Nathaniel M
- ItzNathaniel
- itznathaniel
- America/Los_Angeles
- Yes
- No
2 issues
Key
Summary
Status
Reporter
Assignee
Created
Changed Summary:
Bow disappears visually when activating"Flaming Quiver"while charging the bowBow disappears visually when activating a Artifact while charging the bow
Changed Description:
When charging the bow, and you activate
"Flaming Quiver",
After it's activated you can let go of the Secondary Mouse Button, to shoot your bow,
the bow will be gone, but it will shoot an arrow. I've provided a clip.When charging the bow, and you activate any artifact,
After it's activated you can let go of the Secondary Mouse Button, to shoot your bow,
the bow will be gone, but it will shoot an arrow. I've provided a clip.
Changed Description:
Moving around or standing still, uses almost 100% of my GPU..
I've provided a screenshot.
Even if I moved my Graphics to Fancy from Fanciest it the percentage only went down 1%
Added Affects Versions: Version #19500
Added Attachments:

I'm running;
Seeing as my CPU is totally fine and the GPU is maxed out, I'm feeling that there's a Graphics Bug, because there's no way a RTX 2060 should almost maxed out with MC: Dungeons.
It's set to Unlimited, but only get around 60-62 FPS...
If I set it to Unlimited I can get about 200 FPS on MC: Java Edition,
running Optifine with shaders, I get about 130-150 FPS...
I've always had better fps and not fully loading the GPU with unlimited.
Commenting on this so it gets another look...
Game released now and issue still occurs,

and this is the temp it reaches.
