A17 N/A17 N/A18 NoGravity Offers N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A OnGround Passengers1 N/A N/A PersistenceRequired 14
16
16
PortalCooldown RootVehicle2 12
Rotation3 22
22
SleepingX, SleepingY, SleepingZ Silent Tags UUID 23
23
VillagerData N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Xp N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A wasOnGround N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 1 See
MC-193083.
2 Not an actual tag saved on mobs, but it's the corresponding tag name on player data: the vehicle this entity rides, see alsoMC-193083.
3 Desynced, see MC-248587.
4 Cannot be converted (even when setting DrownedConversionTime with commands), seeMC-148935, consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
5 Skeletons MUST be in powdered snow to convert, even via commands. Powdered snow extinguishes burning mobs.
6 Cannot be converted (even when setting StrayConversionTime with commands), consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
7 Since zombie villagers use IsBaby instead of Age, the time until growing up/being able to breed again is lost. Age gets set to 0 for adults and -24000 for babies upon converting to villagers.
8 The equipment is not dropped, nor brought over to the new form.
9 Always 1b,MC-73178.
10 Mob needs to die to convert, cannot be converted by creative players.
11MC-183860, fixed.
12MC-163767,fixed
13MC-67437, fixed.
14 Always 1b,MC-239883, this could be resolved by making all villagers that spawned naturally be persistent instead and copying the value over.
15 Converted-to mob cannot burn, if this behavior will ever be toggle-able (for example via entity type tag), this should be synchronized though.
16 Always 1b.
17 Cannot be converted (even when setting TimeInOverworld with commands), seeMC-172077, consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
18 Cannot be converted (even when setting TimeInOverworld with commands), consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
19 Loot is dropped due to mob death.
20MC-6773, fixed.
21 Mob needs to die to convert, can be converted by creative players.
22 Desynced, and randomized, see MC-248587.
23 Mob splits into multiple mobs, so UUID cannot be preserved for all. However, 1 of the mob should be capable to get it.
24 Magma cubes can't burn, if this behavior will ever be toggle-able (for example via entity type tag), this should be synchronized though.Since zombie villagers can be converted to villagers and vise versa, the following data is problematic due to not being stored on one of the 2 parties, causing loss of data upon converting and converting back to the original form. This should probably be it's own report, but until the rest of this is fixed, it's just another "tags lost on conversion" entry.
- Zombie villagers don't have ForcedAge, InLove, Inventory, LastGossipDecay, LastRestock, LoveCause, RestocksToday and Willing.
- Zombie villagers don't use Brain.memories.minecraft:home, Brain.memories.minecraft:job_site, Brain.memories.minecraft:last_woken, Brain.memories.minecraft:last_worked_at_poi, Brain.memories.minecraft:meeting_point and Brain.memories.minecraft:potential_job_site.
- Villagers don't have CanBreakDoors.
How to reproduce
- Summon a mob with any of the above tags, and convert it.
/summon minecraft:zombie_villager ~ ~ ~ {Health:10.0f,Invulnerable:1b,Fire:100s,Tags:["foo","bar"],ConversionTime:0}
- Once the mob converted, look at its NBT data
/data get entity @e[type=villager,limit=1,sort=nearest]→
Note that the tags marked with
do not persist
is duplicated by
is duplicated by
relates to
relates to
Related to MC-88967
Roy Sajima that's not what this report is about, that's MC-88967
Part of your issue is already covered by MC-88967.
MC-88967 only mentioned the scoreboard tag, not the data tag.
Anyway, I'm quite sad to see that all my reports are duplicated,
will it be better if there is a bar to show some threads related to the issue we report?
It's like a keyword search on the Summary bar, so I don't need to post the report
before I check the whole system of issues...
Made MC-88967 more generic to cover this issue as well.
The bug
Splitting slimes and magma cubes to not copy their NoAI value to the new slimes / magma cubes.
This is a separate report and not part of MC-88967 since currently for all (or at least most) other conversions NoAI is copied. So in case MC-88967 becomes WAI this report can stay open.
How to reproduce
/summon slime ~ ~ ~ {Health:0f,NoAI:1b,Size:1}
Duplicate of MC-88967.
Please use the search function in the future, as there is a chance that your issue has already been reported.
I would argue that this is NOT a duplicate of MC-88967 – CustomName is already a NBT tag that is transferred between entities. Fixing the fact that certain NBT tags aren't programmed to transfer won't change the issue that the despawn check happens after the new entity is created but before the NBT tag(s) are applied.
Thank you for your report!
However, this issue has been closed as a Duplicate of MC-88967.
It has been linked to this report. If you have additional information, please add it to the duplicated report.
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This is covered by the more general report MC-88967
bdm68 "Most NBT tags are not kept when a mob converts to another mob" > that's MC-88967
When you have e.g. a renamed pig and it gets struck by lightning, it gets turned into a Pigman which still got the name of the pig, but its PersistenceRequired tag which was 1b by renaming is gone (= 0b), which results in despawning of the Pigman.
The same goes for e.g. a Villager turning into a Witch, the Witch will keep the Villagers' name, but will despawn/her PersistenceRequired tag will not be set automatically to 1b.
You can check that with
/data get entity @e[type=!player,limit=1,sort=nearest]
For named villagers being able to despawn after being infected, please see MC-88967.
Thank you for your report!
We're actually already tracking this issue in MC-88967, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're actually already tracking this issue in MC-88967, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're actually already tracking this issue in MC-88967, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
However, this issue is a Duplicate of MC-88967.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're actually already tracking this issue in MC-88967, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're actually already tracking this issue in MC-88967, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're actually already tracking this issue in MC-88967, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're actually already tracking this issue in MC-88967, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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For rotation being reset after mob conversion, see MC-88967
Thank you for your report!
We're actually already tracking this issue in MC-88967, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're actually already tracking this issue in MC-88967, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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MC-88967, will be added, thanks.
MC-88967, will be added, thanks.
Duplicate of MC-88967.
Duplicate of MC-88967.
Duplicate of MC-88967
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We're tracking this issue in MC-88967, so this ticket is being resolved and linked as a duplicate.
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Add this tag to MC-88967 and will therefore resolve this report as duplicate.
Duplicate of MC-88967
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Duplicate of MC-88967.
Duplicate of MC-88967.
Related MC-88967
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Thank you for your report!
We're tracking this issue in MC-88967, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
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When shulkers split by being hit by a shulker bullet, the newly spawned shulker loses his NBT Tags (Just like in MC-88967, where this happens with when a mob converts to another mob).
I believe that this would qualify as a duplicate of MC-88967.
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Relates to MC-88967.
This is pretty much fixed if the UUID line of MC-88967 is corrected.
Duplicate of MC-88967.
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That's because the UUID is different after the conversion; this is essentially a side effect of MC-88967.
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I would argue this may actually duplicate MC-88967 rather than relating to it as Jess Edward stated previously, and should be forwarded over to that issue. An entity being leashed is stored as NBT, so when the entity is converted to a new entity (and gets a new UUID), the leashed NBT is lost.
As shown when getting the data of the mooshroom:
When trying to get the data of the new entity (cow):
Notice the 'No entity was found' as the UUID changed, and the lack of the 'Leashed' tag
Otherwise; if there is underlying behavior I am unaware of, at least mark as related.
Duplicate of MC-88967.
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Duplicate of MC-88967.
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When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses all scores set with /scoreboard
Steps to reproduce:
- Create a scoreboard
/scoreboard objectives add test dummy
- Summon a villager
- Give the villager a score
/scoreboard players add @e[type=minecraft:villager] test 1
- Summon a zombie and let the villager be converted
/difficulty hard /time set midnight /summon minecraft:zombie
- Get the scores of the new zombie villager
/scoreboard players list @e[type=minecraft:zombie_villager, sort=nearest, limit=1]
- Expect the zombie villager to have the test score of 1 and be disappointed
Possibly related to MC-88967
Also, I guess we could narrow this bug down to mobs not keeping their UUID when converting, but that's just part of MC-88967.
When a zombie kills a villager on hard difficulty the villager converts, and dies immediately after.
Likely caused by fix of MC-88967
Description
Since 24w36a, entities that are converted into another entities keep their status effects (see MC-88967), including split slimes or magma cubes. For example, when a slime dies, the dead slime's StatusEffectInstance s are added to the newly spawned slimes. Because StatusEffectInstance is mutable, and multiple slimes spawn when splitting, it must be copied, otherwise the same instance is shared between multiple entities. They didn't, causing bugs.
This is observed by:
- Adding an effect to a parent slime
- Killing the parent slime, causing child slimes to spawn with effects
- Observing that the inherited effect of child slimes expires much faster (if 2 slimes spawned when splitting, each has their effect durations effectively halved)
- Observing that, when adding the same effect (with longer durations or higher potency) to only one of the slimes while the inherited effect is still active, each gets the same effect
Steps to Reproduce
Attached is a world used for filming the video. Glowing is added to Slimes for visibility, but this does not affect the reproduction of the bug.
- Summon a slime:
/summon slime ~ ~ ~ {Size:4} - Give the slime Invisibility for 60 seconds
/effect give @e[type=slime,limit=1] invisibility 60
- Kill the slime
/kill @e[type=slime]
- Give ONE slime Invisibility for 180 seconds
/effect give @e[type=slime,limit=1] invisibility 180
- (Optionally) tick sprint. For 2 slimes, 80s; for 3, 50s; and for 4, 35s.
/tick sprint 50s
Expected Behavior
One slime should become visible much later than the rest.
Specifically: after 60 seconds from the time parent slime was made invisible, all but one slime should be visible again. The one slime should be invisible for 180 seconds from the time that slime was made invisible.
Actual Behavior
All slimes become visible at the same time, and none of them becomes invisible for 180 seconds.
Specifically: 180 / numberOfSlime seconds after one of the child slime was given Invisibility, all slimes become visible at the same time.
Code Analysis
24w36a Yarn
In EntityConversionType#copyData, the following line is seen applying old entity's status effects to the newly spawned one:
for (StatusEffectInstance lv : oldEntity.getStatusEffects()) {
newEntity.addStatusEffect(lv);
}
This code is used for both one-to-one conversion (like zombification) and slimes/magma cubes splitting. When used in the splitting context, this is called for each child, reusing the parent's StatusEffectInstance. This causes the entities to share the same StatusEffectInstance.
When each entity ticks their status effects, this StatusEffectInstance gets ticked multiple times per tick, causing it to expire earlier. If the same effect with longer duration or higher potency is applied, the update applies to all entities that share the same effect instance.
To fix this issue, the effect should be copied:
for (StatusEffectInstance lv : oldEntity.getStatusEffects()) {
newEntity.addStatusEffect(new StatusEffectInstance(lv));
}
When a mob riding an entity converts into another type of mob, it dismounts it.
| Mount | Zombie villager being cured | Villager being infected | Piglin being in overworld | Hoglin being in overworld | Pig being struck by ligtning | Villager being struck by lightning | Mooshroom being struck by lightning | Husk drowning | Zombie drowning | Skeleton freezing |
|---|---|---|---|---|---|---|---|---|---|---|
| A mob | Dismounts | Can't check because of |
Dismounts | Dismounts | Dismounts | Dismounts | Stays | Dismounts | Dismounts | Dismounts |
| Minecart | Dismounts | Can't check because of |
Dismounts | Dismounts | Can't check because minecart is destroyed | Can't check because minecart is destroyed | Can't check because minecart is destroyed | Dismounts | Dismounts | Dismounts |
| Boat | Stays | Can't check because of |
Stays | Stays | Can't check because of |
Can't check because of |
Can't check because of |
Stays | Stays | Stays |
| In some previous versions | Stays | Stays | Stays | Stays | Dismounts | Dismounts | Stays | Stays | Stays | Stays |
Expected outcome:
Mobs stay on their mounts. In some previous versions (haven't checked exatly which) most mobs stayed on their mounts.
Related:
MC-276476 - Crash when a boat is destroyed by a hazard.
MC-163767 - Villagers get ejected from a minecart when converted to a zombie villager.
MC-200418 - Cured baby zombie villagers stay as jockey variant.
REALMS-10636 - Zombie villagers die when killed by a zombie even in hard mode.
MC-88967 - Most NBT tags are not kept when a mob converts to another mob.
Duplicate that was marked as "Solved", but isn't:
MC-193083 - Passengers get off mobs if they convert into other mobs.
Edit: MC-193083 is sometimes marked as "Won't fix", and sometimes as just "Solved: No solution".







Confirmed, but the title is wrong, it only apply to mobs that turn into an other one : Pigs and Villagers.
Kinda related to
MC-67437.This isMC-67437(reopened that)Okay but NoAI status does remain.
Yes, I was wrong.
The "villager -> zombie villager" case is covered by
MC-11883.edit: But only the profession and maybe the trades, your ticket is about tags in general.
Something like this could work to "fix" this:
Confirmed for 1.12 release.
Zombie → Drowned is also affected by this, see
MC-127307.Is the set of tags that are transferred over the same between all current conversions?
Can confirm for 1.13-pre5.
Can confirm for 1.13-pre6.
Confirmed for 19w02a.
this creates a noticeable issue in the 1.14.4 version; as players infect and cure villagers for cheaper trades, named villagers become able to despawn when in the zombie villager state despite still having their names (appearing to the player to have Persistence).
Just watched MumboJumbo's video where his named villagers were converted to zombies and despawned. The player expectation is if you name the villager it makes the zombie villager safe, and given how much effort goes into unlocking the villagers this would be a very frustrating bug for anyone who's making villager trading setups.
Affects 1.15.1
Also effects zombie -> drowned conversion, but interestingly, not their PersistenceRequired tag, which gets transferred correctly.
I can confirm that this affects version 1.15.2. Another important nbt tag that gets lost when converting a Zombie Villager into a villager is the “CanPickUpLoot” tag.
Of note, in 1.15.2 this still affects tags. Tags are lost when villager converts to zombie, and rescued back to villager.
Tags:["test_tag"]qmagnet Could I have ownership of this ticket to keep it up-to-date?
According to
MC-172196, PortalCooldown is affected as well.Yes you can have this. It's been 4 years and nothing has happened with this bug so I lost interest long ago.
Same happens for the zombification of Piglins.
In 20w10a
In 20w11a
In 20w12a
Apparently NoAI affects cows again (in 20w15a): https://youtu.be/-mfiua5M6qg?t=236
I have noticed this with the direction the mob is looking. Mobs that convert into another mob don't keep the direction they are looking. This issue does not affect mobs that change the variant. For example if a mooshroom gets stuck by a lightning it keeps the direction, because it is not a seperate mob it is just a variant. Other data of the mooshroom should be also be kept.
In 20w18a
In 20w19a
In 1.16 pre-2
In 1.16 Pre 3
Confirmed for 1.16.1
you should add an image of piglins and piglin brutes transformed into zombified piglins, because that image with a zombie pigman refers to an old version, and with the 1.16 is useful having two images of that.
Can confirm in 20w51a.
Can confirm in 21w03a.
Can confirm in 21w05b.
Can confirm in 21w06a.
Can confirm in 21w07a.
I've attached an example video.
Can confirm in 21w13a.
Also affects the Attributes tag.
This ticket is actively updated by [Helper] Misode, so I don't think there is any need to transfer ownership.
Wouldn't it just be easy to save the NBT data the mob had, and merge the data into the new mob (and apply other changes like the regeneration effect for villagers, and the dropping of equipment for drowned after that)?
(as permanent fix for this issue with all conversions)
Can confirm in 1.18.
Can confirm in 1.18.2.
This also affects Shulker Mob Duplication, tags like the colour are kept, but things like the DeathLootTable get deleted. Can confirm this on 1.18.2 (MC-251930)
I'd suggest reporting that separately, as it isn't a mob converting to another, but a new mob being spawned in.
Also affects villager to witch, husk to zombie, skeleton to stray, magma cube to smaller magma cube and hoglin to zoglin.
Also for slime to smaller slime, health should be "-" as that only happens on death.
Slimes and magma cubes should also not get the bigger mob's UUID because that would result in several entities with duplicated UUIDs.
This might also affect red mooshroom / brown mooshroom conversion.
That should not be the case since that conversion is done with an NBT tag rather than changing the entity ID.
Oops, I thought that they were separate entities
You're right.
Zombie villager to villager does keep rotation, it's just desynced on the client: MC-248587.
Don't forget Pigs to Zombified Piglins via lightning
Can confirm in 1.19.2.
Villager to zombie villager keeps rotation, but it is desynced; only client believes it faces south.
Needs a HandItems/ArmorItems row, see
MC-264717.Confirm in 1.20.2 pre1, aslo affect trial spawners.
Spawn method has no relation to convertion.
Attrobites are also affected.
Can confirm in 1.21-pre2.
Villagers to witches one still does not work: ArmorItems-8 The equipment is not dropped, nor brought over to the new form.