Halbzwilling
- Halbzwilling
- halbzwilling
- Europe/Berlin
- Yes
- No
The UseItem /scoreboard feature is neither compatible with a bow nor with dataTags
For example:
/scoreboard objectives add SpawnEgg1 stat.useItem.minecraft.spawn_egg 1
and
/scoreboard objectives add SpawnEgg2 stat.useItem.minecraft.spawn_egg 2
will both track the use of every Spawnegg no matter which Data they have!Additionally: http://puu.sh/73q
The UseItem /scoreboard feature is neither compatible with a bow nor with dataTags
For example:
/scoreboard objectives add SpawnEgg1 stat.useItem.minecraft.spawn_egg 1
and
/scoreboard objectives add SpawnEgg2 stat.useItem.minecraft.spawn_egg 2
will both track the use of every Spawnegg no matter which Data they have!Additionally: http://puu.sh/73q
The UseItem /scoreboard feature is neither compatible with a bow nor with dataTags
For example:
/scoreboard objectives add SpawnEgg1 stat.useItem.minecraft.spawn_egg 1
and
/scoreboard objectives add SpawnEgg2 stat.useItem.minecraft.spawn_egg 2
will both track the use of every Spawnegg no matter which Data they have!Additionally: /scoreboard objectives add SpawnEgg1 stat.useItem.minecraft.bow wont work at all!
JukeboxStream Interrupts when leaving the world/serverJukeboxes, oh Jukeboxes (interruption of music streams)
Whenever I leave a Server with a Jukebox running I will not hear it if I rejoin the server. Also, jukeboxes need to broken twice when they carry a disk
Whenever I leave a Server with a Jukebox running I will not hear it if I rejoin the server.
Also, jukeboxes need to be broken twice when they carry a disk.
2 More bugs reported in the comment section.
I cannpt destribe this bug with words, as it couldn't be replicated last time, so I made a video about it.
Commands I used:
/execute @a ~ ~ ~ detect ~ ~ ~ activator_rail 0 tp @p ~0.4 ~ ~
/execute @a ~ ~ ~ detect ~ ~ ~ activator_rail 1 tp @p ~ ~ ~0.4
on a 20 times a sec clock
http://youtu.be/hiEd7F9uTJg
EDIT: This DOES work in Singleplayer but it is bugged in Multiplayer!
Weird bugs with relative teleportation in SMP
When I try to rotate Item frames on multiplayer I can only rotate them to 4 different states instead of 8 in singleplayer
I found this while updating a resourcepack for a map!
Then I digged into the minecraft.jar assets and found that the block model of granite still uses the old texture from name before the flattening![]()
I found this while updating a resourcepack for a map!
Then I digged into the minecraft.jar assets and found that the block model of granite still uses the old texture from name before the flattening![]()
To be clear: the granite.json model refers to the granite_stone.png texture, which seems to be inconsistent regarding that the andesite.json model refers to the andesite.png texture, as every other stone model aswell!
So to fix this, the granite.json model should refer to the granite.png texture instead of granite_stone.png, which is how it currently is.










Have the same problem!
Mojang please add a new gamerule! D:
Try to remove the stats folder in your world folder!
You can't place a hoe anyways, why would you even add that tag?
try hideFlags:127
that will hide everything
@Kumasama You're obviously not a mapmaker!
There are countless reasons for these items to encrease the statistics!
Since Minecraft is adding more and more mapmaking features, they should definitly add a possibility to track if a player has rightclicked an item in his inventory! This is one of the most requested features and can simply be added by fixing this issue. Bukkit Plugins for example allready have the possibility to track if a player has rightclicked in general.
Just a few ideas what could be possible with this:
it would make things so much more awesome! Axes with special abilities! The possibilities are endless! You could do a whole RPG with this little feature!
enough reasons? I can get you more if you want to
Tried in 28b again. Also, When player2 is out of range of a Jukebox player 1 started and gets close enough after it got activated the player2 will not hear the jukebox player1 started. Aaaaand they dont loop the music anymore
This Bug just broke my whole map x)
Fix appreciated. <3
No i've tested it! It only glitches when you move in a different direction than the teleport is goin or when you are in air!
This works in singleplayer but buggs in multiplayer...something's fishy there..
Yeah I kinda missunderstood you there
But how to fix this then?
It seems like this is working as intended!
You can now select on which blocks you can click, which is even better than before!
Give youself a COAS with the CanPlaceOn-Tag and it should work!
/give @s minecraft:carrot_on_a_stick
{CanPlaceOn:["minecraft:cobblestone"]}^^^ True! Also: Confirmed for 18w10a aswell
No the Idem ID is correctly named "minecraft:granite" but it uses the texture-name "granite_stone.png"
All the other stone types like andesite use "minecraft:andesite" as ID and texture name "andesite.png"
its just an inconsistency :o
To be clear: the granite.json model refers to the granite_stone.png texture, which seems to be inconsistent regarding that the andesite.json model refers to the andesite.png texture, as every other stone model aswell!
So to fix this, the granite.json model should refer to the granite.png texture instead of granite_stone.png, which is how it currently is.
^ can confirm. Also different levels of slow fall don't seem to make any difference