Skye Simiskey
- FireballFoxtrot
- fireballfoxtrot
- America/Denver
- Yes
- No
ATTENTION: I HAVE SEEN THE PREVIOUS THREAD ON THIS ISSUE BUT THE GIVEN "SOLUTION" DOES NOT PROVIDE A FIX FOR THIS ISSUE.
The following JVM argument does not apply when used in launcher profiles:
-Dorg.lwjgl.opengl.Window.undecorated=true
Again, the previous given "solution" does not apply because in the logs, no spaces are injected between the equal signs.ATTENTION: I HAVE SEEN THE PREVIOUS THREAD ON THIS ISSUE BUT THE GIVEN "SOLUTION" DOES NOT PROVIDE A FIX FOR THIS ISSUE.
The following JVM argument does not apply when used in launcher profiles:
-Dorg.lwjgl.opengl.Window.undecorated=true
This should start the game in a borderless window, however using this currently does nothing. I know for a fact this has worked before.
Again, the previous given "solution" does not apply because in the logs, no spaces are injected between the equal signs.
ATTENTION: I HAVE SEEN THE PREVIOUS THREAD ON THIS ISSUE BUT THE GIVEN "SOLUTION" DOES NOT PROVIDE A FIX FOR THIS ISSUE.
The following JVM argument does not apply when used in launcher profiles:
-Dorg.lwjgl.opengl.Window.undecorated=true
This should start the game in a borderless window, however using this currently does nothing.
I know for a fact this has worked before.Again, the previous given "solution" does not apply because in the logs, no spaces are injected between the equal signs.
ATTENTION: I HAVE SEEN THE PREVIOUS THREAD ON THIS ISSUE BUT THE GIVEN "SOLUTION" DOES NOT PROVIDE A FIX FOR THIS ISSUE.
The following JVM argument does not apply when used in launcher profiles:
-Dorg.lwjgl.opengl.Window.undecorated=true
This should start the game in a borderless window, however using this currently does nothing. This was working the other day but after I wiped my PC and reinstalled everything, it no longer works.
Again, the previous given "solution" does not apply because in the logs, no spaces are injected between the equal signs.
When the sprint and forward button are pressed on the same tick, the movement seems to delay for about a second. This may exclusively be an issue with minecraft on linux, however I have not tested on another OS.
Same bug seems to occur with other key combos i.e. A+W, W+D, etc.
When the sprint and forward button are pressed on the same tick, the movement seems to delay for about a second. This may exclusively be an issue with minecraft on linux, however I have not tested on another OS.
Same bug seems to occur with other key combos
i.e. A+W, W+D, etc.When the sprint and forward button are pressed on the same tick, the movement seems to delay for about a second. This may exclusively be an issue with minecraft on linux, however I have not tested on another OS.
Same bug seems to occur with all other movement key combos.
When the sprint and forward button are pressed on the same tick, the movement seems to delay for about a second. This may exclusively be an issue with minecraft on linux, however I have not tested on another OS.
Same bug seems to occur with all other movement key combos.
Attached is a video of the bug occurring.
Skye Simiskey please do not ask for help here. This is not a discussion forum. Please go to the subreddit or the discord for discussions.
The post says it's resolved but i can't find a solution for it. I cannot change my difficulty, as i have locked it.
im having the same issue, but on a singleplayer world
Can confirm this issue is present in 1.16.4, rolled over 1000 trades and still no unbreaking 3.
Added a video of the bug occurring
do you need me to record the same thing on vanilla? the bug still occurs and I don't want to make a duplicate report.
Followed the instructions for fixing this, however I am still having the same issue with key presses.
My process for cloning and compiling the fixed version of glfw:
I then added this exactly into the launch options:
-Dorg.lwjgl.librarypath="/home/Skye/glfw/"
Would anyone be able to help me out here?
EDIT: I misunderstood the instructions! I followed the instructions by Daniel Wasiak on youtube about this issue and that worked for me.