Matic
- Matic2000
- matic2000
- Europe/Stockholm
- Yes
- No
When trying to tab complete names as selector doesnt work.
How to recreate:
1. type:"/scoreboard players set "
2.Type first letter of your minecraft username.
3.Click tab and watch how it doesnt suggest/complete your name-
When using selector rm=3 it doesnt recognize players thta are more than 3 blocks away in -X direction(West). But it does in all the other directions. Only in functions!
When using color codes in functions for items, they dont work.
When using color codes in functions for items, they dont work.
{Name:"§4Test",Lore:["§4Test"]}
The command i used:
summon item ~ ~ ~ {Item:{id:"minecraft:firework_charge",Count:1b,tag:{display:}}}
Can you give me an example please?
Before:§4Name
Now:???
Or how to convert to UTF-8 without BOM?
Before I begin, I would like to state that I am no sure if this is a bug or if it works as intended. If it works as intended, please tell me what the correct syntax.
What I am trying to achieve is that when I run certain command, it would run as all entities [tag=test] , which would check if there is a block in them, and then kill itself if it there's not. The old syntax would look like this: "/execute @e [tag=test] ~ ~ ~ detect stone ~ ~ ~stonekill @p [tag=test] ".
I tried to recreate this command in new snapshot, but none has worked. Here is the command that I think should work, but doesn't:"/execute as @e [tag=trap] at @s if block ~ ~ ~ minecraft:daylight_detector run say test". This command works fine if all the armor stands match the daylight detector. But when not all of them match it, not a single armor stand runs /say test.
For example:
Theres 3 armor stand and each one has daylight detector in them. Upon executing command, the chat displays:"test" 3 times.
When I remove 1 daylight detector and run the command again, there is no messages in chat. This I think is a bug, because I think there should be 2 "test" in chat, not none.Before I begin, I would like to state that I am no sure if this is a bug or if it works as intended. If it works as intended, please tell me whats the correct syntax.
What I am trying to achieve is that when I run certain command, it would run as all entities [tag=test] , which would check if there is a block in them, and then kill itself if it there's not. The old syntax would look like this: "/execute @e [tag=test] ~ ~ ~ detect stone ~ ~ ~ 0 kill @p [tag=test] ".
I tried to recreate this command in new snapshot, but none has worked. Here is the command that I think should work, but doesn't:"/execute as @e [tag=trap] at @s if block ~ ~ ~ minecraft:daylight_detector run say test". This command works fine if all the armor stands match the daylight detector. But when not all of them match it, not a single armor stand runs /say test.
For example:
Theres 3 armor stand and each one has daylight detector in them. Upon executing command, the chat displays:"test" 3 times.
When I remove 1 daylight detector and run the command again, there is no messages in chat. This I think is a bug, because I think there should be 2 "test" in chat, not none.
[^pack.mcmeta] elec.json
[^koth_chest.json]




I know its dupe, but it still isnt fixed after years!
What does cannot reprodouce means?
Why is there no one assigned?
ScreenShot was added
And btw can you please fix empty_map score bug, it is so annoying for map makers!
Also plz tell me what knowledge books will be used for I am really curius!
Can someone explain me the diffrence between UTF-8 and UTF-8 without BOM?
I already did, I tested it multiple times, if i set this function on clock, it works fine, but it doesnt when I use advancement to trigger it. You may want to look at it again.
not a mistake in commands, its a bug
Put the vbos in setting off
There is no god damn bug, can someone competent please rewiev this?
The proof that this isnt a bug is that if you delete the advancement and do /gamerule gameLoopFunction function:bombCraft you can cleary see that code is working fine. The problem occurs when using advancement to trigger the function!
Im guessing that bug occurs because my function replaces item in my inventory and that triggers the advancement(advancement triggers when inventory_changed) so they kinda get in infinite loop or something so the game cant handle it.
Also: If you do /gamerule gameLoopFunction function:bombCraft and dont have the advancement in folder, thing work fine. As soon as you just put the advancement in advancement folder and do /reload the code stops working, even though everything that advancement does is that it loops the same function one more time.
I added another attachement(Function) which is simplified for you! Now test it out and you will realize tht this is a bug and not a code mistake!
It doesn't only happen if function is triggered by advancement, I made it loop by gamerule and the items would still appear to be ghosted.
1.12.1 confirmed
Still doesn't work.
[^pack.mcmeta] elec.json
[^koth_chest.json]
ooooh right. Ty
Actually it still doesn't work. Here:
elec.json
But does an item appear in the chest?
ahhh, it works for me now too. Thanks for your help.
Excuse me what? How is it invalid?
That I figured, but the command should still replace all the blocks that are inside of the world and are matched to ~-8 ~-8 ~-8 ~8 ~8 ~8, not just fail the entire command.
Example: I'm at Y=4 and run the command:"/fill ~-8 ~-8 ~-8 ~8 ~8 ~8 air replace stone". Currently the command fails, and no block change. What it should do is replace all the blocks from Y=0 to Y=12, and leave all the negative Y values intacted.