This issue continues to happen on our switch when playing alone or co-op local. I'm unclear why you've marked this as resolved-invalid when clearly it's not resolved nor invalid. It actually seems to get worse on the hard content and almost always towards the last 1/5th of the level. As a programmer myself it feels like some sort of memory leak related to graphics, if we enter an area with lots of mobs, and/or graphic effects (Fireworks Arrow) you'll start to see it stutter and lag. Yesterday when this started we put the switch to sleep on the main menu, waited a bit, and woke it back up. This seemed to remove the stutter/lag and we were able to complete the level without a hang.
Resolving this ticket feels very "hand-wavy" to me, I've been a fan of Mojang for years, and as an engineer myself I'm surprised you would consider this resolved. These issues may not be ending in a full crash report to you, the console locks up, and we were previously just "closing" the game, I highly doubt you're getting as many automated reports as users are experiencing actual issues in the wild.
Can you give the community a set of steps that would make certain you get crash dump/reports when these freezes happen? Is there a debug sequence or something we can do to help here? Or to see the status of the game's memory, threads, or other aspects that could help the dev team run this to the ground?
This issue continues to happen on our switch when playing alone or co-op local. I'm unclear why you've marked this as resolved-invalid when clearly it's not resolved nor invalid. It actually seems to get worse on the hard content and almost always towards the last 1/5th of the level. As a programmer myself it feels like some sort of memory leak related to graphics, if we enter an area with lots of mobs, and/or graphic effects (Fireworks Arrow) you'll start to see it stutter and lag. Yesterday when this started we put the switch to sleep on the main menu, waited a bit, and woke it back up. This seemed to remove the stutter/lag and we were able to complete the level without a hang.
Resolving this ticket feels very "hand-wavy" to me, I've been a fan of Mojang for years, and as an engineer myself I'm surprised you would consider this resolved. These issues may not be ending in a full crash report to you, the console locks up, and we were previously just "closing" the game, I highly doubt you're getting as many automated reports as users are experiencing actual issues in the wild.
Can you give the community a set of steps that would make certain you get crash dump/reports when these freezes happen? Is there a debug sequence or something we can do to help here? Or to see the status of the game's memory, threads, or other aspects that could help the dev team run this to the ground?