JoePaleto
- joepaleto
- joepaleto
- Europe/Stockholm
- Yes
- No
This bug is for MCPE 0.11.1 (version isn't showed up in "Affected Version/s category")
I was fishing in my MCPE world and catched an ink sack. When I held it, it wasn't displayed in my hand, but in my inventory slot. When I hit the ground with the nonshowing Ink Sack, it disappeared from my inventory,
Fishing Rod Hook is rendered black in-game.EDIT: This reported already, didn't noticed, sorry. Please close the issue.
Fishing Rod Hook is rendered black in-game.
EDIT: This is reported already, didn't noticed, sorry. Please close the issue.
Fishing Rod Hook is rendered black in-game.
Can't confirm bug. Nexus 5.
Phone: HTC 10
Whenever there are white-colored tree leaves from a snowy biome and walk away from them, they turn red.
First screenshot (file ending in 610.png) - Close look, the tree's leaves color looks normal.
Second screenshot (file ending in 617.png) - Far look, white tree leaves begin to look red.
Third screenshot (file ending in 605.png) - Most/all white tree leaves look red now
Final screenshot (file ending in 630.png) - Distance settings
None that modifies leaves or shaders.
Device: HTC 10
The add-on component "minecraft:floats_in_water" doesn't work. I attached an add-on that attempts to use it on Cows without modifying any of their existing components, with the only addition of this dysfunctional component.
The component is supposed to make the entity type float in liquids (unsure about which liquid this component refers to, I don't think it refers to lava so I suppose it is water), but when the entity (in this place Cows) are placed in water, they don't float.
(With floating the component refers to kind of replicating Boats, however, if the entity doesn't have a minecraft:behavior.float, they'll sink in the water and drown.)
Also, please remember that minecraft:behavior.float is aimed at having entities float in water to prevent themselves from drowning, while minecraft:floats_in_liquid is supposed to replicate the Boat floating effect. They're not the same thing.
Device: HTC 10
The add-on component "minecraft:floats_in_
water" doesn't work. I attached an add-on that attempts to use it on Cows without modifying any of their existing components, with the only addition of this dysfunctional component.The component is supposed to make the entity type float in liquids (unsure about which liquid this component refers to, I don't think it refers to lava so I suppose it is water), but when the entity (in this
place Cows) are placed in water, they don't float.(With floating the component refers to kind of replicating Boats, however, if the entity doesn't have a minecraft:behavior.float, they'll sink in the water and drown.)
Also, please remember that minecraft:behavior.float is aimed at having entities float in water to prevent themselves from drowning, while minecraft:floats_in_liquid is supposed to replicate the Boat floating effect. They're not the same thing.
Device: HTC 10
The add-on component "minecraft:floats_in_liquid" doesn't work. I attached an add-on that attempts to use it on Cows without modifying any of their existing components, with the only addition of this dysfunctional component.
The component is supposed to make the entity type float in liquids (unsure about which liquid this component refers to, I don't think it refers to lava so I suppose it is water), but when the entity (in this case Cows) are placed in water, they don't float.
(With floating the component refers to kind of replicating Boats, however, if the entity doesn't have a minecraft:behavior.float, they'll sink in the water and drown.)
Also, please remember that minecraft:behavior.float is aimed at having entities float in water to prevent themselves from drowning, while minecraft:floats_in_liquid is supposed to replicate the Boat floating effect. They're not the same thing.
minecraft:floats_in_watercomponent doesn't workminecraft:floats_in_liquid component doesn't work
Example behavior: https://pastebin.com/xrevgBZ7
When attempting to include the "teleport_owner" member of the "minecraft:projectile" component to an entity other than the Ender Pearl (in this case I was using the Arrow entity), when
run, the Arrow doesn't teleport the player to the falling position.Example behavior: https://pastebin.com/xrevgBZ7
When attempting to include the "teleport_owner" member of the "minecraft:projectile" component to an entity other than the Ender Pearl (in this case I was using the Arrow entity), when shooting an Arrow with a Bow or a Crossbow, the Arrow doesn't teleport the player to the falling position.
Example behavior: https://pastebin.com/xrevgBZ7
When attempting to include the "teleport_owner" member of the "minecraft:projectile" component to an entity other than the Ender Pearl (in this case I was using the Arrow entity), when shooting an Arrow with a Bow or a Crossbow, the Arrow doesn't teleport the player to the falling position (which is the expected behavior).
"minecraft:equipabble" doesn't distinguish metadata items"minecraft:equippable" doesn't distinguish metadata items















Confirmed on Nexus 5 MCPE 0.11.1 Android 4.4.4. I spawned in a underground lava lake, and all my things were lost. All that procastination while mining in vain...
It was surely with an external app that is called BlockLauncher (a hacked launcher for Minecraft: PE) that has that kind of ads. BlockLauncher isn't afiliated or related to Mojang though.
I can confirm this bug, along with Wither Skeletons.
Confirmed in LG Nexus 5 Android 4.4.4.
No, this isn't the same thing I reported. With empty spawners, I mean it is like whenever you place one in creative: a spawner without an entity to spawn.
This is still an issue...
Look at 0:45, that's how Soul Sand over Ice should work in PE. https://youtu.be/MJIGZ4auud8
Two years later and still an issue. Unbelievable.
Can confirm in 1.1.0.3 on Android 6.0.1 Nexus 5.
This breaks custom modeled babies though.
The Boat model, along with a lot of other entities (Arrows, paintings, ect) seem to be missing from the mobs.json file. I reported the Boat model being missing at
MCPE-29969, but maybe we should make an issue including a full list of the entities missing.Happens with Zombie Villagers too.
Still waiting for response on this
@Auldrick no.
Here's a copy of the world right in the position where this bug happens LeavesBug.mcworld
@Auldrick @Mega_Spud
I mispelled the component name when writing this issue, yet it is written correctly in the behavior pack I uploaded: https://i.imgur.com/VdJAmpz.png
I would like to leave clear that the attached add-on is just a plus to the bug report. I have tested every existing way possible to make mobs float with this component (including each navigation combination possible) and hasn't worked. You're always welcome to make your own add-on to prove that this component doesn't work.
Still an issue. The add-on loads fine and any other modification made to the entity (except :floats_in_liquid) will work fine.
@Mega_Spud any updates on this?
Confirmed in Android HTC 10 using Android 6.0.1.
@Mega_Spud I just attached a behavior pack to my post so you can install it and see.
Once you have the pack installed, shoot an arrow with a Bow. The Arrow is successfully transformed into a Snowball, but it doesn't keep the Arrow's thrown force.
Appears to be fixed in 1.6.0.1. Thanks!
@Mega_Spud sorry for taking too long. I attached an example behavior pack that is supposed to make Apples have tool rendering (hand_equipped) and make them raise the hunger by 10 half-drumsticks instead of the default of 4.
@auldrick oops, sorry. By the time I reported this there was only 1 reported issue for this version, and it had nothing to do with this. Thanks.
@tryashtar Wrong. That issue has nothing to do with mine. I don't see Absorption hearts mentioned there. Plus all of this happened in Realms.
Lmao that issue says that it was fixed in a previous version, which clearly isn't.
Confirmed on MC W10 1.4.2
Still an issue in latest 1.8 betas
Can reproduce in MC: W10 1.9.0.3.
This is still an issue as of the 1.16.0.51 beta. Updated behavior snippet: https://pastebin.com/2GCBfbQW