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- mathe172
- mathe172
- Europe/Stockholm
- Yes
- No
7 issues
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Changed Description:
There are two closely related issues:
- When pillaring upwards in a forest, the light levels below the tree decrease as soon as you reach a new, formerly empty section. (To better see this, disable "Smooth lighting")
- When light reaches an empty section, the same happens
For a demonstration, see: https://youtu.be/KQ--QM2s4l0
For a fix, see: https://github.com/MinecraftForge/MinecraftForge/pull/3870


Thanks for the hint. But it's still useless to send the stuff every tick/activation (and, while it might not be a traditional bug, it is still bad behavior). Not to mention that I might want to have the output, but this seems impossible since my bandwidth is not infinite (what I would need if I let the output on)
This is intended, and has been the case for as long as I can remember
From the wiki:
If you need to delay a signal by 4 ticks without lengthening it, simply use 4 1-tick repeaters in sequence
Btw, I suggest waiting for one of the mods to look at this - this isn't the place to discuss what Minecraft should or should not be (or for any other discussion)
@Mark Jovelle C. Sulibaga: If you read the part above the conclusions, you'll see that the cause was never questioned - the problem is the "randomness" of the unpowering order of redstone dust causes problems
An explanation of why this happens & a fix can be found here: https://github.com/MinecraftForge/MinecraftForge/pull/3870See below
This bug has already been fixed: To reproduce this precise issue, use version 14w21b and do the following:
However, many of the linked issues are NOT duplicates of this one, see
MC-117094for more detailsCould this be reopened, as it is not a duplicate of
MC-91136? As explained in the comments ofMC-91136, that one is caused by light updates not being processed immediately, while this here is caused by sections that only contain light (but no blocks) not being sent to the client at all (see https://github.com/MinecraftForge/MinecraftForge/pull/3891 for a possible fix)This is intended (see http://minecraft.gamepedia.com/1.12, section NBT format): Just put quotes around the id