Unlike many parity requests (ie Redstone) this is about increasing computational efficiency.
Currently in order to trade at a frequency similar to java, more villagers and larger farms are required. More villagers and larger farms means more entities. More entities means more compute load.
Reducing trade burden would improve realm performance.
I am pretty sure that is just how the nether works, if you break your portal inside the nether then die it will likely make a new Portal
Unlike many parity requests (ie Redstone) this is about increasing computational efficiency.
Currently in order to trade at a frequency similar to java, more villagers and larger farms are required. More villagers and larger farms means more entities. More entities means more compute load.
Reducing trade burden would improve realm performance.