Xylonn72
- Mmtk72
- mmtk72
- Europe/Stockholm
- Yes
- No
Basically, I have a map that has plenty of repeating command blocks (always active) that are not working. If you replace the command block and put the same command in it, then it works like it should, but after some time (probably just when you quit the game and join again), the repeating command block stops working again. It's as if the command block wasn't on always active. Also, I made sure that every criterias to activate the commands were filled and that the command blocks were on always active, but even then, the commands would not work. Also, changing the command or switching the command block settings (always active or not, repeating, chained or impulse etc.) would not make it work again, only breaking it and placing the command back in it/placing a copy of the block (ctrl+mouse wheel, to keep the NBT of the original) would temporarily fix the problem.
Here is a list of commands in repeating command blocks that does not work:
(Boosts) If you are in a certain team and crouch and that your boost score is 0, you get an effect:
Command#.1 (Repeat): /effect give @a[team=Speedster,scores={Crouch=1..,Boost=0{color}}] minecraft:speed 8 13 true
Command#.2 (Chained): /scoreboard players set @a[team=Speedster,scores=\{Crouch=1..,Boost=0}] Crouch 0
Commands that says when the boosts are on or off (the "Boost" scoreboard is affected by eating rotten flesh): (these 4 commands run in a loop)
Command #.1 (Repeat) /tellraw @a[scores=\{Boost=3}] {"text":"Boosts ON!","color":"dark_green"}
Command#.2 (Chained): /scoreboard players set @a[scores=\{Boost=3}] Boost 0
Command #.1 (Repeat): tellraw @a[scores=\{Boost=1}] {"text":"Boosts OFF!","color":"dark_red"}
Command #.2 (Chained): scoreboard players set @a[scores=\{Boost=1}] Boost 2
+*Here is a list of commands in repeating command blocks that does work:*+If you walk on light blue concrete, you get a speed boost:
(Repeat): /execute at @a if block ~ ~-1 ~ minecraft:light_blue_concrete run effect give @p[distance=..3] minecraft:speed 1 15
Mobs have special effects:
(Repeat): /execute at @e[type=creeper] run effect give @e[distance=0..1,type=creeper] minecraft:blindness 10 0 true
From what I could see right now, the only commands on repeat that does not seem to work are the one that needs a specific criteria/another scoreboard objective to be activated (for exemple, having {boost=0} or {crouch=1..}).
Because of that bug, a lot of features on my map doesn't work which is quite a problem for me, I would really appreciate it if you could fix this soon! Thank you!
Basically, I have a map that has plenty of repeating command blocks (always active) that are not working. If you replace the command block and put the same command in it, then it works like it should, but after some time (probably just when you quit the game and join again), the repeating command block stops working again. It's as if the command block wasn't on always active. Also, I made sure that every criterias to activate the commands were filled and that the command blocks were on always active, but even then, the commands would not work. Also, changing the command or switching the command block settings (always active or not, repeating, chained or impulse etc.) would not make it work again, only breaking it and placing the command back in it/placing a copy of the block (ctrl+mouse wheel, to keep the NBT of the original) would temporarily fix the problem.
Here is a list of commands in repeating command blocks that does not work:
(Boosts) If you are in a certain team and crouch and that your boost score is 0, you get an effect:
Command#.1 (Repeat): /effect give @a[team=Speedster,scores={Crouch=1..,Boost=0{color}}] minecraft:speed 8 13 true
Command#.2 (Chained): /scoreboard players set @a[team=Speedster,scores=\\{Crouch=1..,Boost=0}] Crouch 0
Commands that says when the boosts are on or off (the "Boost" scoreboard is affected by eating rotten flesh): (these 4 commands run in a loop)
Command #.1 (Repeat) /tellraw @a[scores=\\{Boost=3}] {"text":"Boosts ON!","color":"dark_green"}
Command#.2 (Chained): /scoreboard players set @a[scores=\\{Boost=3}] Boost 0
Command #.1 (Repeat): tellraw @a[scores=\\{Boost=1}] {"text":"Boosts OFF!","color":"dark_red"}
Command #.2 (Chained): scoreboard players set @a[scores=\\{Boost=1}] Boost 2
Here is a list of commands in repeating command blocks that does work:
If you walk on light blue concrete, you get a speed boost:(Repeat): /execute at @a if block ~ ~-1 ~ minecraft:light_blue_concrete run effect give @p[distance=..3] minecraft:speed 1 15
Mobs have special effects:
(Repeat): /execute at @e[type=creeper] run effect give @e[distance=0..1,type=creeper] minecraft:blindness 10 0 true
From what I could see right now, the only commands on repeat that does not seem to work are the one that needs a specific criteria/another scoreboard objective to be activated (for exemple, having {boost=0} or {crouch=1..}).
Because of that bug, a lot of features on my map doesn't work which is quite a problem for me, I would really appreciate it if you could fix this soon! Thank you!
Basically, I have a map that has plenty of repeating command blocks (always active) that are not working. If you replace the command block and put the same command in it, then it works like it should, but after some time (probably just when you quit the game and join again), the repeating command block stops working again. It's as if the command block wasn't on always active. Also, I made sure that every criterias to activate the commands were filled and that the command blocks were on always active, but even then, the commands would not work. Also, changing the command or switching the command block settings (always active or not, repeating, chained or impulse etc.) would not make it work again, only breaking it and placing the command back in it/placing a copy of the block (ctrl+mouse wheel, to keep the NBT of the original) would temporarily fix the problem.
Here is a list of commands in repeating command blocks that does not work:
(Boosts) If you are in a certain team and crouch and that your boost score is 0, you get an effect:
Command#.1 (Repeat): /effect give @a[team=Speedster,scores={Crouch=1..,Boost=0{color}}] minecraft:speed 8 13 true
Command#.2 (Chained): /scoreboard players set @a[team=Speedster,scores=\\{Crouch=1..,Boost=0}] Crouch 0
Commands that says when the boosts are on or off (the "Boost" scoreboard is affected by eating rotten flesh): (these 4 commands run in a loop)
Command #.1 (Repeat) /tellraw @a[scores=\\{Boost=3}] {"text":"Boosts ON!","color":"dark_green"}
Command#.2 (Chained): /scoreboard players set @a[scores=\\{Boost=3}] Boost 0
Command #.1 (Repeat): tellraw @a[scores=\\{Boost=1}] {"text":"Boosts OFF!","color":"dark_red"}
Command #.2 (Chained): scoreboard players set @a[scores=\\{Boost=1}] Boost 2
Here is a list of commands in repeating command blocks that does work:
If you walk on light blue concrete, you get a speed boost:(Repeat): /execute at @a if block ~ ~-1 ~ minecraft:light_blue_concrete run effect give @p[distance=..3] minecraft:speed 1 15
Mobs have special effects:
(Repeat): /execute at @e[type=creeper] run effect give @e[distance=0..1,type=creeper] minecraft:blindness 10 0 true
From what I could see right now, the only commands on repeat that does not seem to work are the one that needs a specific criteria/another scoreboard objective to be activated (for exemple, having {boost=0} or {crouch=1..}).
Because of that bug, a lot of features on my map doesn't work which is quite a problem for me, I would really appreciate it if you could fix this soon! Thank you!
Basically, I have a map that has plenty of repeating command blocks (always active) that are not working. If you replace the command block and put the same command in it, then it works like it should, but after some time (probably just when you quit the game and join again), the repeating command block stops working again. It's as if the command block wasn't on always active. Also, I made sure that every criterias to activate the commands were filled and that the command blocks were on always active, but even then, the commands would not work. Also, changing the command or switching the command block settings (always active or not, repeating, chained or impulse etc.) would not make it work again, only breaking it and placing the command back in it/placing a copy of the block (ctrl+mouse wheel, to keep the NBT of the original) would temporarily fix the problem.
Here is a list of commands in repeating command blocks that does not work:
(Boosts) If you are in a certain team and crouch and that your boost score is 0, you get an effect:
Command#.1 (Repeat): /effect give @a[team=Speedster,scores={Crouch=1..,Boost=0{color:#172b4d}}] minecraft:speed 8 13 true
Command#.2 (Chained): /scoreboard players set @a[team=Speedster,scores=\\\{Crouch=1..,Boost=0}] Crouch 0
Commands that says when the boosts are on or off (the "Boost" scoreboard is affected by eating rotten flesh): (these 4 commands run in a loop)
Command #.1 (Repeat) /tellraw @a[scores=\\\{Boost=3}] {"text":"Boosts ON!","color":"dark_green"}
Command#.2 (Chained): /scoreboard players set @a[scores=\\\{Boost=3}] Boost 0
Command #.1 (Repeat): tellraw @a[scores=\\\{Boost=1}] {"text":"Boosts OFF!","color":"dark_red"}
Command #.2 (Chained): scoreboard players set @a[scores=\\\{Boost=1}] Boost 2
Here is a list of commands in repeating command blocks that does work:
If you walk on light blue concrete, you get a speed boost:
(Repeat): /execute at @a if block ~ ~-1 ~ minecraft:light_blue_concrete run effect give @p[distance=..3] minecraft:speed 1 15
Mobs have special effects:
(Repeat): /execute at @e[type=creeper] run effect give @e[distance=0..1,type=creeper] minecraft:blindness 10 0 true
From what I could see right now, the only commands on repeat that does not seem to work are the one that needs a specific criteria/another scoreboard objective to be activated (for exemple, having {boost=0} or {crouch=1..}).
Because of that bug, a lot of features on my map doesn't work which is quite a problem for me, I would really appreciate it if you could fix this soon! Thank you!
Basically, I have a map that has plenty of repeating command blocks (always active) that are not working. If you replace the command block and put the same command in it, then it works like it should, but after some time (probably just when you quit the game and join again), the repeating command block stops working again. It's as if the command block wasn't on always active. Also, I made sure that every criterias to activate the commands were filled and that the command blocks were on always active, but even then, the commands would not work. Also, changing the command or switching the command block settings (always active or not, repeating, chained or impulse etc.) would not make it work again, only breaking it and placing the command back in it/placing a copy of the block (ctrl+mouse wheel, to keep the NBT of the original) would temporarily fix the problem.
Here is a list of commands in repeating command blocks that does not work:
(Boosts) If you are in a certain team and crouch and that your boost score is 0, you get an effect:
Command#.1 (Repeat): /effect give @a[team=Speedster,scores={Crouch=1..,Boost=0{color:#172b4d}}] minecraft:speed 8 13 true
Command#.2 (Chained): /scoreboard players set @a[team=Speedster,scores=\\\{Crouch=1..,Boost=0}] Crouch 0
Commands that says when the boosts are on or off (the "Boost" scoreboard is affected by eating rotten flesh): (these 4 commands run in a loop)Command #.1 (Repeat) /tellraw @a[scores=\\\{Boost=3}] {"text":"Boosts ON!","color":"dark_green"}
Command#.2 (Chained): /scoreboard players set @a[scores=\\\{Boost=3}] Boost 0
Command #.1 (Repeat): tellraw @a[scores=\\\{Boost=1}] {"text":"Boosts OFF!","color":"dark_red"}
Command #.2 (Chained): scoreboard players set @a[scores=\\\{Boost=1}] Boost 2
Here is a list of commands in repeating command blocks that does work:
If you walk on light blue concrete, you get a speed boost:(Repeat): /execute at @a if block ~ ~-1 ~ minecraft:light_blue_concrete run effect give @p[distance=..3] minecraft:speed 1 15
Mobs have special effects:
(Repeat): /execute at @e[type=creeper] run effect give @e[distance=0..1,type=creeper] minecraft:blindness 10 0 true
From what I could see right now, the only commands on repeat that does not seem to work are the one that needs a specific criteria/another scoreboard objective to be activated (for exemple, having {boost=0} or {crouch=1..}).
Because of that bug, a lot of features on my map doesn't work which is quite a problem for me, I would really appreciate it if you could fix this soon! Thank you!
Basically, I have a map that has plenty of repeating command blocks (always active) that are not working. If you replace the command block and put the same command in it, then it works like it should, but after some time (probably just when you quit the game and join again), the repeating command block stops working again. It's as if the command block wasn't on always active. Also, I made sure that every criterias to activate the commands were filled and that the command blocks were on always active, but even then, the commands would not work. Also, changing the command or switching the command block settings (always active or not, repeating, chained or impulse etc.) would not make it work again, only breaking it and placing the command back in it/placing a copy of the block (ctrl+mouse wheel, to keep the NBT of the original) would temporarily fix the problem.
Here is a list of commands in repeating command blocks that does not work:
(Boosts) If you are in a certain team and crouch and that your boost score is 0, you get an effect:
Command#.1 (Repeat): /effect give @a[team=Speedster,scores={Crouch=1..,Boost=0}] minecraft:speed 8 13 true
Command#.2 (Chained): /scoreboard players set @a[team=Speedster,scores=\\\\{Crouch=1..,Boost=0}] Crouch 0
Commands that says when the boosts are on or off (the "Boost" scoreboard is affected by eating rotten flesh): (these 4 commands run in a loop)Command #.1 (Repeat) /tellraw @a[scores=\\\\{Boost=3}] {"text":"Boosts ON!","color":"dark_green"}
Command#.2 (Chained): /scoreboard players set @a[scores=\\\\{Boost=3}] Boost 0
Command #.1 (Repeat): tellraw @a[scores=\\\\{Boost=1}] {"text":"Boosts OFF!","color":"dark_red"}
Command #.2 (Chained): scoreboard players set @a[scores=\\\\{Boost=1}] Boost 2
Here is a list of commands in repeating command blocks that does work:
If you walk on light blue concrete, you get a speed boost:
(Repeat): /execute at @a if block ~ ~-1 ~ minecraft:light_blue_concrete run effect give @p[distance=..3] minecraft:speed 1 15
Mobs have special effects:
(Repeat): /execute at @e[type=creeper] run effect give @e[distance=0..1,type=creeper] minecraft:blindness 10 0 true
From what I could see right now, the only commands on repeat that does not seem to work are the one that needs a specific criteria/another scoreboard objective to be activated (for exemple, having {boost=0} or {crouch=1..}).
Because of that bug, a lot of features on my map doesn't work which is quite a problem for me, I would really appreciate it if you could fix this soon! Thank you!
Basically, I have a map that has plenty of repeating command blocks (always active) that are not working. If you replace the command block and put the same command in it, then it works like it should, but after some time (probably just when you quit the game and join again), the repeating command block stops working again. It's as if the command block wasn't on always active. Also, I made sure that every criterias to activate the commands were filled and that the command blocks were on always active, but even then, the commands would not work. Also, changing the command or switching the command block settings (always active or not, repeating, chained or impulse etc.) would not make it work again, only breaking it and placing the command back in it/placing a copy of the block (ctrl+mouse wheel, to keep the NBT of the original) would temporarily fix the problem.
Here is a list of commands in repeating command blocks that does not work:
(Boosts) If you are in a certain team and crouch and that your boost score is 0, you get an effect:
Command#.1 (Repeat): /effect give @a[team=Speedster,scores={Crouch=1..,Boost=0}] minecraft:speed 8 13 true
Command#.2 (Chained): /scoreboard players set @a[team=Speedster,scores=\\\\{Crouch=1..,Boost=0}] Crouch 0
Commands that says when the boosts are on or off (the "Boost" scoreboard is affected by eating rotten flesh): (these 4 commands run in a loop)Command #.1 (Repeat) /tellraw @a[scores=\
\\\{Boost=3}] {"text":"Boosts ON!","color":"dark_green"}Command#.2 (Chained): /scoreboard players set @a[scores=\
\\\{Boost=3}] Boost 0
Command #.1 (Repeat): tellraw @a[scores=\
\\\{Boost=1}] {"text":"Boosts OFF!","color":"dark_red"}Command #.2 (Chained): scoreboard players set @a[scores=\
\\\{Boost=1}] Boost 2
Here is a list of commands in repeating command blocks that does work:
If you walk on light blue concrete, you get a speed boost:
(Repeat): /execute at @a if block ~ ~-1 ~ minecraft:light_blue_concrete run effect give @p[distance=..3] minecraft:speed 1 15
Mobs have special effects:
(Repeat): /execute at @e[type=creeper] run effect give @e[distance=0..1,type=creeper] minecraft:blindness 10 0 true
From what I could see right now, the only commands on repeat that does not seem to work are the one that needs a specific criteria/another scoreboard objective to be activated (for exemple, having {boost=0} or {crouch=1..}).
Because of that bug, a lot of features on my map doesn't work which is quite a problem for me, I would really appreciate it if you could fix this soon! Thank you!
Basically, I have a map that has plenty of repeating command blocks (always active) that are not working. If you replace the command block and put the same command in it, then it works like it should, but after some time (probably just when you quit the game and join again), the repeating command block stops working again. It's as if the command block wasn't on always active. Also, I made sure that every criterias to activate the commands were filled and that the command blocks were on always active, but even then, the commands would not work. Also, changing the command or switching the command block settings (always active or not, repeating, chained or impulse etc.) would not make it work again, only breaking it and placing the command back in it/placing a copy of the block (ctrl+mouse wheel, to keep the NBT of the original) would temporarily fix the problem.
Here is a list of commands in repeating command blocks that does not work:
(Boosts) If you are in a certain team and crouch and that your boost score is 0, you get an effect:
Command#.1 (Repeat): /effect give @a[team=Speedster,scores={Crouch=1..,Boost=0}] minecraft:speed 8 13 true
Command#.2 (Chained): /scoreboard players set @a[team=Speedster,scores=\{Crouch=1..,Boost=0}] Crouch 0
Commands that says when the boosts are on or off (the "Boost" scoreboard is affected by eating rotten flesh): (these 4 commands run in a loop)
Command #.1 (Repeat) /tellraw @a[scores=\{Boost=3}] {"text":"Boosts ON!","color":"dark_green"}
Command#.2 (Chained): /scoreboard players set @a[scores=\{Boost=3}] Boost 0
Command #.1 (Repeat): tellraw @a[scores=\{Boost=1}] {"text":"Boosts OFF!","color":"dark_red"}
Command #.2 (Chained): scoreboard players set @a[scores=\{Boost=1}] Boost 2
Here is a list of commands in repeating command blocks that does work:
If you walk on light blue concrete, you get a speed boost:
(Repeat): /execute at @a if block ~ ~-1 ~ minecraft:light_blue_concrete run effect give @p[distance=..3] minecraft:speed 1 15
Mobs have special effects:
(Repeat): /execute at @e[type=creeper] run effect give @e[distance=0..1,type=creeper] minecraft:blindness 10 0 true
From what I could see right now, the only commands on repeat that does not seem to work are the one that needs a specific criteria/another scoreboard objective to be activated (for exemple, having {boost=0} or {crouch=1..}).
Because of that bug, a lot of features on my map doesn't work which is quite a problem for me, I would really appreciate it if you could fix this soon! Thank you!
Basically, I have a map that has plenty of repeating command blocks (always active) that are not working. If you replace the command block and put the same command in it, then it works like it should, but after some time (probably just when you quit the game and join again), the repeating command block stops working again. It's as if the command block wasn't on always active. Also, I made sure that every criterias to activate the commands were filled and that the command blocks were on always active, but even then, the commands would not work. Also, changing the command or switching the command block settings (always active or not, repeating, chained or impulse etc.) would not make it work again, only breaking it and placing the command back in it/placing a copy of the block (ctrl+mouse wheel, to keep the NBT of the original) would temporarily fix the problem.
Here is a list of commands in repeating command blocks that does not work:
(Boosts) If you are in a certain team and crouch and that your boost score is 0, you get an effect:
Command#.1 (Repeat): /effect give @a[team=Speedster,scores={Crouch=1..,Boost=0}] minecraft:speed 8 13 true
Command#.2 (Chained): /scoreboard players set @a[team=Speedster,scores=\{Crouch=1..,Boost=0}] Crouch 0
Commands that says when the boosts are on or off (the "Boost" scoreboard is affected by eating rotten flesh): (these 4 commands run in a loop)Command #.1 (Repeat) /tellraw @a[scores=\{Boost=3}] {"text":"Boosts ON!","color":"dark_green"}
Command#.2 (Chained): /scoreboard players set @a[scores=\{Boost=3}] Boost 0
Command #.1 (Repeat): tellraw @a[scores=\{Boost=1}] {"text":"Boosts OFF!","color":"dark_red"}
Command #.2 (Chained): scoreboard players set @a[scores=\{Boost=1}] Boost 2
Here is a list of commands in repeating command blocks that does work:
If you walk on light blue concrete, you get a speed boost:
(Repeat): /execute at @a if block ~ ~-1 ~ minecraft:light_blue_concrete run effect give @p[distance=..3] minecraft:speed 1 15
Mobs have special effects:
(Repeat): /execute at @e[type=creeper] run effect give @e[distance=0..1,type=creeper] minecraft:blindness 10 0 true
From what I could see right now, the only commands on repeat that does not seem to work are the one that needs a specific criteria/another scoreboard objective to be activated (for exemple, having {boost=0} or {crouch=1..}).
Because of that bug, a lot of features on my map doesn't work which is quite a problem for me, I would really appreciate it if you could fix this soon! Thank you!
Basically, I have a map that has plenty of repeating command blocks (always active) that are not working. If you replace the command block and put the same command in it, then it works like it should, but after some time (probably just when you quit the game and join again), the repeating command block stops working again. It's as if the command block wasn't on always active. Also, I made sure that every criterias to activate the commands were filled and that the command blocks were on always active, but even then, the commands would not work. Also, changing the command or switching the command block settings (always active or not, repeating, chained or impulse etc.) would not make it work again, only breaking it and placing the command back in it/placing a copy of the block (ctrl+mouse wheel, to keep the NBT of the original) would temporarily fix the problem.
Here is a list of commands in repeating command blocks that does not work:
(Boosts) If you are in a certain team and crouch and that your boost score is 0, you get an effect:
Command#.1 (Repeat): /effect give @a[team=Speedster,scores={Crouch=1..,Boost=0}] minecraft:speed 8 13 true
Command#.2 (Chained): /scoreboard players set @a[team=Speedster,scores=\{Crouch=1..,Boost=0}] Crouch 0
Commands that says when the boosts are on or off (the "Boost" scoreboard is affected by eating rotten flesh): (these 4 commands run in a loop)
Command #.1 (Repeat) /tellraw @a[scores=\{Boost=3}] {"text":"Boosts ON!","color":"dark_green"}
Command#.2 (Chained): /scoreboard players set @a[scores=\{Boost=3}] Boost 0
Command #.1 (Repeat): tellraw @a[scores=\{Boost=1}] {"text":"Boosts OFF!","color":"dark_red"}
Command #.2 (Chained): scoreboard players set @a[scores=\{Boost=1}] Boost 2
Here is a list of commands in repeating command blocks that does work:
If you walk on light blue concrete, you get a speed boost:
(Repeat): /execute at @a if block ~ ~-1 ~ minecraft:light_blue_concrete run effect give @p[distance=..3] minecraft:speed 1 15
Mobs have special effects:
(Repeat): /execute at @e[type=creeper] run effect give @e[distance=0..1,type=creeper] minecraft:blindness 10 0 true
From what I could see right now, the only commands on repeat that does not seem to work are the one that needs a specific criteria/another scoreboard objective to be activated (for exemple, having {boost=0} or {crouch=1..}).
Because of that bug, a lot of features on my map doesn't work which is quite a problem for me, I would really appreciate it if you could fix this soon! Thank you!



The backslashes in the commands written in that text (after scores=...) are not there in the commands on the map. I can't remove them from the description for some reasons.
It seems to be the same problem, I've also found another post which seems to be the same problem:
https://bugs.mojang.com/browse/MC-151813
From what I've seen, my post seems to have the most information about this problem, the problematic commands (and the ones that do work) that I've sent on my post would probably be a good place to start to try to fix this bug!
Here's an extract of
MC-156789, it's a duplicate post, but it has a lot of information about the problem:Here is a list of commands in repeating command blocks that does not work:
(Boosts) If you are in a certain team and crouch and that your boost score is 0, you get an effect:
Command#.1 (Repeat): /effect give @a[team=Speedster,scores={Crouch=1..,Boost=0}] minecraft:speed 8 13 true
Command#.2 (Chained): /scoreboard players set @a[team=Speedster,scores=\{Crouch=1..,Boost=0}] Crouch 0
Commands that says when the boosts are on or off (the "Boost" scoreboard is affected by eating rotten flesh): (these 4 commands run in a loop)
Command #.1 (Repeat) /tellraw @a[scores=\{Boost=3}] {"text":"Boosts ON!","color":"dark_green"}
Command#.2 (Chained): /scoreboard players set @a[scores=\{Boost=3}] Boost 0
Command #.1 (Repeat): tellraw @a[scores=\{Boost=1}] {"text":"Boosts OFF!","color":"dark_red"}
Command #.2 (Chained): scoreboard players set @a[scores=\{Boost=1}] Boost 2
Here is a list of commands in repeating command blocks that does work:
If you walk on light blue concrete, you get a speed boost:
(Repeat): /execute at @a if block ~ ~-1 ~ minecraft:light_blue_concrete run effect give @p[distance=..3] minecraft:speed 1 15
Mobs have special effects:
(Repeat): /execute at @e[type=creeper] run effect give @e[distance=0..1,type=creeper] minecraft:blindness 10 0 true
From what I could see right now, the only commands on repeat that does not seem to work are the one that needs a specific criteria/another scoreboard objective to be activated (for exemple, having {boost=0} or {crouch=1..}).
Also, the bug is still happening in Snapshot 19w35a
@o62 I tried placing a block next to it after changing it to repeat, but it still didn't work.
Fixed in 20w13a!
It does look just like it! These areas also had underground rain like mentioned in the other post and I did open the world in most snapshots, so I probably did on 20w17a.
I followed the steps to fix the bug, but my game keeps crashing when I try doing that. My world is 2.72 GB.