Godlander
- Godlander
- godlander
- Europe/Stockholm
- Yes
- No
Generate a new superflat world with "overworld" preset or anything else with "stronghold"
Use /locate or try to throw an eye of ender.
Generate a new superflat world with "overworld" preset or anything else with "stronghold"
Use /locate or try to throw an eye of ender.
oof i found the problem how do i close an issue
When teleporting a display entity, any player riding on any of its passengers will experience heavy camera towards +z direction.
Steps to reproduce:
- summon an item display with any passenger
- ride the passenger
- teleport the display entity to itself
commands used in the video:
{{summon item_display ~ ~2 ~ {Passengers:[
{id:"llama",Silent:1b,NoAI:1b}],item:{id:"glowstone",Count:1},UUID:[I;0,0,0,2]}}}
execute as 0-0-0-0-2 at @s run tp @s ~ ~ ~{}{}When teleporting a display entity, any player riding on any of its passengers will experience heavy camera towards +z direction.
Steps to reproduce:
- summon an item display with any passenger
- ride the passenger
- teleport the display entity to itself
commands used in the video:
{{summon item_display ~ ~2 ~ {Passengers:[
{id:"llama",Silent:1b,NoAI:1b}],item:{id:"glowstone",Count:1},UUID:[I;0,0,0,2]}}}
{{execute as 0-0-0-0-2 at @s run tp @s ~ ~ ~{}{}}}
When teleporting a display entity, any player riding on any of its passengers will experience heavy camera towards +z direction.
Steps to reproduce:
- summon an item display with any passenger
- ride the passenger
- teleport the display entity to itself
commands used in the video:
{{summon item_display ~ ~2 ~ {Passengers:[
{id:"llama",Silent:1b,NoAI:1b}],item:{id:"glowstone",Count:1},UUID:[I;0,0,0,2]}
}}
{{execute as 0-0-0-0-2 at @s run tp @s ~ ~ ~{}{}}}When teleporting a display entity, any player riding on any of its passengers will experience heavy camera towards +z direction.
Steps to reproduce:
- summon an item display with any passenger
- ride the passenger
- teleport the display entity to itself
commands used in the video:
{{summon item_display ~ ~2 ~ {Passengers:[
{id:"llama",Silent:1b,NoAI:1b}],item:{id:"glowstone",Count:1},UUID:[I;0,0,0,2]}
execute as 0-0-0-0-2 at @s run tp @s ~ ~ ~}}
When teleporting a display entity, any player riding on any of its passengers will experience heavy camera towards +z direction.
Steps to reproduce:
- summon an item display with any passenger
- ride the passenger
- teleport the display entity to itself
commands used in the video:
{id:"llama",Silent:1b,NoAI:1b}
{{summon item_display ~ ~2 ~ {Passengers:[],item:{id:"glowstone",Count:1},UUID:[I;0,0,0,2]}
execute as 0-0-0-0-2 at @s run tp @s ~ ~ ~}}When teleporting a display entity, any player riding on any of its passengers will experience heavy camera towards +z direction.
Steps to reproduce:
- summon an item display with any passenger
- ride the passenger
- teleport the display entity to itself
commands used in the video:
summon item_display ~ ~2 ~ {Passengers:[
{id:"llama",Silent:1b,NoAI:1b}],item:{id:"glowstone",Count:1},UUID:[I;0,0,0,2]}
execute as 0-0-0-0-2 at @s run tp @s ~ ~ ~
When teleporting a display entity, any player riding on any of its passengers will experience heavy camera jitter towards +z direction.
Steps to reproduce:
- summon an item display with any passenger
- ride the passenger
- teleport the display entity to itself
commands used in the video:
summon item_display ~ ~2 ~ {Passengers:[
{id:"llama",Silent:1b,NoAI:1b}],item:{id:"glowstone",Count:1},UUID:[I;0,0,0,2]}
execute as 0-0-0-0-2 at @s run tp @s ~ ~ ~
When teleporting a display entity, any player riding on any of its passengers will experience heavy camera jitter towards +z direction.
Steps to reproduce:
- summon an item display with any passenger
- ride the passenger
- teleport the display entity to itself
commands used in the video:
summon item_display ~ ~2 ~ {Passengers:[
{id:"llama",Silent:1b,NoAI:1b}],item:{id:"glowstone",Count:1},UUID:[I;0,0,0,2]}
execute as 0-0-0-0-2 at @s run tp @s ~ ~ ~
When teleporting a display entity, any player riding on any of its passengers will experience heavy camera jitter towards +z direction.
Steps to reproduce:
- summon an item display with any passenger
- ride the passenger
- teleport the display entity to itself
commands used in the video:
summon item_display ~ ~2 ~ {Passengers:[
{id:"llama",Silent:1b,NoAI:1b}],item:{id:"glowstone",Count:1},UUID:[I;0,0,0,2]}
execute as 0-0-0-0-2 at @s run tp @s ~ ~ ~{code}
When teleporting a display entity, any player riding on any of its passengers will experience heavy camera jitter towards +z direction.
Steps to reproduce:
- summon an item display with any passenger
- ride the passenger
- teleport the display entity to itself
commands used in the video:
summon item_display ~ ~2 ~ {Passengers:[
{id:"llama",Silent:1b,NoAI:1b}],item:{id:"glowstone",Count:1},UUID:[I;0,0,0,2]}
execute as 0-0-0-0-2 at @s run tp @s ~ ~ ~{code}
When teleporting a display entity, any player riding on any of its passengers will experience heavy camera jitter towards +z direction.
Steps to reproduce:
- summon an item display with any passenger
- ride the passenger
- teleport the display entity to itself
commands used in the video:
summon item_display ~ ~2 ~ {Passengers:[{id:"llama",Silent:1b,NoAI:1b}],item:{id:"glowstone",Count:1},UUID:[I;0,0,0,2]} execute as 0-0-0-0-2 at @s run tp @s ~ ~ ~
how do i properly format code text
symlink whitelist works for files inside a world folder, but if the root world folder is a link or junction, the world cannot be loaded. the following error is printed in log:
Failed to read level World data
...\.minecraft\saves\World is not a directorysteps to reproduce:
create allowed_symlinks.txt in .minecraft folder with content "[regex].+"
create a world
move the world to .minecraft\test\world
open cmd in .minecraft folder
mklink /J saves\world test\world
attempt to load into the world
symlink whitelist works for files inside a world folder, but if the root world folder is a link or junction, the world cannot be loaded. the following error is printed in log:
Failed to read level World data
...\.minecraft\saves\World is not a directorysteps to reproduce:
create allowed_symlinks.txt in .minecraft folder with content "[regex].+"
create a world
move the world to .minecraft\test\world
open cmd in .minecraft folder
mklink /J saves\world test\world
restart minecraft and attempt to load into the world








Attached a world where this consistently happens for me, tried in 18w22, 18w21, and 18w16. All resulted in crash
Also noticed that the "owner" tag for arrows isn't stored in nbt like snowballs or eggs. Not sure if that's intentional.
I generated a superflat world with strongholds in 1.12, was able to use /locate or eye of ender, then opened the world in 1.13. Minecraft still can't find the structure.
Is it a dupe? that issue seems to be about being able to use the eye of ender when you shouldn't be able to. My issue is the opposite, you can't use the eye of ender when you should be able to.
affects every version from 1.13 snapshots to 19w06 1.14 snapshot
in 1.13 the log does output something
Caught error stitching, removing all assigned resourcepacks i: Non [a-z0-9/._-] character in path of location: minecraft:Desktop/15x at pc.<init>(SourceFile:38) at pc.<init>(SourceFile:43) at cvc.a(SourceFile:179) at cvc.a(SourceFile:196) at cvc$$Lambda$935/1393484058.accept(Unknown Source) at java.util.ArrayList.forEach(ArrayList.java:1249) at cvc.a(SourceFile:191) at dfc.a(SourceFile:336) at dfc$$Lambda$931/1648138632.apply(Unknown Source) at java.util.stream.ReferencePipeline$7$1.accept(ReferencePipeline.java:267) at java.util.HashMap$ValueSpliterator.forEachRemaining(HashMap.java:1612) at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:512) at java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:502) at java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:708) at java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) at java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:499) at dfc.a(SourceFile:336) at dfd.a(SourceFile:24) at vh.c(SourceFile:124) at vh.a(SourceFile:107) at cft.f(SourceFile:684) at cmp$2.a(SourceFile:65) at cgu.mouseClicked(SourceFile:103) at chq.mouseClicked(SourceFile:46) at cfv.b(SourceFile:83) at cfv$$Lambda$1007/1669708140.run(Unknown Source) at ckd.a(SourceFile:430) at cfv.a(SourceFile:83) at cfv$$Lambda$838/353321401.invoke(Unknown Source) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:36) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3108) at cgd.a(SourceFile:321) at cft.c(SourceFile:875) at cft.a(SourceFile:395) at net.minecraft.client.main.Main.main(SourceFile:144)
I found the problem, it's with one of my models.
However the fact that 1.14 snapshots don't log anything and just freezes the game is still an issue.
This seems to be caused by byte accuracy. The rotation increments client side in steps of 1.4 degrees. 1/256*360 = 1.40625