BellCube
- GamingZacharyC_2.0
- gamingzacharyc_2.0
- America/New_York
- Yes
- No
So, as mentioned abode, bees are behaving strangely towards End Rods.
The AI will fly into the End Rod, as though expecting to phase through it. I experienced this glick largely at night/when raining while bees were trying to enter the Nest. Occasionally they'd reproduce this during the day, but this is especially noticeable at night/while raining. I have an assortment of screenshots to share below (with debug screen open).
For reproduction:
- Put bees in a chamber, preferably across a chunk boundary.
- Place End Rods along walls.
- Place nest along a wall, with entrance facing outwards.
- Try to have 10 bees in the chamber.
So, as mentioned abode, bees are behaving strangely towards End Rods.
The AI will fly into the End Rod, as though expecting to phase through it. I experienced this glick largely at night/when raining while bees were trying to enter the Nest. Occasionally they'd reproduce this during the day, but this is especially noticeable at night/while raining. I have an assortment of screenshots to share below (with debug screen open).
For reproduction:
- Put bees in a chamber (about 10x3x10), preferably across a chunk boundary.
- Place End Rods along walls.
- Place nest along a wall, with entrance facing outwards.
- Try to have 10 bees in the chamber.
Landing on Air generates Skulk Sensor stimuliLanding on Air generates Sculk Sensor stimuli
Yeah, let's suffice to say I've been spelling Sculk wrong the whole time.











THIS ISSUE IS NOT A DUPLICATE!
My Report uploaded on September 9, 2019 (9/9/2019)
Duplicated Report uploaded on October 16, 2019 (16/10/2019)
I wish this to be resolved.
OK. Makes sense.
I would like to add that the stare noise now plays every tic (20 tics per second, if you are unaware). That makes for an even more annoying stare noise! It almost feels as crowded as being in a Java Edition Enderman Farm.
In 20w49a, when Sculk Sensors were introduced, it was revealed that you are able to land on air, which triggers a Sculk Sensor. Best demonstrated when landing on a wool block, but your hitbox is more than 50% off the block.