mohamed elmakhloufi
- Minatocraft
- JIRAUSER560239
- Europe/Stockholm
- Yes
- No
This bug has been reported and marked as resolved (
[MCPE-9992|https://bugs.mojang.com/browse/MCPE-9992).
But it still exists, I hope to solve this bug.
- Arabic letters must be connected
- the direction of writing is from right to left.
in java edition the problem was solved, but in bedrock It still exists
Example:
How it should be: مثال
How is it in the game: ل ا ث مNOTE :This issue does not relate to a specific device
This bug has been reported and marked as resolved (
MCPE-9992).
But it still exists, I hope to solve this bug.
- Arabic letters must be connected
- the direction of writing is from right to left.
in java edition the problem was solved, but in bedrock It still exists
Example:
How it should be: مثال
How is it in the game: ل ا ث مNOTE :This issue does not relate to a specific device
NOTE :This issue does not relate to a specific device
Arabictext is not properly joined andappears in wrong order.Arabic characters do not link correctly and the text appears in the wrong order.
@Kareemman1919
اصلحته بنفسي
https://youtu.be/lJHeppdKn38
اصلحته بنفسي
https://youtu.be/lJHeppdKn38
when using custom player collision box (changing it from player.json) the game deals with the player as if he have the default collision box.
This makes the player movement not smooth and intermittent when there is blocks around. Sometimes the player movement stops in the mid air.
Sometimes the player glitch to the block above.If youmakethe player collision box 1 block tallhe getdamagedwhen entering 1 block tallhole
Minecraft_2023-07-18_19-45-22.mp4When using a custom player collision box (by changing it from player.json), the game treats the player as if they have the default collision box. This results in non-smooth and intermittent player movement when there are blocks around. Occasionally, the player's movement stops mid-air, and in some cases, the player glitches into the block above.
If you set the player collision box to be 1 block tall, they will take damage when entering a hole that is also 1 block tall.
Minecraft_2023-07-18_19-45-22.mp4
problems with custom player collision box
here is the same world from the video
replace the item in the head with air if you want to see the playerMba testing.mcworld
using the script bellow to test i found out that playerPlaceBlock event don't trigger when placing some blocks::
script:world.afterEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("afterEvents")}); world.beforeEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("beforeEvents")});blocks that don't trigger beforeEvents.playerPlaceBlock:
- beds
Flower Potsplanting seedsItem FramesGlowItem Frames- Signs
- Hanging Signs
- Redstone Repeaters
- Redstone Comparators
- Chains
- banners
- Campfires
- Soul Campfires
- Brewing Stands
- Cauldron
- Hoppers
blocks that don't trigger beforeEvents.playerPlaceBlock:
- Lily Pad
- Candle
- joining tow slabs together
- Sea Pickles
- Frogspawn
blocks that don't trigger playerPlaceBlock:
- Skulls and all heads
- paintings (they are entity so nvm them xd)
using the script bellow to test i found out that playerPlaceBlock event don't trigger when placing some blocks::
script:world.afterEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("afterEvents")}); world.beforeEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("beforeEvents")});blocks that don't trigger beforeEvents.playerPlaceBlock:
- beds
- Redstone Dust
- Flower Pots
- planting seeds
- Item Frames
- Glow Item Frames
- Signs
- Hanging Signs
- Redstone Repeaters
- Redstone Comparators
- Chains
- banners
- Campfires
- Soul Campfires
- Brewing Stands
- Cauldron
- Hoppers
blocks that don't trigger beforeEvents.playerPlaceBlock:
- Lily Pad
- Candle
- joining tow slabs together
- Sea Pickles
- Frogspawn
blocks that don't trigger playerPlaceBlock:
- Skulls and all heads
- paintings (they are entity so nvm them xd)
using the script bellow to test i found out that playerPlaceBlock event don't trigger when placing some blocks::
script:world.afterEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("afterEvents")}); world.beforeEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("beforeEvents")});blocks that don't trigger beforeEvents.playerPlaceBlock:
- beds
Redstone DustFlower Potsplanting seedsItem FramesGlowItem Frames- Signs
- Hanging Signs
- Redstone Repeaters
- Redstone Comparators
- Chains
- banners
- Campfires
- Soul Campfires
- Brewing Stands
- Cauldron
- Hoppers
blocks that don't trigger beforeEvents.playerPlaceBlock:
- Lily Pad
- Candle
- joining tow slabs together
- Sea Pickles
- Frogspawn
blocks that don't trigger playerPlaceBlock:
- Skulls and all heads
- paintings (they are entity so nvm them xd)
using the script bellow to test i found out that playerPlaceBlock event don't trigger when placing some blocks::
script:world.afterEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("afterEvents")}); world.beforeEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("beforeEvents")});blocks that don't trigger beforeEvents.playerPlaceBlock:
- beds
- Sugar Canes
- Redstone Dust
- Flower Pots
- planting seeds
- Item Frames
- Glow Item Frames
- Signs
- Hanging Signs
- Redstone Repeaters
- Redstone Comparators
- Chains
- banners
- Campfires
- Soul Campfires
- Brewing Stands
- Cauldron
- Hoppers
blocks that don't trigger beforeEvents.playerPlaceBlock:
- Lily Pad
- Candle
- joining tow slabs together
- Sea Pickles
- Frogspawn
blocks that don't trigger playerPlaceBlock:
- Skulls and all heads
- paintings (they are entity so nvm them xd)
using the script bellow to test i found out that playerPlaceBlock event don't trigger when placing some blocks::
script:world.afterEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("afterEvents")}); world.beforeEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("beforeEvents")});blocks that don't trigger beforeEvents.playerPlaceBlock:
- beds
- Kelp
- Sugar Canes
- Redstone Dust
- Flower Pots
- planting seeds
- Item Frames
- Glow Item Frames
- Signs
- Hanging Signs
- Redstone Repeaters
- Redstone Comparators
- Chains
- banners
- Campfires
- Soul Campfires
- Brewing Stands
- Cauldron
- Hoppers
blocks that don't trigger beforeEvents.playerPlaceBlock:
- Lily Pad
- Candle
- joining tow slabs together
- Sea Pickles
- Frogspawn
blocks that don't trigger playerPlaceBlock:
- Skulls and all heads
- paintings (they are entity so nvm them xd)
using the script bellow to test i found out that playerPlaceBlock event don't trigger when placing some blocks::
script:world.afterEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("afterEvents")}); world.beforeEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("beforeEvents")});blocks that don't trigger beforeEvents.playerPlaceBlock:
- beds
- Kelp
Sugar Canes- Redstone Dust
- Flower Pots
- planting seeds
- Item Frames
- Glow Item Frames
- Signs
- Hanging Signs
- Redstone Repeaters
- Redstone Comparator
s- Chains
- banners
- Campfires
- Soul Campfires
- Brewing Stands
- Cauldron
- Hoppers
blocks that don't trigger beforeEvents.playerPlaceBlock:
- Lily Pad
- Candle
- joining tow slabs together
- Sea Pickles
- Frogspawn
blocks that don't trigger playerPlaceBlock:
- Skulls and all heads
- paintings (they are entity so nvm them xd)
this bug is fixed in preview
using the script bellow to test i found out that playerPlaceBlock event don't trigger when placing some blocks::
script:world.afterEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("afterEvents")}); world.beforeEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("beforeEvents")});blocks that don't trigger beforeEvents.playerPlaceBlock:
- beds
- Kelp
- Sugar Canes
- Nether Wart
- Redstone Dust
- Flower Pots
- planting seeds
- Item Frames
- Glow Item Frames
- Signs
- Hanging Signs
- Redstone Repeaters
- Redstone Comparator
- Chains
- banners
- Campfires
- Soul Campfires
- Brewing Stands
- Cauldron
- Hoppers
blocks that don't trigger beforeEvents.playerPlaceBlock:
- Lily Pad
- Candle
- joining tow slabs together
- Sea Pickles
- Frogspawn
blocks that don't trigger playerPlaceBlock:
- Skulls and all heads
- paintings (they are entity so nvm them xd)
this bug is fixed in preview
using the script bellow to test i found out that playerPlaceBlock event don't trigger when placing some blocks::
script:world.afterEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("afterEvents")}); world.beforeEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("beforeEvents")});blocks that don't trigger beforeEvents.playerPlaceBlock:
- beds
- Kelp
- Sugar Canes
- Nether Wart
- Redstone Dust
- Flower Pots
- planting seeds
- Item Frames
- Glow Item Frames
- Signs
- Hanging Signs
- Redstone Repeaters
- Redstone Comparator
- Chains
- banners
- Campfires
- Soul Campfires
- Brewing Stands
- Cauldron
- Hoppers
blocks that don't trigger beforeEvents.playerPlaceBlock:
- Lily Pad
- Candle
- joining tow slabs together
- Sea Pickles
- Frogspawn
- Cocoa Beans
blocks that don't trigger playerPlaceBlock:
- Skulls and all heads
- paintings (they are entity so nvm them xd)
this bug is fixed in preview
using the script bellow to test i found out that playerPlaceBlock event don't trigger when placing some blocks::
script:world.afterEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("afterEvents")}); world.beforeEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("beforeEvents")});blocks that don't trigger beforeEvents.playerPlaceBlock:
- beds
- Kelp
- Sugar Canes
- Nether Wart
Redstone DustFlower Potsplanting seeds- Item Frames
- Glow Item Frames
- Signs
- Hanging Signs
- Redstone Repeaters
- Redstone Comparator
- Chains
- banners
- Campfires
- Soul Campfires
- Brewing Stands
- Cauldron
- Hoppers
blocks that don't trigger
beforeEvents.playerPlaceBlock:
- Lily Pad
- Candle
- joining tow slabs together
- Sea Pickles
- Frogspawn
- Cocoa Beans
blocks that don't trigger playerPlaceBlock:
- Skulls and all heads
- paintings (they are entity so nvm them xd)
this bug is fixed in preview
using the script bellow to test i found out that playerPlaceBlock event don't trigger when placing some blocks::
script:world.afterEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("afterEvents")}); world.beforeEvents.playerPlaceBlock.subscribe((event) => { event.player.sendMessage("beforeEvents")});blocks that don't trigger beforeEvents.playerPlaceBlock:
- beds
- Kelp
- Sugar Canes
- Nether Wart
- Flower Pots
- planting seeds
- Item Frames
- Glow Item Frames
- Signs
- Hanging Signs
- Redstone Repeaters
- Redstone Comparator
- Chains
- banners
- Campfires
- Soul Campfires
- Brewing Stands
- Cauldron
- Hoppers
- Redstone Dust
blocks that don't trigger afterEvents.playerPlaceBlock:
- Lily Pad
- Candle
- joining tow slabs together
- Sea Pickles
- Frogspawn
- Cocoa Beans
blocks that don't trigger playerPlaceBlock:
- Skulls and all heads
- paintings (they are entity so nvm them xd)
[script api] playerPlaceBlock don't trigger withsome blocks[script api] playerPlaceBlock don't trigger when placing some blocks
sense tameable component get removed on tame, that leave us with no way to access tamedToPlayerId and tamedToPlayerId and isTamed. and all the other EntityTameableComponent properties.
code used to test:
world.afterEvents.playerInteractWithEntity.subscribe((event) => {
const { player, target } = event;
const t = target.getComponent("tameable").
console.warn(t);
{color:#cccccc}})
sense tameable component get removed on tame, that leave us with no way to access tamedToPlayerId and tamedToPlayerId and isTamed. and all the other EntityTameableComponent properties.
code used to test:
world.afterEvents.playerInteractWithEntity.subscribe((event) => { const { player, target } = event; const t = target.getComponent("tameable"). console.warn(t); })
when using any name except "default" in the geometry name, the item rendering stop working.
client_entity:
"geometry": {
"steve": "geometry.steve"
{color:#cccccc}}
render_controllers:
"geometry": "geometry.steve"
result:
client_entity:
"geometry": {
"default": "geometry.steve"
{color:#cccccc}}
render_controllers:
"geometry": "geometry.default"
result:
when using any name except "default" in the geometry name, the item rendering stop working.
client_entity:
"geometry": { "steve": "geometry.steve" }render_controllers:
"geometry": "geometry.steve"result:
**client_entity:
"geometry": { "default": "geometry.steve" }render_controllers:
"geometry": "geometry.default"
result:
when using any name except "default" in the geometry name, the item rendering stop working.
client_entity:
"geometry": { "steve": "geometry.steve" }render_controllers:
"geometry": "geometry.steve"result:
**client_entity:
"geometry": { "default": "geometry.steve" }render_controllers:
"geometry": "geometry.default"
result:
when using any name except "default" in the geometry name, the item rendering stop working.
client_entity:
"geometry": { "steve": "geometry.steve" }render_controllers:
"geometry": "geometry.steve"result:
client_entity:
"geometry": { "default": "geometry.steve" }render_controllers:
"geometry": "geometry.default"result:







Just imagine that you are communicating with your friends in a inverse language.
Everything with Arabic letters appears like this:
- items named with anvil
- mob named with name tag
- chat/signs/books
here is the same world from the video Minecraft_2023-07-18_19-45-22.mp4
replace the item in the head with air if you want to see the player
Mba testing.mcworld
The bug is fixed!
Thanks