Dan Young
- gekitotsu
- gekitotsu
- Europe/Stockholm
- Yes
- No
I've noticed resources on a vanilla 1.7.4 server
I run growingever since the 1.7.4 update. I've had to visit many peoples bases and check entity counts and X-ray to find the problem:What I notice is heavily used areas that aren't well lit underground are becoming a big issue. Chicken Jockeys will randomly spawn, and when the baby despawns it will leave the chicken underground laying eggs.
This leads to the other random zombie spawns to pick up the eggs (In hard mode about 50% of them) and they won't despawn.So not only do I have tons of underground chickens to deal with, but tons of underground zombies holding eggs.
I consider this an unintended consequence of the new chicken jockeys, and suggest they either despawn with the zombies and not lay eggs, or have some configurable option to turn them off.
I've noticed resources spiking on a vanilla 1.7.4 server ever since the 1.7.4 update. I've had to visit many peoples bases and check entity counts and X-ray to find the problem:
What I notice is heavily used areas that aren't well lit underground are becoming a big issue. Chicken Jockeys will randomly spawn, and when the baby despawns it will leave the chicken underground laying eggs.
This leads to the other random zombie spawns to pick up the eggs (In hard mode about 50% of them) and they won't despawn.So not only do I have tons of underground chickens to deal with, but tons of underground zombies holding eggs.
I consider this an unintended consequence of the new chicken jockeys, and suggest they either despawn with the zombies and not lay eggs, or have some configurable option to turn them off.




To try and show the scale of this issue, and to try and help fix it: I've had one of my friends write a bukkit plugin that scans loaded chunks for zombies, checks their inventories for eggs and despawns them. I loaded my servers world in 1.7.2 bukkit and flew around places to try this "fix" and counted hundreds of zombies each time we ran the wipe command. In one area people frequent almost 24/7, there were almost 300 zombies with eggs underground. In a span of 15-20 minutes we killed close to a thousand in different bases, and this has only been in the last week. I am seriously considering reverting back to 1.7.2 and telling my users to stop using minecarts again.
I'm not sure the inner workings of minecraft. But isn't the most appropriate solution to somehow attach the chicken to the rider, and on whatever event that despawns the rider, despawn the chicken as well?
As a temporary fix (On my servers) we've reverted to 1.7.2 bukkit, and I've had a friend write a plugin to remove any zombies holding eggs every hour.
What once was thousands of zombies-holding-eggs have now lowered to near nothing, and the "leftover" chickens underground catch 2-3 zombies an hour.
I'd love to be able to use vanilla 1.7.4 again! But, any large server is going to (eventually) lag like crazy.
Just tested on most current snapshot, issue still exists.
Since the snapshots are focusing more on bug fixes... can this one please get some attention?
Just verified the issue still exists.
As a note: Dan Shemp (In the comments) built me a custom minecraft server.jar with a fix to the function that calculates where a player dismounts, as detailed by ElNounch in
MC-36482, and it is working perfectly for my server.How can we get some attention to this small, annoying and lethal bug?
Keep in mind that destroying blocks and picking up items are two different things. With mobGriefing off, the only way to breed villagers is to trade with them.
I don't think anyone would consider it mob "griefing" if they were able to pick up carrots/potatoes/bread that a player throws at them to increase their willingness.
Just confirmed for 15w38b
Beetroot not working
Retested in latest snapshot - Still won't breed with Beetroot