Justin Barker
- JustinTimeCuber
- JIRAUSER555025
- Europe/Stockholm
- Yes
- No
Added Affects Versions: 1.18-pre1
Added Affects Versions: 1.18-pre2
Added Affects Versions: 1.18-pre4
Added Affects Versions: 1.18-pre5
Added Affects Versions: 1.18-pre6
Added Affects Versions: 1.18.1-pre1 1.18
Added Affects Versions: 22w03a
Added Attachments:
Changed Description:
Snow golems seem to take damage only in certain locations within deserts.
Reproduction steps:
Create a world in 1.18 pre-1 with seed 607837285341829140
Create a snow golem at -124 66 -331 --> the golem dies as expected
Create a snow golem at -124 66 -330 --> the golem does not take damage, unless it walks in the -Z direction
Found while testing
MC-241630
Added Affects Versions: 1.18-pre4
Added Affects Versions: 1.18-pre5

Still experiencing this issue in 1.16.4
Can't reproduce, tested in singleplayer and multiplayer
If this is about the creative mode behavior then I'm fairly sure it's functioning as intended in creative.
I've had similar crashes after upgrading a server from 1.16.5 to 1.17. Seems to occur most when quickly loading chunks (elytra, portals, and boats on ice). I'm not sure if I can file a report because the 1.16.5 server was running Spigot, but I upgraded to vanilla 1.17 at which point the lag and crashes began. I later tried using Fabric and Lithium, which has seemed to decrease the frequency of the crashes but not completely eliminate them.
This isn't a bug, axolotls can spawn and kill squids and glow squids.
Cannot reproduce. Mining 1 stack of lapis ore with fortune 3 yields a bit over 13 stacks of lapis, while without fortune about 6.5 stacks.
Confirmed in 1.17.1, seems like this happens regardless of which dimension the player is in when the creeper dies.
Tested with 200 signs on a superflat world, each completely full with text ("abcdefghijklmnop" on each line). I get around 120 fps when far from the signs. When the signs are not glowing, they drop my fps to about 60. After making the signs glow, it drops much further, below 20 and sometimes below 15. Was trying to make a build that requires a lot of signs, unfortunately I'll have to stick with normal ones (I can get a modest improvement with sodium, but it won't be enough for what I have planned). My GPU is a GTX 1660 Ti Max-Q if that matters
This issue occurs on Bedrock as MCPE-129748. Of course the rendering engine is quite different but it seems feasible that both issues occur for the same (or similar) reason.
Duplicate of
MC-162253. Also, don't report an issue found in a modded version of the game without testing it in vanilla. This is a vanilla issue as well, but mods like optifine can sometimes introduce their own issues.And the reason you can't report a bug on 1.17 is because outdated versions of the game are not supported.
This also makes pulling up out of a dive incredibly inconsistent in terms of damage. In my testing with maximum prot on my armor, launching a rocket straight up and then diving straight down and pulling up for a landing results in either no damage, or about 4-5 hearts of damage. There's no middle-ground; if I take any damage at all for the landing, it's the full amount.
Relates to
MC-236620, I think.I'm pretty sure this happens because you're changing the spawn chunks to your current location
Duplicate of
MC-1133Did you open the world previously in 21w42a?
Relates to
MC-239888Duplicate of
MC-239854Then those chunks were already changed to the new world height and the bottom of your world was filled with air. The upgrade system doesn't change existing blocks, only adds new ones when you change to the new world height.
You should provide more information so that the issue can be reproduced. My guess is that it's quasiconnectivity but this report is incomplete.
Ruined portal chests pull from the loot table 4 to 8 times. More than one of those selections can be the same item, since they are chosen independently. In this case, glistering melons were chosen at least twice (two groups of 12).
Presumably WAI.
This occurred for me in a new survival world. I attached a recording, after pausing the game briefly, causing the world to save, the game begins severely stuttering and eventually, completely freezes.
Duplicate of
MC-218803. Your graphics drivers are outdated/unsupported, refer to that bug report for more infoI wasn't able to reproduce this, but I found a related issue (
MC-241636) where snow golems don't die, when they actually should. Could you provide a seed and coordinates of this issue occurring?I was using a relatively high render distance, around 24, and I had the default amount of memory allocated. Pretty sure I was on 12 simulation distance.
I can also confirm that this seems to be fixed in pre6.
Confirmed 1.18
Confirmed for 1.18