Scott Lu
- lzxscott
- JIRAUSER522273
- America/Toronto
- Yes
- No
I didn't see any pillager patrol
wasspawned for a long time(at least a week in real life and a Minecraft month in one world), although I turned on the pillager patrols event and set the difficulty to hard
When entering an unloaded area with villagers, villagers in that area are accidently teleported to random locations
Texture of the potato is not loaded properly when both Nvidia RTX PBR texture pack is active and ray tracing is active (I am using the latest Nvidia geforce game ready driver). And perhaps there are more textures that are not loaded properly.
Texture of the potato is not loaded properly when both Nvidia RTX PBR texture pack is active and ray tracing is active (I am using the latest Nvidia geforce game ready driver). And perhaps there are more textures that are not loaded properly.
Texture of the potato is not loaded properly when both Nvidia RTX PBR texture pack is active and ray tracing is active (I am using the latest Nvidia geforce game ready driver). And perhaps there are more textures that are not loaded properly.
The texture pack that I am using is in the attachments below
Texture of the potato is not loaded properly when both Nvidia RTX PBR texture pack is active and ray tracing is active (I am using the latest Nvidia geforce game ready driver). And perhaps there are more textures that are not loaded properly.
The texture pack that I am using is in the attachments below and the download link is : https://images.nvidia.com/content/minecraft-with-rtx-beta-resource-packs/nvidia-pbr-example-texturesets-pixelart-feb-2-2021-final.mcpack
Texture ofthe potato isnot loaded properly with both Nvidia RTX PBR texture pack and RTX on.Texture of multiple crops and the Conduit in all states are not loaded properly with both Nvidia RTX PBR texture pack and RTX on.
Texture of
the potato isnot loaded properly when both Nvidia RTX PBR texture pack is active and ray tracing is active (I am using the latest Nvidia geforce game ready driver). And perhaps there are more textures that are not loaded properly.
The texture pack that I am using is in the attachments below and the download link is : https://images.nvidia.com/content/minecraft-with-rtx-beta-resource-packs/nvidia-pbr-example-texturesets-pixelart-feb-2-2021-final.mcpackTexture of multiple crops and the Conduit in all states (activated and deactivated) are not loaded properly when both Nvidia RTX PBR texture pack is active and ray tracing is active (I am using the latest Nvidia geforce game ready driver). And perhaps there are more textures that are not loaded properly.
The texture pack that I am using is in the attachments below and the download link is : https://images.nvidia.com/content/minecraft-with-rtx-beta-resource-packs/nvidia-pbr-example-texturesets-pixelart-feb-2-2021-final.mcpack
Some blocks are not completely shown in the Structure Block's saving GUI (the experimental feature is disabled)
Some blocks are not completely shown in the Structure Block's saving GUI (the
experimentalfeatureis disabled)Some blocks are not completely shown in the Structure Block's saving GUI (the "Experimental Gameplay" is disabled)
Framelosswhen transferring shulker box with axolotl buckets inside from inventory to chestsLow frame rate when transferring shulker box with axolotl buckets inside from inventory to chests
Frame
losswhen transferring shulker box with axolotl bucket inside from player's inventory to chests (include but not limit to: normal chests, ender chest). The more the axolotl buckets inside the shulker box, the less the frame it will have.Frame rate lowered when transferring shulker box with axolotl bucket inside from player's inventory to chests (include but not limit to: normal chests, ender chest). The more the axolotl buckets inside the shulker box, the less the frame rate it will have.
Frame rate lowered when transferring shulker box with axolotl bucket inside from player's inventory to chests (include but not limit to: normal chests, ender chest). The more the axolotl buckets inside the shulker box, the l
essthe frame rate it will have.Frame rate lowered when transferring shulker box with axolotl bucket inside from player's inventory to chests (include but not limit to: normal chests, ender chest). The more the axolotl buckets inside the shulker box, the lower the frame rate it will have.
When using the anvil to repair or enchant things, the sound effect that the anvil is used is not played (I've enable the sound effect and did not mute the speaker or the in-game sound volume).
When using the anvil to repair or enchant things, the sound effect that the anvil is used is not played (I've enable the sound effect and did not mute the speaker or the in-game sound volume(btw, I set the volume of all the options in game to 100)).
When I tried to repair my damaged shield on anvil with crimson planks, the result is none, meaning that crimson planks cannot be repaired with crimson planks. And perhaps warped planks cannot repair shield on anvil either.
(I actually don't know whether this is a bug or "work as intend", so I report this situation)
When I run the command:"/summon villager~~ minecraft:as_baby", it summoned an adult villager instead of a baby villager. But other mobs(such as zombies) don't have the same issue(i.e: when I run the command:"/summon zombie ~~minecraft:as_baby", it summoned a baby zombie and when I killed it, it will give me proper exps)
When I run the command:"/summon villager ~~~ minecraft:as_baby", it summoned an adult villager instead of a baby villager. But other mobs(such as zombies) don't have the same issue(i.e: when I run the command:"/summon zombie~~~minecraft:as_baby", it summoned a baby zombie and when I killed it, it will give me proper exps)
When I run the command:"/summon villager ~~~ minecraft:as_baby", it summoned an adult villager instead of a baby villager. But other mobs(such as zombies) don't have the same issue(i.e: when I run the command:"/summon zombie~~~minecraft:as_baby", it summoned a baby zombie and when I killed it, it will give me proper exps)
When I run the command:"/summon villager~~ minecraft:as_baby", it summoned an adult villager instead of a baby villager. But other mobs(such as zombies) don't have the same issue(i.e: when I run the command:"/summon zombie ~~minecraft:as_baby", it summoned a baby zombie and when I killed it, it will give me proper exps)
When I run the command:"/summon villager~~ minecraft:as_baby", it summoned an adult villager instead of a baby villager. But other mobs(such as zombies) don't have the same issue(i.e: when I run the command:"/summon zombie ~~minecraft:as_baby", it summoned a baby zombie and when I killed it, it will give me proper exps)
When I run the command:"/summon villager~~~ minecraft:as_baby", it summoned an adult villager instead of a baby villager. But other mobs(such as zombies) don't have the same issue(i.e: when I run the command:"/summon zombie~~~minecraft:as_baby", it summoned a baby zombie and when I killed it, it will give me proper exps)
When I run the command:"/summon villager ~~~ minecraft:as_baby", it summoned an adult villager instead of a baby villager. But other mobs(such as zombies) don't have the same issue(i.e: when I run the command:"/summon zombie ~~~ minecraft:as_baby", it summoned a baby zombie and when I killed it, it will give me proper exps)



The issue still occur in the latest version
Only some of them has flowers in front of them, but bees in some beehives or bee nests without flowers in front of them no longer go out either. And bees in some beehives or bee nests with flowers in front of them still go out.
I was on Android locally and I did not upload my worlds to Realms since I have never purchased Realms.
Hi, I found that I've done something incorrectly when reporting the problem and this is actually not a bug. Sorry for the mistake.
This is an issue in an official RTX map "medieval RTX"
I was intended to create the bug as "Minecraft bedrock codebase" instead of "bedrock dedicate server", sorry
Yes, the issue still occur in the latest version
Ok, got it
So right now I was wondering if I first update my worlds to, say 1.18.0 or 1.18.1, then I open the worlds with 1.18.2, will those bedrocks be replaced properly?
Yes, it is.
I think MCPE-162250 does describe the issue
This seems also applies to Farmland according to my observation (which is that villagers sometimes cannot go to the opposite site of the farm separated by a water path; in the past, villagers went to the other side of the farm by walking onto the logs) since the collision box of the Farmland also changed in 1.19.50.
It seems that the issue is not fixed in 1.21.0 and the latest beta version which is beta-1.21.10. Considering adding 1.21.0 and the latest beta version to the affected version will be better