Kiran Appiah
- kirancraft
- kirancraft
- Europe/Stockholm
- Yes
- No
You cannot walk through walls which have holes 2 blocks high with a chest before the hole.
But you can walk through the hole if there is a block directly above the chest.
This bug is very reproducible, the screenshots show you how to reproduce it, respectively.
Lag when placing/breaking blocks onolder systemsLag when placing/breaking blocks on slower systems
On some older systems or systems with a ~2.1 GHz processor speed, the game uses too many resources to break/place blocks. This makes it very annoying when the game registers 2 or more clicks upon placing/breaking
ablock, and it ends up placing/breaking more than 1 block. This becomes more apparent the more manual blocks that are placed in the game.On some older systems or systems with a ~2.1 GHz processor speed, the game uses too many resources to break/place blocks. This makes it very annoying when the game registers 2 or more clicks upon placing/breaking 1 block, and it ends up placing/breaking more than 1 block. This becomes more apparent the more manual blocks that are placed in the game.





i dont get why this is an intended feature with chests. Surely, it should only be with soulsand.
pretty annoying if you ask me, plus why does it then work when there is a block above you?
well that renders the sneaking feature useless on slabs/stairs
Have you thought about when you are making roofs for your houses and you are sneaking while descending down the stairs, and then you fall off. Fatal if it were a tall house
there are certain configurations whereby you can fall off roofs made of stairs/half slabs
That happens to me as well, and I have a similar clock speed to Kelsey at 2.1GHz. It seems to happen the more manual blocks that are in the game and its very annoying
I dont think faulty mice are the problem, in my opinion, its the lag produced when placing/removing a block as I have experienced lag while doing it and during that lag, 2 or more blocks have been placed/removed. And this becomes more apparent the more blocks that are placed in the game
You know the purpose of sneaking is to avoid falling of edges. So this feature is still bugged