Hotcoco-cat
- Hotcoco-cat
- JIRAUSER716419
- Europe/Stockholm
- Yes
- No
If I create a world wit any seed, then find a structure and then create another world with the number 4294967296 added to the seed of the original world, then the structure locations will have the exact same x and
ycoordinates, but the y coordinate is not affected. Even the loot in the chestsisthe same, but not the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure in the othrr world.
Observed results:
The same structure is in the same location. Even the loot
isthe same, but the enchantments probably aren't.
Expected results:
Structure locations should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts work best, because they generate in every biome.
If I create a world wit any seed, then find a structure and then create another world with the number 4294967296 added to the seed of the original world, then the structure locations will have the exact same x and z coordinates, but the y coordinate is not affected. Even the shape of the structure and the loot in the chests are the same, but not the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure in the othrr world.
Observed results:
The same structure is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts work best, because they generate in every biome.
Structure locations, shape and loot generation only uses lower 32 bits of 64-bit seed.
If I create a world with any seed, then find a structure and then create another world with the number 4294967296 added to the seed of the original world, then the structure locations will have the exact same x and z coordinates, but the y coordinate is not affected. Even the shape of the structure and the loot in the chests are the same, but not the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure in the othrr world.
Observed results:
The same structure is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts work best, because they generate in every biome.
If I create a world with any seed, then find a structure and then create another world with the number 4294967296 added to the seed of the original world, then the structure locations will have the exact same x and z coordinates, but the y coordinate
is not affected. Even the shape of the structure and the loot in the chests are the same, but not the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure in the othrr world.
Observed results:
The same structure is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts work best, because they generate in every biome.
If I create a world with any seed, then find a structure and then create another world with the number 4294967296 added to the seed of the original world, then the structure locations will have the exact same x and z coordinates, but the y coordinate does not seem to be affected. Even the shape of the structure and the loot in the chests are the same, but not the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure in the othrr world.
Observed results:
The same structure is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts work best, because they generate in every biome.
If I create a world with any seed, then find a structure and then create another world with the number 4294967296 added to the seed of the original world, then the structure locations will have the exact same x and z coordinates, but the y coordinate does not seem to be affected. Even the shape of the structure and the loot in the chests are the same, but not the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure in the othrr world.
Observed results:
The same structure is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts work best, because they generate in every biome. The same glitch effects some caves, the nether and the end.
If I create a world with any seed, then find a structure and then create another world with the number 4294967296 added to the seed of the original world, then the structure locations will have the exact same x and z coordinates, but the y coordinate does not seem to be affected. Even the shape of the structure and the loot in the chests are the same, but not the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure in the othrr world.
Observed results:
The same structure is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts work best, because they generate in every biome. The same glitch effects some caves, the nether and the end.
If I create a world with any seed, then find a structure and then create another world with the number 4294967296 added to the seed of the original world, then the structure locations will have the exact same x and z coordinates, but the y coordinate does not seem to be affected. Even the shape of the structure and the loot in the chests are the same, but not the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure in the othrr world.
Observed results:
The same structure is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts work best, because they generate in every biome. The same glitch effects some caves, the nether and the end. MCPE-154333
If I create a world with any seed, then find a structure and then create another world with the number 4294967296 added to the seed of the original world, then the structure locations will have the exact same x and z coordinates, but the y coordinate does not seem to be affected. Even the shape of the structure and the loot in the chests are the same, but not the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure in the othrr world.
Observed results:
The same structure is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts work best, because they generate in every biome. The same glitch effects some caves, the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947
Structure locations, shape and loot generation only useslower 32 bits of 64-bit seed.
If I create a world with any seed, then find a structure and then create another world with the number 4294967296 added to the seed of the original world, then the structure locations will have the exact same x and z coordinates, but the y coordinate does not seem to be affected. Even the shape of the structure and the loot in the chests are the same, but not the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure in the oth
rr world.Observed results:
The same structure is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts work best, because they generate in every biome. The same glitch effects some caves, the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947
If I create a world with any seed, then find a structure and then create another world with the number 4294967296 added to the seed of the original world, then the structure locations will have the exact same x and z coordinates, but the y coordinate does not seem to be affected. Even the shape of the structure and the loot in the chests are the same, but not the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure in the other world.
Observed results:
The same structure is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts work best, because they generate in every biome. The same glitch effects some caves, the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947
If I create a world with any seed, then find a structure and then create another world with the number 4294967296 added to the seed of the original world, then the structure locations will have the exact same x and z coordinates, but the y coordinate
does not seem to beaffected. Even the shape of the structure and the loot in the chests are the same, but not the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure in the other world.
Observed results:
The same structure is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts work best, because they generate in every biome. The same glitch effects some caves, the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947
If I create a world with any seed, then find a structure and then create another world with the number 4294967296 added to the seed of the original world, then the structure locations will have the exact same x and z coordinates, but the y coordinate of the mineschaft seems to be effected, whereas the ruined portals' y coordinate doesn't seem to be effected. Even the shape of the structure and the loot in the chests are the same, but not the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure in the other world.
Observed results:
The same structure is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts work best, because they generate in every biome. The same glitch effects some caves, the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947
If I create a world with any seed, then find a structure and then create another world with the number 4294967296 added to the seed of the original world, then the structure locations will have the exact same x and z coordinates, but the y coordinate of the mineschaft seems to be effected, whereas the ruined portals' y coordinate doesn't seem to be effected. Even the shape of the structure and the loot in the chests are the same, but not the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure in the other world.
Observed results:
The same structure is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts work best, because they generate
in every biome. The same glitch effects some caves, the nether and the end.MCPE-154333 , MCPE-155137, MCPE-154947If I create a world with any seed, then find a structure and then create another world with the number 4294967296 added to the seed of the original world, then the structure locations will have the exact same x and z coordinates, but the y coordinate of the mineschaft seems to be effected, whereas the ruined portals' y coordinate doesn't seem to be effected. Even the shape of the structure and the loot in the chests are the same, but not the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure in the other world.
Observed results:
The same structure is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts work best, because they generate in every biome. The same glitch effects some caves, decorators (features), the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947,
MCPE-156090
If I create a world with any seed, then find a structure and then create another world with the number 4294967296 added to the seed of the original world, then the structure locations will have the exact same x and z coordinates, but the y coordinate of the mineschaft seems to be
effected, whereas the ruined portals' y coordinate doesn't seem to beeffected. Even the shape of the structure and the loot in the chests are the same, but not the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure in the other world.
Observed results:
The same
structure is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts work best, because they generate in every biome. The same glitch
effects some caves, decorators (features), the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947,MCPE-156090If I create a world with any seed, then find a structure and then create another world with the number 4294967296 (2^32) added to the seed of the original world, then the structure and decorator locations will have the exact same x and z coordinates, but the y coordinate of the mineschaft seems to be affected, whereas the ruined portals' y coordinate doesn't seem to be affected. Even the shape of the structure and the loot in the chests are the same, but not necessarily the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure or decorator
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure or decorator in the other world.
Observed results:
The same feature is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure and decorator locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts work best, because they generate in every biome. The same glitch affects some caves, decorators (features), the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947,
MCPE-156090
Structure and decorator locations, shape and loot generation only use lower 32 bits of 64-bit seed.
If I create a world with any seed, then find a structure and then create another world with the number 4294967296 (2^32) added to the seed of the original world, then the structure and decorator locations will have the exact same x and z coordinates, but the y coordinate of the mineschaft seems to be affected, whereas the ruined portals' y coordinate doesn't seem to be affected. Even the shape of the structure and the loot in the chests are the same, but not necessarily the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure or decorator
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure or decorator in the other world.
Observed results:
The same feature is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure and decorator locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts
work best, because they generate in every biome. The same glitch affects some caves, decorators (features), the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947,MCPE-156090If I create a world with any seed, then find a structure and then create another world with the number 4294967296 (2^32) added to the seed of the original world, then the structure and decorator locations will have the exact same x and z coordinates, but the y coordinate of the mineschaft seems to be affected, whereas the ruined portals' y coordinate doesn't seem to be affected. Even the shape of the structure and the loot in the chests are the same, but not necessarily the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure or decorator
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure or decorator in the other world.
Observed results:
The same feature is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure and decorator locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts are easier to test, because they generate in every biome. The same glitch affects some caves, decorators (features), the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947,
MCPE-156090
If I create a world with any seed, then find a structure and then create another world with the number 4294967296 (2^32) added to the seed of the original world, then the structure and decorator locations will have the exact same x and z coordinates,
butthe y coordinate of the mineschaftseems to be affected, whereas the ruined portals' y coordinate doesn't seem to beaffected. Even the shape of the structure and the loot in the chests are the same, but not necessarily the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure or decorator
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure or decorator in the other world.
Observed results:
The same feature is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure and decorator locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts are easier to test, because they generate in every biome. The same glitch affects some caves, decorators (features), the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947,
MCPE-156090If I create a world with any seed, then find a structure and then create another world with the number 4294967296 (2^32) added to the seed of the original world, then the structure and decorator locations will have the exact same x and z coordinates, the y coordinate of the mineschaft is also affected, but it is possible that the y coordinate of the ruined portals and decorators are not affected. Even the shape of the structure and the loot in the chests are the same, but not necessarily the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure or decorator
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure or decorator in the other world.
Observed results:
The same feature is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure and decorator locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts are easier to test, because they generate in every biome. The same glitch affects some caves, decorators (features), the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947,
MCPE-156090
If I create a world with any seed, then find a structure and then create another world with the number 4294967296 (2^32) added to the seed of the original world, then the structure and decorator locations will have the exact same x and z coordinates, the y coordinate of the mineschaft is also affected, but it is possible that the y coordinate of the ruined portals and decorators are not affected. Even the shape of the structure and the loot in the chests are the same, but not necessarily the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure or decorator
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure or decorator in the other world.
Observed results:
The same feature is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't.
Expected results:
Structure and decorator locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts are easier to test, because they generate in every biome. The same glitch affects some caves, decorators (features), the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947,
MCPE-156090If I create a world with any seed, then find a structure or decorator and then create another world with the number 4294967296 (2^32) added to the seed of the original world, then the structure and decorator locations will have the exact same x and z coordinates, the y coordinate of the mineschaft is also affected, but it is possible that the y coordinate of the ruined portals and decorators are not affected. Even the shape of the structure and the loot in the chests are the same, but not necessarily the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure or decorator
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure or decorator in the other world.
Observed results:
The same feature is in the same location. Even the shape of the structure and the loot are the same, but the enchantments probably aren't. Also, if you find an amethyst geode, the shape of the geode and the positions of the budded amethyst blocks are identical. Lava pools are also identical.
Expected results:
Structure and decorator locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts are easier to test, because they generate in every biome. The same glitch affects some caves, decorators (features), the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947,
MCPE-156090
If I create a world with any seed, then find a structure or decorator and then create another world with the number 4294967296 (2^32) added to the seed of the original world, then the structure and decorator locations will have the exact same x and z coordinates, the y coordinate of the mineschaft is also affected, but it is possible that the y coordinate of the ruined portals and decorators are not affected. Even the shape of the structure and the loot in the chests are the same, but not necessarily the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure or decorator
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure or decorator in the other world.
Observed results:
The same feature is in the same location. Even the shape of the structure and the loot are the same, but the enchantments p
robably aren't. Also, if you find an amethyst geode, the shape of the geode and the positions of the budded amethyst blocks are identical. Lava pools are also identical.Expected results:
Structure and decorator locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts are easier to test, because they generate in every biome. The same glitch affects some caves, decorators (features), the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947,
MCPE-156090If I create a world with any seed, then find a structure or decorator and then create another world with the number 4294967296 (2^32) added to the seed of the original world, then the structure and decorator locations will have the exact same x and z coordinates, the y coordinate of the mineschaft is also affected, but it is possible that the y coordinate of the ruined portals and decorators are not affected. Even the shape of the structure and the loot in the chests are the same, but not necessarily the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure or decorator
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure or decorator in the other world.
Observed results:
The same feature is in the same location. Even the shape of the structure and the loot are the same, but the enchantments possibly aren't.
Also, if you find an amethyst geode, the shape of the geode and the positions of the budded amethyst blocks are identical.
Lava pools are also identical.
Villages generate in the same locations in worlds with seeds differing with 2^32 as long as there is the right biome. If one of the villages is abandoned, then the other one will be too. The shape of the village depends on the biome.
Ores sometimes generate identically, sometimes just the shape of them is the same and sometimes they are different.
Expected results:
Structure and decorator locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts are easier to test, because they generate in every biome. The same glitch affects some caves, decorators (features), the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947,
MCPE-156090
If I create a world with any seed, then find a structure
or decoratorand then create another world with the number 4294967296 (2^32) added to the seed of the original world, then the structure and decorator locations will have the exact same x and z coordinates, the y coordinate of the mineschaft is also affected, but it is possible that the y coordinate of the ruined portals and decorators are not affected. Even the shape of the structure and the loot in the chests are the same, but not necessarily the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure or decorator
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure or decorator in the other world.
Observed results:
The same feature is in the same location. Even the shape of the structure and the loot are the same, but the enchantments possibly aren't.
Also, if you find an amethyst geode, the shape of the geode and the positions of the budded amethyst blocks are identical.
Lava pools are also identical.
Villages generate in the same locations in worlds with seeds differing with 2^32 as long as there is the right biome. If one of the villages is abandoned, then the other one will be too. The shape of the village depends on the biome.
Ores sometimes generate identically, sometimes just the shape of them is the same and sometimes they are different.
Expected results:
Structure and decorator locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts are easier to test, because they generate in every biome. The same glitch affects some caves, decorators (features), the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947,
MCPE-156090If I create a world with any seed, then find a structure (something that can be found with /locate structure) or decorator (something that you can't find with /locate) and then create another world with the number 4294967296 (2^32) added to the seed of the original world, then the structure and decorator locations will have the exact same x and z coordinates, the y coordinate of the mineschaft is also affected, but it is possible that the y coordinate of the ruined portals and decorators are not affected. Even the shape of the structure and the loot in the chests are the same, but not necessarily the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure or decorator
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure or decorator in the other world.
Observed results:
The same feature is in the same location. Even the shape of the structure and the loot are the same, but the enchantments possibly aren't.
Also, if you find an amethyst geode, the shape of the geode and the positions of the budded amethyst blocks are identical.
Lava pools are also identical.
Villages generate in the same locations in worlds with seeds differing with 2^32 as long as there is the right biome. If one of the villages is abandoned, then the other one will be too. The shape of the village depends on the biome.
Ores sometimes generate identically, sometimes just the shape of them is the same and sometimes they are different.
Expected results:
Structure and decorator locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts are easier to test, because they generate in every biome. The same glitch affects some caves, decorators (features), the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947,
MCPE-156090
If I create a world with any seed, then find a structure (something that can be found with /locate structure) or decorator (something that you can't find with /locate) and then create another world with the number 4294967296 (2^32) added to the seed of the original world, then the structure and decorator locations will have the exact same x and z coordinates, the y coordinate of the mineschaft is also affected, but it is possible that the y coordinate of the ruined portals and decorators are not affected. Even the shape of the structure and the loot in the chests are the same, but not necessarily the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure or decorator
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure or decorator in the other world.
Observed results:
The same feature is in the same location. Even the shape of the structure and the loot are the same, but the enchantments possibly aren't.
Also, if you find an amethyst geode, the shape of the geode and the positions of the budded amethyst blocks are identical.
Lava pools are also identical.
Villages generate in the same locations in worlds with seeds differing with 2^32 as long as there is the right biome. If one of the villages is abandoned, then the other one will be too. The shape of the village depends on the biome.
Ores sometimes generate identically, sometimes just the shape of them is the same and sometimes they are different.
Expected results:Structure and decorator locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts are easier to test, because they generate in every biome. The same glitch affects some caves, decorators (features), the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947,
MCPE-156090If I create a world with any seed, then find a structure (something that can be found with /locate structure) or decorator (something that you can't find with /locate) and then create another world with the number 4294967296 (2^32) added to the seed of the original world, then the structure and decorator locations will have the exact same x and z coordinates, the y coordinate of the mineschaft is also affected, but it is possible that the y coordinate of the ruined portals and decorators are not affected. Even the shape of the structure and the loot in the chests are the same, but not necessarily the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure or decorator
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure or decorator in the other world.
Observed results:
The same feature is in the same location. Even the shape of the structure and the loot are the same, but the enchantments possibly aren't.
Also, if you find an amethyst geode, the shape of the geode and the positions of the budded amethyst blocks are identical.
Lava pools are also identical.
Villages generate in the same locations in worlds with seeds differing with 2^32 as long as there is the right biome. If one of the villages is abandoned, then the other one will be too. The shape of the village depends on the biome.
Ores sometimes generate identically, sometimes just the shape of them is the same and sometimes they are different.
Dungeons are affected to some extent.
Expected results:
Structure and decorator locations, shape and loot should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts are easier to test, because they generate in every biome. The same glitch affects some caves, decorators (features), the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947,
MCPE-156090
If I create a world with any seed, then find a structure (something that can be found with /locate structure) or decorator (something that you can't find with /locate) and then create another world with the number 4294967296 (2^32) added to the seed of the original world, then the structure and decorator locations will have the exact same x and z coordinates, the y coordinate of the mineschaft is also affected, but it is possible that the y coordinate of the ruined portals and decorators are not affected. Even the shape of the structure and the loot in the chests are the same, but not necessarily the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure or decorator
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure or decorator in the other world.
Observed results:
The same feature is in the same location. Even the shape of the structure and the loot are the same, but the enchantments possibly aren't.
Also, if you find an amethyst geode, the shape of the geode and the positions of the budded amethyst blocks are identical.
Lava pools are also identical.
Villages generate in the same locations in worlds with seeds differing with 2^32 as long as there is the right biome. If one of the villages is abandoned, then the other one will be too. The shape of the village depends on the biome.
Ores sometimes generate identically, sometimes just the shape of them is the same and sometimes they are different.
Dungeons are affected to some extent.
Expected results:
Structure and decorator locations, shape and lootshould be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts are easier to test, because they generate in every biome. The same glitch affects some caves, decorators (features), the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947,
MCPE-156090If I create a world with any seed, then find a structure (something that can be found with /locate structure) or decorator (something that you can't find with /locate) and then create another world with the number 4294967296 (2^32) added to the seed of the original world, then the structure and decorator locations will have the exact same x and z coordinates, the y coordinate of the mineschaft is also affected, but it is possible that the y coordinate of the ruined portals and decorators are not affected. Even the shape of the structure and the loot in the chests are the same, but not necessarily the enchantments.
Steps to reproduce:
- Create a world.
- Find a structure or decorator
- Remember the coordinates of its location.
- Create another world with the seed of the original world + the number 4294967296 added to it.
- Go to the coordinates of the structure or decorator in the other world.
Observed results:
The same feature is in the same location. Even the shape of the structure and the loot are the same, but the enchantments possibly aren't.
Also, if you find an amethyst geode, the shape of the geode and the positions of the budded amethyst blocks are identical.
Lava pools are also identical.
Villages generate in the same locations in worlds with seeds differing with 2^32 as long as there is the right biome. If one of the villages is abandoned, then the other one will be too. The shape of the village depends on the biome.
Ores sometimes generate identically, sometimes just the shape of them is the same and sometimes they are different.
Dungeons are affected to some extent.
It is likely that other things that I didn't list are affected
Expected results:
All elements of a world should be unique for all 2^64 seeds.
Notes: Ruined portals and mineshafts are easier to test, because they generate in every biome. The same glitch affects some caves, decorators (features), the nether and the end. MCPE-154333 , MCPE-155137, MCPE-154947,
MCPE-156090
The terrain, decorators and structures of the end only depends on the first 32 bits of the seed, rather than all 64 bits.
The terrain, decorators and structures of the end only dependson the first 32 bits of the seed, rather than all 64 bits.
So if you create a world with any seed, go to the end, and then create another world with the seed of the first world, except with the number 4294967296 added to it, then the end will look absolutely the same.
Steps to reproduce:
- Create a world with any seed.
- Go to the end.
- Create another world, with the seed of the original world + the number 4294967296 added to it.
- Go to the end in the new world.
- Compare them.
Observed results:
The end dimensions of both worlds look absolutely the same.
Expected results:
The entire end generation should depend on all 64 bits of the world seed.
Notes: This issue is related to MCPE-154947, MCPE-154333, MCPE-154939 and MC-250445
So if you create a world with any seed, go to the end, and then create another world with the seed of the first world, except with the number 4294967296 added to it, then the end will look absolutely the same.
Steps to reproduce:
- Create a world with any seed.
- Go to the end.
- Create another world, with the seed of the original world + the number 4294967296 added to it.
- Go to the end in the new world.
- Compare them.
Observed results:
The end dimensions of both worlds look absolutely the same.
Expected results:
The entire end generation should depend on all 64 bits of the world seed.
Notes: This issue is related to MCPE-154947, MCPE-154333, MCPE-154939 and MC-250445
The terrain, decorators and structures of the end only depend on thefirst 32 bits of the seed, rather than all 64 bits.The terrain, decorators and structures of the end only depend on the last 32 bits of the seed, rather than all 64 bits.
Lava pools, amethyst geodes etc. depend only on the last 32 bits of the 64-bit seed.Some features/decorators like lava pools, amethyst geodes etc. depend only on the last 32 bits of the 64-bit seed.
The locations and shapes of the amethyst geodes, lava pools and possibly even other features only depend on the last 32 bits of the 64-bit seed meaning they are the same for many worlds. Even the budded amethyst block positions in the amethyst geodes are the same.
Steps to reproduce:
- Create a world with any seed.
- Find an amethyst geode or a lava pool and remember its coordinates.
- Create a world with the seed of the first world but with any integer multiple of 4294967296 (2^32) added to it.
- Go to the feature's coordinates but in the new world.
- Compare their locations and their shape.
Observed results:
The features have the same shape and location.
Expected results:
Every element of a world should depend on all 64 bits of the seed.
Notes: A similar glitch also effects carver caves, structures, the end and the nether. Only surface biomes and noise caves aren't effected bu such a bug.
The locations and shapes of the amethyst geodes, lava pools and possibly even other features only depend on the last 32 bits of the 64-bit seed meaning they are the same for many worlds. Even the budded amethyst block positions in the amethyst geodes are the same.
Steps to reproduce:
- Create a world with any seed.
- Find an amethyst geode or a lava pool and remember its coordinates.
- Create a world with the seed of the first world but with any integer multiple of 4294967296 (2^32) added to it.
- Go to the feature's coordinates but in the new world.
- Compare their locations and their shape.
Observed results:
The features have the same shape and location.
Expected results:
Every element of a world should depend on all 64 bits of the seed.
Notes: A similar glitch also effects carver caves (MCPE-154333), structures (MCPE-154939), the end (MCPE-155137) and the nether (MCPE-154947). Only the surface biomes and noise caves of the overworld aren't effected bu such a bug.
The locations and shapes of the amethyst geodes, lava pools and possibly even other features only depend on the last 32 bits of the 64-bit seed meaning they are the same for many worlds. Even the budded amethyst block positions in the amethyst geodes are the same.
Steps to reproduce:
- Create a world with any seed.
- Find an amethyst geode or a lava pool and remember its coordinates.
- Create a world with the seed of the first world but with any integer multiple of 4294967296 (2^32) added to it.
- Go to the feature's coordinates but in the new world.
- Compare their locations and their shape.
Observed results:
The features have the same shape and location.
Expected results:
Every element of a world should depend on all 64 bits of the seed.
Notes: A similar glitch also effects carver caves (MCPE-154333), structures (MCPE-154939), the end (MCPE-155137) and the nether (MCPE-154947). Only the surface biomes and noise caves of the overworld aren't effected b
usuch a bug.The locations and shapes of the amethyst geodes, lava pools and possibly even other features only depend on the last 32 bits of the 64-bit seed meaning they are the same for many worlds. Even the budded amethyst block positions in the amethyst geodes are the same.
Steps to reproduce:
- Create a world with any seed.
- Find an amethyst geode or a lava pool and remember its coordinates.
- Create a world with the seed of the first world but with any integer multiple of 4294967296 (2^32) added to it.
- Go to the feature's coordinates but in the new world.
- Compare their locations and their shape.
Observed results:
The features have the same shape and location.
Expected results:
Every element of a world should depend on all 64 bits of the seed.
Notes: A similar glitch also effects carver caves (MCPE-154333), structures (MCPE-154939), the end (MCPE-155137) and the nether (MCPE-154947). Only the surface biomes and noise caves of the overworld aren't effected by such a bug.
I don't think it's laziness, I think they just have other bugs to fix.
Hotcoco-cat, thank you







































This affects not only carver caves, but also structures. + I play on a phone with Android.
On my Android phone, when I'm in the end and on the edge between the outer land and the 1000 block void gap, and I look away from the blocks (into the void), then the frames are normal, but often interrupted by short lag spikes. The lag also disappears when I go high up in the end. But in the overworld, the lag still persists even when I go high up. (1.18.31)
This also effects the end (MCPE-155137)
The circled half of the text is in Bulgarian and it says: "For players in Russia: You may currently request free items and purchase new content with Minecoins with your account. Currently, you can't buy new Minecoins. "
So the bug here is that the one half of the notification is in one language and the other half is in another.
I actually like that.
Here is a related bug:
MCPE-65298So in the Minecraft wiki website it says that only 23 bits of precision are used for the locations of entities but I don't understand why only 23 bits but not all 32 bits because if it actually used the 32 bits then you could go further without it jittering. ( something like 8 million blocks )
Yes, it's still an issue, and so are the related bugs.
The seeds and the coordinates are given in the images and their names. Any two seeds that have a difference of 2^32 will work. You just need to find a feature or go to the nether or the end and compare their shape and locations, because this bug affects them too. That's probably because, despite the seeds being updated to 64 bit, the generation of features, structures, caves, the nether and the end (and possibly some other things that I'm not aware of) still uses only 32 of the bits.
That's because the structures (and other things like the Nether, the End, decorators and caves etc.) generate using only 32 bits of the 64-bit seed (like before 1.18.30). Though, the biomes in the Overworld use all 64 bits. See: MCPE-154939, MCPE-154333, MCPE-155137, MCPE-154947,
MCPE-156090affects 1.20.15 hotfix
affects 1.20.15 hotfix
I thought this is a different bug from mcpe - 154939, because that one is for structures (which can be found with /locate), but this one is for decorators (which cannot be found with /locate). Or should I merge the two bug reports and write the information from this one because of the similarity between decorators and structures?
The sky looks like static with night vision too, but I think it looks cool.
Slime chunks are affected by a similar issue. They generate independently of the world seed, but updating them would break farms. Please, don't update slime chunks unless there is a way to leave chunks that are already generated unchanged.
Isn't that intended?
Strongholds are also affected (if the two worlds have the right biome at the same location for the generation of the village above), but the way the eyes of ender are positioned on the end portals could be different
I don't think this is a bug
That also happens if the player's head goes in an open fence gate if the player is in a boat
Affects 1.20.30
Affects 1.20.30
Affects 1.20.30
This happens on android too
I do not have the Java edition of the game, but I can check it out for Bedrock edition.
Cannot reproduce for locations of trail ruins or trial chambers. This does not guarantee that the shape or the loot aren't affected.
Also, other structures are affected.