Maxsilver
- MaxSilver92
- maxsilver92
- America/Chicago
- Yes
- No
When you tap the arrow buttons on your screen, sometimes
it thinks that you are trying to hit something and the game doesn’t recognize that you pressed the movement buttonsWhen you tap the arrow buttons on your screen, sometimes the client thinks that you are trying to hit something and the game doesn’t recognize that you pressed the movement buttons
When you tap the arrow buttons on your screen, sometimes the client thinks that you are trying to hit something and the game doesn’t recognize that you pressed the movement buttons
sorry for no vid
When you tap the arrow buttons on your screen while you are tapping to hit something, sometimes the client thinks that you are trying to hit something and the game doesn’t recognize that you pressed the movement buttons
sorry for no vid
Pressingarrowbuttons on pocket edition occasionally trigger a hit instead of movementPressing movement buttons on pocket edition occasionally trigger a hit instead of movement
When you tap the arrow buttons on your screen while you are tapping to hit something, sometimes the client thinks that you are trying to hit something and the game doesn’t recognize that you pressed the movement buttons
sorry for no vid
When you tap the arrow buttons on your screen while you are tapping to hit something, sometimes the client thinks that you are trying to hit something and the game doesn’t recognize that you pressed the movement buttons
sorry for no vid, I know it is a weird bug but it is a very frustrating bug
When you tap the arrow buttons on your screen while you are tapping to hit something, sometimes the client thinks that you are trying to hit something and the game doesn’t recognize that you pressed the movement buttons
steps to reproduce:
tap on a movement button and a different place on the screen at one time, then slide your finger that is on a movement button
sorry for no vid, I know it is a weird bug but it is a very frustrating bug
My FPS drops from 60 to 10 FPS for no reason, in 1.12 my FPS was a steady 50-60 fps. please fix the FPS drops
Repeaters, comparators, and redstone torches activate 2 gameticks too early, as shown below.
Repeaters, comparators, and redstone torches activate 2 gameticks too early, as shown below.
the second picture is what is supposed to happen when the first picture gets activated, however about 50% of the time, when the first picture gets activated, the third picture is the result. I believe this is not intended behavior for redstone repeaters, as they are supposed to have a 2 game tick delay.
Moving blocks do not drop items when broken by withers or commands. The easiest way to reproduce this bug is to set a repeating command block with the command /fill (x y z)(x y z) air 0 destroy, and then you p
laceblocks within the region of the fill commandMoving blocks do not drop items when broken by withers or commands. The easiest way to reproduce this bug is to set a repeating command block with the command /fill (x y z)(x y z) air 0 destroy, and then you push blocks with pistons within the region of the fill command
If you kill a mob right before it goes through an end gateway or nether portal, it will transport the
mob throughthe portalIf you kill a mob right before it goes through an end gateway or nether portal, it will transport the dead mobtmob the portal
Steps to reproduce
- Have a minecart go through an end gateway
- Right after the minecart goes through the end gateway, push a mob with 1 health into the end gateway
- Dispense a splash potion of instant damage right before the mob gets transported through the gateway
The mob with die on both sides of the end gateway, but only on of the dead mobs will drop items.
If you kill a mob right before it goes through an end gateway or nether portal, it will transport the dead mobtmob the portal
Steps to reproduce
- Have a minecart go through an end gateway
- Right after the minecart goes through the end gateway, push a mob with 1 health into the end gateway
- Dispense a splash potion of instant damage right before the mob gets transported through the gateway
The mob with die on
bothsidesof the end gateway, but only on of the dead mobs will drop items.If you kill a mob right before it goes through an end gateway or nether portal, it will transport the dead mobtmob the portal
Steps to reproduce
- Have a minecart go through an end gateway
- Right after the minecart goes through the end gateway, push a mob with 1 health into the end gateway
- Dispense a splash potion of instant damage right before the mob gets transported through the gateway
The mob with die on one side of the end gateway then get transported to the other side of the end gateway
The expected result should be that dead mobs cannot go through end gateways
Confirmed and updated. Thank you Maxsilver for adding more detail to the ticket.
I can see now that the impact of this bug is that it significantly reduces the efficiency of wither-powered block farms, for example cobblestone farms.










Or add a toggle for old view bobbing
Very problematic in pvp
Will likely be in 1.13.1
This is an intended redstone feature, when the torch is set up like that, the torch will “burn out”
Not a bug
Still present in 1.13.1 I am on a Google pixel first gen, Android 9.
This is present in all versions of minecraft bedrock edition
I have changed it to provide better reproduction steps, however, I do not know what is causing the issue, all I know is that it happens.
So, when a piston starts to move a block, that block becomes a moving block, a piston extension takes 1 redstone tick, however there is a 50% chance that the moving block stays as a moving block for an extra 1 redstone tick than what is normally supposed to happen, i am not quite sure what causes this behavior
I will create a video explaining the bug as soon as I can
Sorry about that, I will provide a video as soon as I can, I also understand that I should do a better job explaining the bug and reproduction steps of the bug. Also, while I was writing the bug report I actually meant that when you push blocks into the region of the fill command, the block doesn't drop any item, I am truly sorry for the confusion.
When you add the "destroy" part of the command it is supposed to drop the item of the replaced block, normally it does this, but with moving blocks it doesn't.
I added some context to the bug, also, when the moving block gets destroyed by the command, it creates grass particles instead of the usual block breaking particles
In the contraption in the first picture, when it is activated, the second picture is what is supposed to happen, however, there is a 50% chance of the third picture occuring instead of the second picture.
I waited for a couple minutes and they didn't attack each other
If you do a frame by frame analysis, you can see that the mob dies on one side of the end gateway, then the dead mob gets transported to the other side
I updated the versions it affects
In 1.17.40+ targets no longer cause excessive lag, however all other producers (observers, repeaters, etc.) do