josh la
- joshinils
- joshinils
- Europe/Stockholm
- Yes
- No
hoppers wont suck nor put items in any minecarts
hoppers wont suck nor put items in any minecarts, if the minecart is on a rail.
if it stands on the ground, near the hopper or sits ontop of it, it will give and take the items
hoppers wont suck nor put items in any minecarts, if the minecart is on a rail.
if it stands on the ground, near the hopper or sits ontop of it, it will give and take the itemshoppers wont suck nor put items in any minecarts, if the minecart is on a detectorail, standing and in motion.
if i place a redstone torch by facing the hitbox of a redstone torch, the new placed redstone torch has a purple and black texture to it, this goes away after a split second. if the torch i place the new one on is in one chunk and the new one gets placed in another chunk, the whole bedrocks textures change aswell as the torches.
if i look at the ground slightly sometimes some chunks dont render at the edge of my screen.
first few pics with fov quake pro - later one with fov normal(the difference between the first two pics is a slight variation of where i look)
/scoreboard objectives add flight stat.flyOneCm
/scoreboard objectives setdisplay sidebar flightwhen now glidinig with the elytra the number doesnt change, even when going upwards.
the wiki says that stat.flyOneCm tracks:
Distance traveled upwards and forwards at the same time, while more than one block above the ground.either the wiki's definition of stat.flyOneCm is wrong or stat.flyOneCm.
i wager the wiki, as flying completelyvertical in creative increases the number.stat.aviateOneCm tracks overall distance travelled with the elytra, not only horizontal distance (ie also falling after hitting space)
so, either include travel by elytra (only vertical) in stat.flyOneCm or change stat.flyOneCm to include all flying, not only vertical. or change stat.aviateOneCm to only track vertical movement like stat.flyOneCm. or create more stats based on flight. idk, as it is know its weird.
/scoreboard objectives add flight stat.flyOneCm
/scoreboard objectives setdisplay sidebar flightwhen now glidinig with the elytra the number doesnt change, even when going upwards.
the wiki says that stat.flyOneCm tracks:
Distance traveled upwards and forwards at the same time, while more than one block above the ground.either the wiki's definition of stat.flyOneCm is wrong or stat.flyOneCm.
i wager the wiki, as flying completely horizontal in creative increases the number.stat.aviateOneCm tracks overall distance travelled with the elytra, not only horizontal distance (ie also falling after hitting space)
so, either include travel by elytra (only vertical) in stat.flyOneCm or change stat.flyOneCm to include all flying, not only vertical. or change stat.aviateOneCm to only track vertical movement like stat.flyOneCm. or create more stats based on flight. idk, as it is know its weird.
Snow golems display the damage animation when aiming at (hitting) near target
Snow golems display the damage animation when aiming at (hitting) a near target
if you 'attack' air and then move to a block to mine, the pick wont instantly start to mine it, only after the attack indicator has almost run out.
to reproduce, 'hit' air besides a block and then move to a block.
this appears to happen for all toolssidenote:
this is especially annoying when removing large amounts of blocks with instantmine (haste + efficiency V) and looking upwards, walking. then when you miss a block and try to remove it after walking back you miss it but then swing to more blocks to miss them then too.
@josh la: For feature suggestions or changes please see: Minecraft Suggestions on Reddit.
















the problem is, that i want to send the cart away, if it is empty, wich i want to detect with a comparator, but though the rail is powered and preventing the hoppers to accept items, that will never work.
i would need to let the minecart sit on a hopper(with an other railtype) and wait for a set period of time, wich i wasnt considering in the first place...
but because i cannot suck items another way than from the bottom of the cart, this wont work. (in that automated version).
yeah i see the problem ...
.setblock ~ ~ ~5 52 0 destroy
{EntityId:"Item"}this does create a spawner wich has a block of stone spinning in it, but it wont spawn any stone, i dont know why, but as i looked at the data for that spawner, it has even less data in it...
as for the oicture, it does not have the spawnpotentials and not the spawndata tag. but the problem i described above all this, still occurs in 13w39b
the tool simulates a controller, minecraft does not respond to controlelr inputs, you'd have to tell the ds3 tool to simulate a mouse and keyboard for the controller to play minecraft with it, you need to tell the tool wich controlelr buttons to map to the keyboard buttons you use normally
video private
duplicate of
MC-60152duplicate of
MC-534391: /clear @a minecraft:diamond 0 1
{Command:/clear @a minecraft:diamond 0 1}2: /give @a minecraft:stone
3: /setblock ~1 ~-1 ~ minecraft:unpowered_comparator 3
4: /setblock ~2 ~1 ~ minecraft:command_block 0 0
on the pic im facing south
if i put a stack of diamonds in my inventory, i get about 21 stone back, i should get a stack though.
if you dont use 3 and 4 youll only get one stone for any amount od diamonds, as the comparator gets stuck on the on state as long as i have diamonds to be cleared of.
i first discovered this with a bunch of parameters on each item and doing other things behind c1, but this gives the same result.
(btw 64/21 is about as long as a redstone tick, so i guess the comparator only works every redstopne tick, whereas the clock on every gametick i might be wrong on this though)
yeah i derpd on 4 yours is the right one, i copied from another one of my tests.
and as it seems i get 21 items every time i have 64 diamonds in my inventory
well then, i guess i call that delay a 'bug'. ive seen it beeing called intended behaviour, but in this case it is not... i guess one can say if you have commandblocks you are creative and are cheating one in survival would not. so thereby the delay after a commandblock is unnessessary as it wont lag servers or worlds of one player in survival. and commandblocks can do way worse than a comparator with a 0 tick delay anyways, so why not add it to check if it reads a commandblock and then give it a 0 tick delay? that would not change its way of operating in other redstone mechanics, only screw with timings of other commandblock builds built before.
how annoying
so if i want to check if one has 64 of something and get exactly 64 off him, then id have to first check, if he has 64 and then remove one by one, as he might chuck some in that split second between the checking and removing? thats a neussence, why cant the syntax be: /clear <player> [item] [data value] [ClearCount] [NBT tags]
where [ClearCount] is exact, not max or min.
the problem with it now, is that i could check if one has 64 of x and thereby remove at max 64 of x. but one might have only one of x but this will trigger nontheless...
thx, but how could i find that? i searched but found nothing. weird
Duplicate of
MC-64409looks more like a border between different terrain generations between versions, try creating a new world and search for this phenomenon again
its still a little confusing that one tracks horizontal movement and the other all 3 dimensions
for me it moves the particles around themselves when i try to look around, i can make the fire dance