Tomáš Misař
- HonaktiPoonka
- honaktipoonka
- Europe/Stockholm
- Yes
- No
A lot of huge lags due to new chink systemA lot of huge lags due to new chunk system
There are lags up to 120 seconds long common!! They even occur when not doing something hard for RAM (a lot of entities, much TNT explosions).... There is smoother FPS but huge lags common
---- Minecraft Crash Report ----
// Who set us up the TNT?Time: 26.7.14 1:58
Description: Manually triggered debug crashjava.lang.Throwable
at brp.r(SourceFile:1565)
at brp.ar(SourceFile:871)
at brp.a(SourceFile:311)
at net.minecraft.client.main.Main.main(SourceFile:120)A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------– Head –
Stacktrace:
at ccz.a(SourceFile:308)– Affected level –
Details:
Level name: MpServer
All players: 1 total; [cha['Metatron_5D'/0, l='MpServer', x=506,30, y=73,00, z=146,58]]
Chunk stats: MultiplayerChunkCache: 289, 289
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: 174,00,4,00,-613,00 - World: (174,4,-613), Chunk: (at 14,0,11 in 10,-39; contains blocks 160,0,-624 to 175,255,-609), Region: (0,-2; contains chunks 0,-64 to 31,-33, blocks 0,0,-1024 to 511,255,-513)
Level time: 2470314 game time, 6000 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: spectator (ID 3). Hardcore: false. Cheats: false
Forced entities: 34 total; [cha['Metatron_5D'/0, l='MpServer', x=506,30, y=73,00, z=146,58], aea['Creeper'/990885, l='MpServer', x=511,94, y=37,00, z=105,50], aea['Creeper'/1430226, l='MpServer', x=430,50, y=67,00, z=145,50], aft['Zombie'/1573967, l='MpServer', x=435,50, y=70,00, z=143,50], aec['Enderman'/808476, l='MpServer', x=494,50, y=44,00, z=106,50], afg['Skeleton'/1387168, l='MpServer', x=586,50, y=77,00, z=107,50], afg['Skeleton'/812670, l='MpServer', x=476,50, y=44,00, z=96,50], afg['Skeleton'/1730638, l='MpServer', x=427,50, y=53,00, z=161,50], aci['Squid'/1672298, l='MpServer', x=535,50, y=50,56, z=154,59], abk['Bat'/1761480, l='MpServer', x=481,72, y=44,03, z=101,00], aea['Creeper'/1533382, l='MpServer', x=485,50, y=45,00, z=107,50], abp['Fluffy Dash'/533923, l='MpServer', x=516,69, y=75,00, z=131,84], aft['Zombie'/693367, l='MpServer', x=504,94, y=22,00, z=201,47], abk['Bat'/1761478, l='MpServer', x=469,34, y=49,94, z=97,56], afg['Skeleton'/1582124, l='MpServer', x=429,50, y=68,00, z=153,50], abk['Bat'/1761476, l='MpServer', x=462,38, y=43,59, z=101,06], abk['Bat'/1761471, l='MpServer', x=482,75, y=46,72, z=105,28], afg['Skeleton'/1790960, l='MpServer', x=434,50, y=61,00, z=137,50], aea['Creeper'/1665587, l='MpServer', x=434,50, y=64,00, z=160,50], aft['Zombie'/1776640, l='MpServer', x=462,50, y=43,00, z=100,50], afg['Skeleton'/1464578, l='MpServer', x=457,66, y=43,00, z=109,16], afg['Skeleton'/1464577, l='MpServer', x=460,50, y=43,00, z=102,50], afg['Skeleton'/620506, l='MpServer', x=478,50, y=47,00, z=95,50], afg['Skeleton'/1790957, l='MpServer', x=434,50, y=61,00, z=134,50], afg['Skeleton'/534014, l='MpServer', x=429,50, y=71,00, z=134,50], afg['Skeleton'/610636, l='MpServer', x=432,50, y=51,00, z=174,50], aft['Zombie'/1656725, l='MpServer', x=527,50, y=41,00, z=102,75], aea['Creeper'/1730708, l='MpServer', x=538,78, y=36,00, z=116,09], afg['Skeleton'/927286, l='MpServer', x=457,50, y=48,00, z=98,50], aea['Creeper'/1730707, l='MpServer', x=542,50, y=37,00, z=106,50], afg['Skeleton'/1063611, l='MpServer', x=516,91, y=39,00, z=98,50], abk['Bat'/1051833, l='MpServer', x=518,16, y=38,00, z=108,45], aea['Creeper'/1157772, l='MpServer', x=479,94, y=42,00, z=106,47], afg['Skeleton'/615187, l='MpServer', x=440,50, y=76,00, z=137,50]]
Retry entities: 0 total; []
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at ccz.a(SourceFile:308)
at brp.b(SourceFile:2254)
at brp.a(SourceFile:320)
at net.minecraft.client.main.Main.main(SourceFile:120)– System Details –
Details:
Minecraft Version: 14w30c
Operating System: Windows Vista (amd64) version 6.0
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 63139704 bytes (60 MB) / 825229312 bytes (787 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 14w30c
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics GL version 3.1.0 - Build 8.15.10.2712, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Beams are OK from short distance, but after going +-30 blocks away, it's flickering and in distance about +-60 blocks it completely vanishes
Beacon beams are glitchy and have flicker from higher distances
Beams are OK from short distance, but after going +-30 blocks away, it's flickering and in distance about +-60 blocks it completely vanishes
Beams are OK from short distance, but after going +-30 blocks away, it's flickering and in distance about +-60 blocks it completely vanishes
ONLY FOR 14w30c!
Absolutely no mistakes in thread. Doesn't work either in command block.
Arroevisual glitch (fake arrow)Arrow visual glitch (fake arrow)
The texture of breaking has too much contrast. I'm not sure if this is a bug or it's normal, but I think it's weird.
Not sure if it's bug, but isn't normal at all.
Also, if I (player entity) is instead of mob, it pushes me away, and when standing closely to the edge I always fell.
Projectiles still follow player in spectator mode, therefore
Projectiles still follow player in spectator mode, therefore any entity you're spectating and deals damage to it.
When exploring the new mob, I tried to kill it, but when it died, no death particles were given off as usual.
When exploring the new mob, I tried to kill it, but when it died, no death particles were given off as usual.
Screenshot note: Pleas keep in mind I forgot that death particles are spawned after mob disappears, this screenshot
shows you the mob still existing. Anyway, there aren't any particles upon its death.
When exploring the new mob, I tried to kill it, but when it died, no death particles were given off as usual.
Screenshot note: Please keep in mind I forgot that death particles are spawned after mob disappears, this screenshot
shows you the mob still existing. Anyway, there aren't any particles upon its death.
When exploring the new mob, I tried to kill it, but when it died, no death particles were given off as usual.
Screenshot note: Please keep in mind that I forgot that death particles are spawned after mob disappears, this screenshot
shows you the mob still existing. Anyway, there aren't any particles upon its death.
TheEnd gateway block spawns colored beacon beams in some conditions.
Breaking the lower block of any double tallgrasscreates a flicker of peony at the upper block.Breaking the lower block of any double tall flower creates a flicker of peony at the upper block.
This might be a duplicate, but in this snapshot it happens every time you break it.






















































Blah: If they were removed in 1.7, why were they obtainable in 1.7 version and in last 1.8 snapshots, except this?
Mojang should notice this,.. ! :')
Will guys from Mojang fix it? Please
ok. Looking forward this bugfix.
People some attention? please
Thanks
Confirmed for 14w31a
Confirmed for 31a
Confirmed for 14w33a/b/c
@qmagnet - only for 14w30c
@NekoJonez I have almost no lags. It's appearing all the time.
Hello, I'm sharing a bug so that someone would pay attention. https://bugs.mojang.com/browse/MC-70104
I have the same problem
I have the czech keyboard
Still persists in 1.8.2!!
Is there anyone with same problem?
Still confirmed in 1.8.7
I noticed it only on Multiplayer.
Must be on endstone.
Only one bug is supposed to be reported.
What exactly is the problem?
Confirmed
Confirmed
It behaves very unnaturally so I consider it a glitch.
Spectral arrows don't light up blocks, but mobs. The arrow was not glowing, it's just a texture bug.
See https://bugs.mojang.com/browse/MC-82809
This is an intended feature.
But it is weird that default position is upside-down...