Moving camera with the interact/place button can cause sudden camera snapping
Steps to Reproduce:
- hold the interact/place button
- drag elsewhere to move the camera
- let go of moving the camera
- than move the finger you’ve been holding on the interact/place button
Observed Results:
The camera snaps to a direction
Expected Results:
Moving on the interact/place button would continue from where the last camera drag left off
Linked Issues
is duplicated by4
Created Issue:
Moving camera with the interact/place button can cause sudden camera snapping
Steps to Reproduce:
- hold the interact/place button
- drag elsewhere to move the camera
- let go of moving the camera
- than move the finger you’ve been holding on the interact/place button
Observed Results:
The camera snaps to a directionExpected Results:
Moving on the interact/place button would continue from where the last camera drag left off
is duplicated by
is duplicated by
is duplicated by
is duplicated by
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Thank you for your report!
We're tracking this issue in MCPE-173571, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MCPE-173571, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
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– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MCPE-173571, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
This happens on android too
Can confirm on iOS and iPadOS. Affects versions 1.21.50 and 1.21.51 Hotfix.
I believe this is a side effect of the action buttons' lack of dead zones. That may have been intentional and makes sense on paper, however (due to the way some people play, eg claw method) it can lead to 2 camera inputs, which can in-turn lead to erratic camera movements.
I've attached an example clip of the erratic camera movement, but I had "hide HUD" switched on because I was recording the clip for a project. If I manage to catch it happen during normal game play again, I will upload it here.
A simple solution is to allow players to toggle on/off the dead zones for these buttons in the touch settings.
I caught it on camera: camera_snap - clip.mov