Problem appears to be related to "signing in" at the Microsoft login screen within Minecraft Dungeons - if the Microsoft account you use at the in-game login screen does not match the exact Microsoft account with the XGP subscription, the game cannot be played.
This is broken for the thousands of us with separate Microsoft accounts for Store/XGP vs. Xbox Live, or for family sharing / shared PC environments where kids have their own Xbox Live accounts to track achievements but the PC is licensed for Xbox Game Pass under one parent Microsoft account.
Same problem here. It almost seems like there's a secondary licensing check within the game itself that requires the Microsoft login within the game (i.e. "Xbox Live login") to match the same Microsoft account used to purchase the game (or subscribe to XGP).
A data point to confirm that with Xbox Game Pass for PC, the only way I have found to succeed at the ownership check is to use the account that is signed up for XGP.
The problem appears to be related to "signing in" at the Microsoft login screen within Minecraft Dungeons - if the Microsoft account you use at the in-game login screen does not match the exact Microsoft account with the XGP subscription, the game cannot be played.
To put this problem into context - consider the thousands of XGP subscribers with separate Microsoft accounts for Store/XGP vs. Xbox Live, or for family sharing / shared PC environments where kids have their own Xbox Live accounts to track achievements but the PC is licensed for Xbox Game Pass under one parent Microsoft account.
To be clear, no other XGP game works this way, only MCD.
Thank you for consolidating and reopening this bug!
With Xbox Game Pass, getting same problem.
Problem appears to be related to "signing in" at the Microsoft login screen within Minecraft Dungeons - if the Microsoft account you use at the in-game login screen does not match the exact Microsoft account with the XGP subscription, the game cannot be played.
This is broken for the thousands of us with separate Microsoft accounts for Store/XGP vs. Xbox Live, or for family sharing / shared PC environments where kids have their own Xbox Live accounts to track achievements but the PC is licensed for Xbox Game Pass under one parent Microsoft account.
Please, PLEASE look into this!
I believe Windows Store and Launcher versions are separate. Install / run the app from the Windows Store?
Same problem here. It almost seems like there's a secondary licensing check within the game itself that requires the Microsoft login within the game (i.e. "Xbox Live login") to match the same Microsoft account used to purchase the game (or subscribe to XGP).
I had this problem, and the dead zone adjustment referenced above fixed it.
A data point to confirm that with Xbox Game Pass for PC, the only way I have found to succeed at the ownership check is to use the account that is signed up for XGP.
The problem appears to be related to "signing in" at the Microsoft login screen within Minecraft Dungeons - if the Microsoft account you use at the in-game login screen does not match the exact Microsoft account with the XGP subscription, the game cannot be played.
To put this problem into context - consider the thousands of XGP subscribers with separate Microsoft accounts for Store/XGP vs. Xbox Live, or for family sharing / shared PC environments where kids have their own Xbox Live accounts to track achievements but the PC is licensed for Xbox Game Pass under one parent Microsoft account.
To be clear, no other XGP game works this way, only MCD.
Thank you for consolidating and reopening this bug!