LethalChicken
- LethalChicken_
- lethalchicken_
- Europe/Stockholm
- Yes
- No
Issue with butchersCrash when villager claims smoker
BlockHighlights are not transparentBlock Outlines are not transparent
Potion particles don't render through alpha on splash potion entities, causing a square around projectiles where the particles are not visible. It
likely extends to otherentities as well, although I have not verified that.Potion particles don't render through alpha on splash potion entities, causing a square around projectiles where the particles are not visible. It occurs with any particles and any entities, and does not occur when RTX is turned off.
Windows 10 64 bit, Java 1.8.0_51 64bit, 8192MB memory allocated, 12x AMD Ryzen 5 3600 6-Core Processor, NVIDIA RTX 2070/PCIe/SSE2, 24 chunk render distance
So I was playing survival on the new snapshot, with the latest version of the caves preview datapack, when after a few hours of playing on the world I suddenly got a huge lag spike, and a couple blocks I had just broken reverted. After the lag spike, everytime I moved between chunks there would be a slightly smaller lag spike(half a second-a second). It would be temporarily fixed by leaving the world and returning, although it would happen again within a few minutes. I checked the F3 menu and something called "Scheduled Executables" was taking up more and more memory every time I moved between chunks before slowing decreasing back down to zero.
Update: it does not seem to happen in the nether.
So I was playing survival on the new snapshot, with the latest version of the caves preview datapack, when after a few hours of playing on the world I suddenly got a huge lag spike, and a couple blocks I had just broken reverted. After the lag spike, everytime I moved between chunks there would be a slightly smaller lag spike(half a second-a second). It would be temporarily fixed by leaving the world and returning, although it would happen again within a few minutes. I checked the F3 menu and something called "Scheduled Executables" was taking up more and more memory every time I moved between chunks before slowing decreasing back down to zero.
Update: it does not seem to happen in the nether. The game freezes upon leaving the nether.














I have this issue as well
I had this issue with the attack damage attribute, on death they seem to reset
also beacons can pass through these blocks
It happens in 20w17a too. I reloaded a world I was playing on and it started happening. I had a game crash due to an invalid biome. I was able to load the world again after the crash, and this time I noticed that in the F3 menu the biome was listed as null. It also seemed to list random chunks surrounding the null area as ocean, despite them being plains, taiga, and a river. I am using the official 1.18 worldgen datapack. The pie chart in the f3 menu shows scheduled executables as taking up a large chunk of memory, every lag spike it increases and slowly goes back down to zero.
Just convinced the game to crash again, this time with the debug window open:
Process crashed with exit code -805306369
This bug makes navigating through a jungle more frustrating, and can be somewhat annoying around ladders and scaffolding.
Oh also confirmed for 1.20.1
Can confirm this is happening to me too, both desktop and mobile. I sign in and it immediately takes me to a microsoft page saying signing you out, then redirects me back to the feedback site.