Jack Flint
- Jackmember
- jackmember
- Europe/Stockholm
- Yes
- No
This issue is related to:
- Pillager not spawning
https://bugs.mojang.com/browse/MC-147360- Witches not spawning
https://bugs.mojang.com/browse/MC-3524- Guardians not spawning
https://bugs.mojang.com/browse/MC-59314
Steps taken to confirm this:
Forward Confirmation
- Generated World on any Seed with Superflat (flat) World Generation and included all available structures (default spawn ratio)
- Using admist and /locate to find nearest structure, teleport to it, and confirm no spawning
- Save and exit.
- Using NBTExplorer change world generation type from 'flat' to 'default'
- Join world and confirm spawning entities
- Confirm changed world-gen by loading new chunks
Backward Confirmation
- Generated new default World on any Seed
- Using /locate to find and teleport to nearest structure. Confirm through admist as well.
- Save and exit.
- Using NBTExplorer change world generation type from 'default' to 'flat'
- Join world and kill all Entities (except player) to confirm no spawning entities.
- Confirm changed world-gen by loading new chunks
In addition, seed-changes were tested, as well as importing confirmed-working chunks into superflat world and manually creating structures through NBTExplorer.
In all these cases structure entities consistently did not spawn while level.dat contained 'flat' - type world generation.
This issue is related to:
Steps taken to confirm this:
Forward Confirmation
- Generated World on any Seed with Superflat (flat) World Generation and included all available structures (default spawn ratio)
- Using admist and /locate to find nearest structure, teleport to it, and confirm no spawning
- Save and exit.
- Using NBTExplorer change world generation type from 'flat' to 'default'
- Join world and confirm spawning entities
- Confirm changed world-gen by loading new chunks
Backward Confirmation
- Generated new default World on any Seed
- Using /locate to find and teleport to nearest structure. Confirm through admist as well.
- Save and exit.
- Using NBTExplorer change world generation type from 'default' to 'flat'
- Join world and kill all Entities (except player) to confirm no spawning entities.
- Confirm changed world-gen by loading new chunks
In addition, seed-changes were tested, as well as importing confirmed-working chunks into superflat world and manually creating structures through NBTExplorer.
In all these cases structure entities consistently did not spawn while level.dat contained 'flat' - type world generation.
Testing regarding this issue, this bug is superseded by issue MC-169728
Testing regarding this issue, it is superseded by issue MC-169728
Testing regarding this issue, this issue is superseded by issueMC-169728Edit: No longer the case, as moderator merged posts.
Duplicate. MC-3524