Kevin Delcourt
- kekekirk
- kekekirk
- Europe/Stockholm
- Yes
- No
This would not be a duplicate of
MC-10.
In my case, animals which were in a fenced area before quitting the world can be found out of this area when restarting the world.I have that problem forall kind of animals (especially those of my farm : cows, pigs, sheeps, chikens). What is really annoying !
InMC-10, animals eventually seem to walk through the fences, but they aren't "really" out of the area, since they come back inside like teleporting themselves. That's not precisely the same issue.
(Forgive about my english mistakes)In my case, animals which were in a fenced area before quitting the world can be found out of this area when restarting the world. Tais issue affects all kind of animals (especially those of my farm : cows, pigs, sheeps, chikens). What is really annoying !
InMC-10, animals eventually seem to walk through the fences, but they aren't "really" out of the area, since they come back inside like teleporting themselves. That's not precisely the same issue.
Someanimals go out of fenced areas whenstarting the worldBreeding ruined by animals going out of fenced areas when loading chunks
In my case, animals which were in a fenced area before quitting the world can be found out of this area when restarting the world. Tais issue affects all kind of animals (especially those of my farm : cows, pigs, sheeps, chikens). What is really annoying !
InMC-10, animals eventually seem to walk through the fences, but they aren't "really" out of the area, since they come back inside like teleporting themselves. That's not precisely the same issue.
- In my case, animals which were in a fenced area before quitting the world can be found out of this area when restarting it. This issue affects all kind of animals (especially those of my farm : cows, pigs, sheeps, chikens). What is really annoying !
- In
MC-10, animals eventually seem to walk through the fences, but they aren't "really" out of the area, since they come back inside like teleporting themselves. That's not precisely the same issue.
- EDIT (thanks William ) : "A similar phenomenon occurs when traveling around and coming back. I think it is due to animals butting up against cobblestone walls and wooden fences. When they're reloaded either at the start of the game session or being back in the area, the animals appear on the other side of the fence since animals right against fences appear to be inside them. The game mistakes the animals for being outside when they were inside."
- In my case, animals which were in a fenced area before quitting the world can be found out of this area when restarting it. This issue affects all kind of animals (especially those of my farm : cows, pigs, sheeps, chikens). What is really annoying !
- In
MC-10, animals eventually seem to walk through the fences, but they aren't "really" out of the area, since they come back inside like teleporting themselves. That's not precisely the same issue.
- EDIT (thanks William
) : "A similar phenomenon occurs when traveling around and coming back. I think it is due to animals butting up against cobblestone walls and wooden fences. When they're reloaded either at the start of the game session or being back in the area, the animals appear on the other side of the fence since animals right against fences appear to be inside them. The game mistakes the animals for being outside when they were inside."
- In my case, animals which were in a fenced area before quitting the world can be found out of this area when restarting it. This issue affects all kind of animals (especially those of my farm : cows, pigs, sheeps, chikens). What is really annoying !
- In
MC-10, animals eventually seem to walk through the fences, but they aren't "really" out of the area, since they come back inside like teleporting themselves. That's not precisely the same issue.
- EDIT (thanks Nicholas Williams) : "A similar phenomenon occurs when traveling around and coming back. I think it is due to animals butting up against cobblestone walls and wooden fences. When they're reloaded either at the start of the game session or being back in the area, the animals appear on the other side of the fence since animals right against fences appear to be inside them. The game mistakes the animals for being outside when they were inside."
- In my case, animals which were in a fenced area before quitting the world can be found out of this area when restarting it. This issue affects all kind of animals (especially those of my farm : cows, pigs, sheeps, chikens). What is really annoying !
- In
MC-10, animals eventually seem to walk through the fences, but they aren't "really" out of the area, since they come back inside like teleporting themselves. That's not precisely the same issue.
- EDIT n°1 (thanks to Nicholas Williams) : "A similar phenomenon occurs when traveling around and coming back. I think it is due to animals butting up against cobblestone walls and wooden fences. When they're reloaded either at the start of the game session or being back in the area, the animals appear on the other side of the fence since animals right against fences appear to be inside them. The game mistakes the animals for being outside when they were inside."
- EDIT n°2 (thanks to ) : "It affects a lot of things. For example an iron golem farm. Iron golems or villagers can be found out of enclosed areas. When all villagers escape, the iron golem farm will be ruined. So you always have to use workarounds."
- In my case, animals which were in a fenced area before quitting the world can be found out of this area when restarting it. This issue affects all kind of animals (especially those of my farm : cows, pigs, sheeps, chikens). What is really annoying !
- In
MC-10, animals eventually seem to walk through the fences, but they aren't "really" out of the area, since they come back inside like teleporting themselves. That's not precisely the same issue.
- EDIT n°1 (thanks to Nicholas Williams) : "A similar phenomenon occurs when traveling around and coming back. I think it is due to animals butting up against cobblestone walls and wooden fences. When they're reloaded either at the start of the game session or being back in the area, the animals appear on the other side of the fence since animals right against fences appear to be inside them. The game mistakes the animals for being outside when they were inside."
- EDIT n°2 (thanks to Marios) : "It affects a lot of things. For example an iron golem farm. Iron golems or villagers can be found out of enclosed areas. When all villagers escape, the iron golem farm will be ruined. So you always have to use workarounds."
- In my case, animals which were in a fenced area before quitting the world can be found out of this area when restarting it. This issue affects all kind of animals (especially those of my farm : cows, pigs, sheeps, chikens). What is really annoying !
- In
MC-10, animals eventually seem to walk through the fences, but they aren't "really" out of the area, since they come back inside like teleporting themselves. That's not precisely the same issue.
- EDIT n°1 (thanks to Nicholas Williams) : "A similar phenomenon occurs when traveling around and coming back. I think it is due to animals butting up against cobblestone walls and wooden fences. When they're reloaded either at the start of the game session or being back in the area, the animals appear on the other side of the fence since animals right against fences appear to be inside them. The game mistakes the animals for being outside when they were inside."
- EDIT n°2 (thanks to Marios) : "It affects a lot of things (all walking mobs for sure). For example an iron golem farm. Iron golems or villagers can be found out of enclosed areas. When all villagers escape, the iron golem farm will be ruined. So you always have to use workarounds."
- In my case, animals which were in a fenced area before quitting the world can be found out of this area when restarting it. This issue affects all kind of animals (especially those of my farm : cows, pigs, sheeps, chikens). What is really annoying !
- In
MC-10, animals eventually seem to walk through the fences, but they aren't "really" out of the area, since they come back inside like teleporting themselves. That's not precisely the same issue.
- EDIT n°1 (thanks to Nicholas Williams) : "A similar phenomenon occurs when traveling around and coming back. I think it is due to animals butting up against cobblestone walls and wooden fences. When they're reloaded either at the start of the game session or being back in the area, the animals appear on the other side of the fence since animals right against fences appear to be inside them. The game mistakes the animals for being outside when they were inside."
- EDIT n°2 (thanks to Marios) : "It affects a lot of things (all walking mobs for sure). For example an iron golem farm. Iron golems or villagers can be found out of enclosed areas. When all villagers escape, the iron golem farm will be ruined. So you always have to use workarounds."
- EDIT n°3 (thanks to Björn Goetschke) :
- In my case, animals which were in a fenced area before quitting the world can be found out of this area when restarting it. This issue affects all kind of animals (especially those of my farm : cows, pigs, sheeps, chikens). What is really annoying !
- In
MC-10, animals eventually seem to walk through the fences, but they aren't "really" out of the area, since they come back inside like teleporting themselves. That's not precisely the same issue.
- EDIT n°1 (thanks to Nicholas Williams) : "A similar phenomenon occurs when traveling around and coming back. I think it is due to animals butting up against cobblestone walls and wooden fences. When they're reloaded either at the start of the game session or being back in the area, the animals appear on the other side of the fence since animals right against fences appear to be inside them. The game mistakes the animals for being outside when they were inside."
- EDIT n°2 (thanks to Marios) : "It affects a lot of things (all walking mobs for sure). For example an iron golem farm. Iron golems or villagers can be found out of enclosed areas. When all villagers escape, the iron golem farm will be ruined. So you always have to use workarounds."
- EDIT n°3 (thanks to Björn Goetschke) :
- In my case, animals which were in a fenced area before quitting the world can be found out of this area when restarting it. This issue affects all kind of animals (especially those of my farm : cows, pigs, sheeps, chikens). What is really annoying !
- In
MC-10, animals eventually seem to walk through the fences, but they aren't "really" out of the area, since they come back inside like teleporting themselves. That's not precisely the same issue.
- EDIT n°1 (thanks to Nicholas Williams) : "A similar phenomenon occurs when traveling around and coming back. I think it is due to animals butting up against cobblestone walls and wooden fences. When they're reloaded either at the start of the game session or being back in the area, the animals appear on the other side of the fence since animals right against fences appear to be inside them. The game mistakes the animals for being outside when they were inside."
- EDIT n°2 (thanks to Marios) : "It affects a lot of things (all walking mobs for sure). For example an iron golem farm. Iron golems or villagers can be found out of enclosed areas. When all villagers escape, the iron golem farm will be ruined. So you always have to use workarounds."
- EDIT n°3 (thanks to Björn Goetschke) : "It seems that the mobs can escape through all sort of blocks that do not cover the full block space, like fences, doors or glass panes."
- In my case, animals which were in a fenced area before quitting the world can be found out of this area when restarting it. This issue affects all kind of animals (especially those of my farm : cows, pigs, sheeps, chickens). What is really annoying !
- In
MC-10, animals eventually seem to walk through the fences, but they aren't "really" out of the area, since they come back inside like teleporting themselves. That's not precisely the same issue.
- EDIT n°1 (thanks to Nicholas Williams) : "A similar phenomenon occurs when traveling around and coming back. I think it is due to animals butting up against cobblestone walls and wooden fences. When they're reloaded either at the start of the game session or being back in the area, the animals appear on the other side of the fence since animals right against fences appear to be inside them. The game mistakes the animals for being outside when they were inside."
- EDIT n°2 (thanks to Marios) : "It affects a lot of things (all walking mobs for sure). For example an iron golem farm. Iron golems or villagers can be found out of enclosed areas. When all villagers escape, the iron golem farm will be ruined. So you always have to use workarounds."
- EDIT n°3 (thanks to Björn Goetschke) : "It seems that the mobs can escape through all sort of blocks that do not cover the full block space, like fences, doors or glass panes."
- In my case, animals which were in a fenced area before quitting the world can be found out of this area when restarting it. This issue affects all kind of animals (especially those of my farm : cows, pigs, sheeps, chickens)
. What is really annoying !
- In
MC-10, animals eventually seem to walk through the fences, but they aren't "really" out of the area, since they come back inside like teleporting themselves. That's not precisely the same issue.
- EDIT n°1 (thanks to Nicholas Williams) : "A similar phenomenon occurs when traveling around and coming back. I think it is due to animals butting up against cobblestone walls and wooden fences. When they're reloaded either at the start of the game session or being back in the area, the animals appear on the other side of the fence since animals right against fences appear to be inside them. The game mistakes the animals for being outside when they were inside."
- EDIT n°2 (thanks to Marios) : "It affects a lot of things (all walking mobs for sure). For example an iron golem farm. Iron golems or villagers can be found out of enclosed areas. When all villagers escape, the iron golem farm will be ruined. So you always have to use workarounds."
- EDIT n°3 (thanks to Björn Goetschke) : "It seems that the mobs can escape through all sort of blocks that do not cover the full block space, like fences, doors or glass panes."
- In my case, animals which were in a fenced area before quitting the world can be found out of this area when restarting it. This issue affects all kind of animals (especially those of my farm : cows, pigs, sheeps, chickens), which is painfully annoying !
- EDIT n°1 (thanks to Nicholas Williams) : "A similar phenomenon occurs when traveling around and coming back. I think it is due to animals butting up against cobblestone walls and wooden fences. When they're reloaded either at the start of the game session or being back in the area, the animals appear on the other side of the fence since animals right against fences appear to be inside them. The game mistakes the animals for being outside when they were inside."
- EDIT n°2 (thanks to Marios) : "It affects a lot of things (all walking mobs for sure). For example an iron golem farm. Iron golems or villagers can be found out of enclosed areas. When all villagers escape, the iron golem farm will be ruined. So you always have to use workarounds."
- EDIT n°3 (thanks to Björn Goetschke) : "It seems that the mobs can escape through all sort of blocks that do not cover the full block space, like fences, doors or glass panes."

Issue in 4 pics.
Yeah, this is exactly the issue, animals are REALLY outside. When they just seem to be outside whereas they don't is another issue (
!
MC-10I assume).Hope also it will be solved ... So keep on voting for this issue in order to make it popular
I am the owner and i’m not inactive, so I’d like to keep my ownership.
I've never really been inactive since I've been receiving every update of this Bug Report on my email address