LBBO
- LBBO
- lbbo
- Europe/Stockholm
- Yes
- No
OnCreativeMultiplay, when I place, for example, a WaterBucketon Hotbar slot,and press anothernumberkey that does not hosts corresponding block, (for example,a dirt block) and placeWaterBucket (whichslot placement has changed because I pressed numberkey and exchanged), it will place dirt. NotWater.Steps to
Reproduce:Example using
WaterBucket
1.SpawnaWaterBucketand place it on your hotbar. (Example, put in on1st slot)
2. Press number key (1-9) whileyouhoveringWaterBucket, exceptslot which houses Water Bucket. (In this case,1.) Example :Second slot houses Dirt. So I press '2' and exchange location of Dirt andWaterBucket.
3. PlaceWaterBucket.
4. WaterBucket isremoved and Dirt appear instead.This apparently happens with all blocks. I haven't fully tested yet.
http://www.youtube.com/watch?v=7BbGeyzjAT8Demonstration VideoIn creative mode, when I place a water bucket (for example) in Hotbar slot, hover above it and press a numberkey to move the it (i.e. to swap it with a dirt block) and then place the water bucket (which is now where the dirt block was and vice versa), it will place dirt. Not water. Placing dirt works as expected. Also works vice versa.
Steps to reproduce:
Example using water bucket
1. Put a water bucket in your hotbar. (i.e. 1st slot)
2. Press any number key (1-9) while hovering over water bucket, except its own slot number. (In this case 1.) Example : Dirt is in 2nd slot so press '2' and swap dirt and water bucket.
3. Place water bucket.
4. Water bucket is seems to be placed and is instantly replaced by dirt.
5. Open inventory to fix problem. If you are holding the water bucket in your hand it will be animated as if it was beeing swapped.This apparently happens with all blocks. I haven't fully tested yet. It also works with having nothing instead of dirt, then water is placed for a short moment and instantly replaced by air. Also works with potions.
http://www.youtube.com/watch?v=7BbGeyzjAT8 Demonstration Video for an older version. In 15w34a the Item is not fully swapped so imagine the texture stays as expected and after opening inventory everything is fixed.
OS: Windows XP Build 2600 Service Pack 3
OS: Windows XP Build 2600 Service Pack 3,
OS: Windows 8, Java: 1.7.0_51
The difference from
MC-2912is , as I said, that the blocks do not swap completely. In MC2912 if you do what I described above the block is simply replaced and you have the same thing twice. Here you only have the same block twice until you open your inventory again. I guess that could just be added toMC-2912but I doubt I am able to do that and even if so, I have no idea how to do so.I made some changes, I hope you approve