ludgo
- ludgo
- JIRAUSER742659
- Europe/Stockholm
- Yes
- No
6 issues
Key
Summary
Status
Reporter
Assignee
Created
Changed Description:
If you summon an end crystal with a target beam of somewhere really far the beam renders incorrectly, glitchy and follows the camera when moving around, it also gets more glitchy the further the target is
To reproduce:
Summon an end crystal that has a target somewhere very far or using/summon minecraft:end_crystal ~ ~ ~ {BeamTarget:{X:142,Y:-62,Z:12000000}}
Observation:
You will see that the end crystal's beam is glitchy and is stuttering.{}Expectation:
The beam renders normally and shows the beam without problems









MC-161823 is not really the issue since this happened after world optimization
Hello mods, I have a world download you can download from here: https://anonfiles.com/O9B9E1R2ye/world_7z
You will need 7zip to unarchive it.
Hi, heres a backup of this world https://anonfiles.com/p7t6F3R5y0/world_7z just slightly outdated and it does happen to other worlds that I have but it is inconsistent.
Edit; The world link above is another broken optimized world, and it is kind of hard to optimize and corrupt some worlds, original: https://anonfiles.com/6d59K2Rfyc/world_7z
The version I created it was about 1.19 or 1.19.1, I am not sure though but 1.19 is probably the version.
I am playing on 1.19.3 but I viewed the world through the many snapshots from 1.19 to 1.19.3 and only optimized it on 1.19.3.
Edit: No I am not playing on 1.19 or 1.19.1.
Oh ok thanks someone please close this bug report.