Mohammad Hadi Ardakani
- MohammadCommand
- mohammadcommand
- Europe/Stockholm
- Yes
- No
There are some bugs in bee behavior:
- Bee does not attracted double block tall flowers, except Sunflower
- Sometimes bee hangs in the air without fluttering their wings when attracted by a flower in a player's hand
- Bee does not attracted by Wither Rose block, but it does with Wither Rose item in playe's hand, it also takes wither effect when hitting the Withe Rose block, but can bred together with two Wither Roses without taking any damage or effect
- When bee starts pollination, no new flowers grow (Supposed to happen?)
Windows edition --
Windows 8.1 Enterprise N
@ 2013 Microsoft
Corporation. All rights
reserved.
System --
Processor: Inter(R) Core(TM) i7-4700HQ CPU @ 2.40GHz 2.39 GHz
Installed memory (RAM): 8.00 GB (7.89 GB usable)
System type: 64-bit Operating System, x64-based processor
Pen and Touch: No Pen or Touch Input is available for this Display
Windows edition --
Windows 8.1 Enterprise N
@ 2013 Microsoft
Corporation. All rights
reserved.
System --
Processor: Inter(R) Core(TM) i7-4700HQ CPU @ 2.40GHz 2.39 GHz
Installed memory (RAM): 8.00 GB (7.89 GB usable)
System type: 64-bit Operating System, x64-based processor
Pen and Touch: No Pen or Touch Input is available for this Display
Texture for Block/Item of one object does not match
Affected Block/Items:
Iron Door (No handle in Item Texture, Number of hinges)
Oak Door (Handle and hinges color, Number of hinges)
Birch Door (Handle and hinges color, Number of hinges)
Jungle Door (Handle and hinges color, Number of hinges, Hole shape)
Acacia Door (Handle color, Number of hinges)
Dark Oak Door (Number and color of hinges)
Most of signs (Signs have different text colors in their Item textures, but it's all black in their Block textures)
Texture for Block/Item of one object does not match
Affected Block/Items:
Iron Door (No handle in Item Texture, Number of hinges)
Oak Door (Handle and hinges color, Number of hinges)
Birch Door (Handle and hinges color, Number of hinges)
Jungle Door (Handle and hinges color, Number of hinges, Hole shape)
Acacia Door (Handle color, Number of hinges)
Dark Oak Door (Number and color of hinges)
Chrimson (Handle color)
Texture for Block/Item of one object does not match
Affected Block/Items:
Iron Door (No handle in Item Texture, Number of hinges)
Oak Door (Handle and hinges color, Number of hinges)
BirchDoor(Handleand hinges color, Number of hinges)
JungleDoor(Handle and hinges color, Number of hinges, Hole shape)
AcaciaDoor (Handle color, Number of hinges)
Dark Oak Door (Numberand color of hinges)
Chrimson (Handlecolor)Texture for Block/Item of one object does not match
Affected Block/Items:
Iron Door (No handle in Item Texture, Number of hinges)
Oak Door (Handle and hinges color, Number of hinges)
Spruce Door (Handle shape)
Birch Door (Handle and hinges color, Number of hinges)
Jungle Door (Handle and hinges color, Number of hinges, Holes' shape)
Acacia Door (Handle color, Number of hinges)
Dark Oak Door (Number and color of hinges)
Chrimson (Handle color)
Windows edition --
Windows 8.1 Enterprise N
@ 2013 Microsoft
Corporation. All rights
reserved.
System --
Processor: Inter(R) Core(TM) i7-4700HQ CPU @ 2.40GHz 2.39 GHz
Installed memory (RAM): 8.00 GB (7.89 GB usable)
System type: 64-bit Operating System, x64-based processor
Pen and Touch: No Pen or Touch Input is available for this Display
Windows edition --
Windows 8.1 Enterprise N
@ 2013 Microsoft
Corporation. All rights
reserved.
System --
Processor: Inter(R) Core(TM) i7-4700HQ CPU @ 2.40GHz 2.39 GHz
Installed memory (RAM): 8.00 GB (7.89 GB usable)
System type: 64-bit Operating System, x64-based processor
Pen and Touch: No Pen or Touch Input is available for this Display
Windows edition --
Windows 8.1 Enterprise N
@ 2013 Microsoft
Corporation. All rights
reserved.
System --
Processor: Inter(R) Core(TM) i7-4700HQ CPU @ 2.40GHz 2.39 GHz
Installed memory (RAM): 8.00 GB (7.89 GB usable)
System type: 64-bit Operating System, x64-based processor
Pen and Touch: No Pen or Touch Input is available for this Display
Something like "/execute at strider" happens when:
Steps to reproduce:
1.Summon a new strider.
2.Place a saddle on the strider.
3.While holding shift, right click on the strider a few times
4.Hold a carrot on stick, the bug reproduced.
-The strider will have the same values of "Rotation" data tag of the Player
-Each time the Player runs a command, it will run at the strider's position (Like "/summon lighting_bolt")Something like "/execute at strider" happens when:
Steps to reproduce:
1.Summon a new strider.
2.Place a saddle on the strider.
3.While holding shift, right click on the strider a few times
4.Hold a carrot on stick, the bug reproduced.
The strider will have the same values of "Rotation" data tag of the Player
Each time the Player runs a command, it will run at the strider's position (Like "/summon lighting_bolt")
-After a few seconds, this bug clears and the player will teleport near the strider
Something like "/execute at strider"happens when:
Steps to reproduce:
1.Summon a new strider.
2.Place a saddle on the strider.
3.While holding shift, right click on the strider a few times
4.Hold a carrot on stick, the bug reproduced.
The strider will have the same values of "Rotation" data tag of the Player
Each time the Player runs a command, it will run at the strider's position (Like "/summon lighting_bolt")
-
After a few seconds, this bug clears andtheplayerwill teleport near the striderThe bug happens when:
Steps to reproduce:
1.Summon a new strider.
2.Place a saddle on the strider.
3.While holding shift, right click on the strider a few times
4.Hold a carrot on stick, the bug reproduced.
The Player will be set as the "Passenger" of the strider's data tag, but the Player is not on the strider, which means the strider will have the same values of "Rotation" data tag of the Player and each time the Player runs a command, it will run at the strider's position (Like "/summon lighting_bolt")
-This bug presists until the Player presses shift button.
The bug happens when:
Steps to reproduce:
1.Summon a new strider.
2.Place a saddle on the strider.
3.While holding shift, right click on the strider a few times
4.Hold a carrot on stick, the bug reproduced.
The Player will be set as the "Passenger" of the strider's data tag, but
thePlayeris not on the strider, which means the strider will have the same values of "Rotation" data tag of the Player and each time the Player runs a command, it will run at the strider's position (Like "/summon lighting_bolt")
-This bug presists until the Player presses shift button.
The bug happens when:
Steps to reproduce:
1.Summon a new strider.
2.Place a saddle on the strider.
3.While holding shift, right click on the strider a few times
4.Hold a carrot on stick, the bug reproduced.
The Player will be set as the "Passenger" of the strider's data tag, but he is not on the strider, which means the strider will have the same values of "Rotation" data tag of the Player and each time the Player runs a command, it will run at the strider's position (Like "/summon lighting_bolt")
-This bug presists until the Player presses shift button and he will be teleported near the strider; like the Player just unmounted.
The bug happens when:
Steps to reproduce:
1.Summon a new strider.
2.Place a saddle on the strider.
3.While holding shift, right click on the strider a few times
4.Hold a carrot on stick, the bug reproduced.
The Player will be set as the "Passenger" of the strider's data tag, but he is not on the strider, which means the strider will have the same values of "Rotation" data tag of the Player and each time the Player runs a command, it will run at the strider's position (Like "/summon lighting_bolt")
-This bug presists until the Player presses shift button and he will be teleported near the strider; like
thePlayerjust unmounted.
The bug happens when:
Steps to reproduce:
1.Summon a new strider.
2.Place a saddle on the strider.
3.While holding shift, right click on the strider a few times
4.Hold a
carroton stick, the bug reproduced.
The Player will be set as the "Passenger" of the strider's data tag, but he is not on the strider, which means the strider will have the same values of "Rotation" data tag of the Player and each time the Player runs a command, it will run at the strider's position (Like "/summon lighting_bolt")
-This bug presists until the Player presses shift button and he will be teleported near the strider; like he just unmounted.
The bug happens when:
Steps to reproduce:
1.Summon a new strider.
2.Place a saddle on the strider.
3.While holding shift, right click on the strider a few times
4.Hold a warped fungus on stick, the bug reproduced.
The Player will be set as the "Passenger" of the strider's data tag, but he is not on the strider, which means the strider will have the same values of "Rotation" data tag of the Player and each time the Player runs a command, it will run at the strider's position (Like "/summon lighting_bolt")
-This bug presists until the Player presses shift button and he will be teleported near the strider; like he just unmounted.
Strider strangebugMountable mobs with no gui bug
The bug happens when:
Steps to reproduce:
1.Summon a new strider.
2.Place a saddle on the strider.
3.While holding shift, right click on the strider a few times
4.Hold a warped fungus on stick, the bug reproduced.
The Player will be set as the "Passenger" of the
strider's data tag, but he is not on thestrider, which means thestriderwill have the same values of "Rotation" data tag of the Player and each time the Player runs a command, it will run at thestrider's position (Like "/summon lighting_bolt")
-This bug presists until the Player presses shift button and he will be teleported near the
strider; like he just unmounted.The bug happens when:
Steps to reproduce:
1.Summon a new strider/pig.
2.Place a saddle on the strider/pig.
3.While holding shift, right click on the strider/pig a few times
4.Hold a warped fungus on a stick/carrot on a stick, the bug reproduced.
The Player will be set as the "Passenger" of the Mob's data tag, but he is not on the Mob, which means the Mob will have the same values of "Rotation" data tag of the Player and each time the Player runs a command, it will run at the Mob's position (Like "/summon lighting_bolt")
-This bug presists until the Player presses shift button and he will be teleported near the Mob; like he just unmounted.
The bug happens when:
Steps to reproduce:
1.Summon a new strider/pig.
2.Place a saddle on the strider/pig.
3.While holding shift, right click on the strider/pig a few times
4.Hold a warped fungus on a stick/carrot on a stick, the bug reproduced.
The Player will be set as the "Passenger" of the Mob's data tag, but he is not on the Mob, which means the Mob will have the same values of "Rotation" data tag of the Player and each time the Player runs a command, it will run at the Mob's position (Like "/summon lighting_bolt")
-This bug presists until the Player presses shift button and he will be teleported near the Mob; like he just unmounted or when the Mob dies.
The bug happens when:
Steps to reproduce:
1.Summon a new strider/pig.
2.Place a saddle on the strider/pig.
3.While holding shift, right click on the strider/pig a few times
4.Hold a warped fungus on a stick/carrot on a stick, the bug reproduced.
The Player will be set as the "Passenger" of the Mob's data tag, but he is not on the Mob, which means the Mob will have the same values of "Rotation" data tag of the Player and each time the Player runs a command, it will run at the Mob's position (Like "/summon lighting_bolt")
-This bug presists until the Player presses shift button and he will be teleported near the Mob; like he just unmounted or when the Mob dies.
-This also happens on 20w13a and 20w14~ versions.
The bug happens when:
Steps to reproduce:
1.Summon a new strider/pig.
2.Place a saddle on the strider/pig.
3.While holding shift, right click on the strider/pig a few times
4.Hold a warped fungus on a stick/carrot on a stick, the bug reproduced.
The Player will be set as the "Passenger" of the Mob's data tag, but he is not on the Mob, which means the Mob will have the same values of "Rotation" data tag of the Player and each time the Player runs a command, it will run at the Mob's position (Like "/summon lighting_bolt")
Also, the "AI" data tag of the Mob will be set to false and the Mob can not be pushed with another mob.
-This bug presists until the Player presses shift button and he will be teleported near the Mob; like he just unmounted or when the Mob dies.
-This also happens on 20w13a and 20w14~ versions, and earlier versions just on pig.
The bug happens when:
Steps to reproduce:
1.Summon a new strider/pig.
2.Place a saddle on the strider/pig.
3.While holding shift, right
click on the strider/pig a few times4.Hold a warped fungus on a stick/carrot on a stick, the bug reproduced.
The Player will be set as the "Passenger" of the Mob's data tag, but he is not on the Mob, which means the Mob will have the same values of "Rotation" data tag of the Player and each time the Player runs a command, it will run at the Mob's position (Like "/summon lighting_bolt")
Also, the "AI" data tag of the Mob will be set to false and the Mob can not be pushed with another mob.
-This bug presists until the Player presses shift button and he will be teleported near the Mob; like he just unmounted or when the Mob dies.
-This also happens on 20w13a and 20w14~ versions, and earlier versions just on pig.
The bug happens when:
Steps to reproduce:
1.Summon a new strider/pig.
2.Place a saddle on the strider/pig.
3.While holding shift, right-click on the strider/pig a few times
4.Hold a warped fungus on a stick/carrot on a stick, the bug reproduced.
The Player will be set as the "Passenger" of the Mob's data tag when he right-clicked on the Mob, but he is not on the Mob, which means the Mob will have the same values of "Rotation" data tag of the Player and each time the Player runs a command, it will run at the Mob's position (Like "/summon lighting_bolt")
Also, the "AI" data tag of the Mob will be set to false and the Mob can not be pushed with another mob.
-This bug presists until the Player presses shift button and he will be teleported near the Mob; like he just unmounted or when the Mob dies.
-This also happens on 20w13a and 20w14~ versions, and earlier versions just on pig.
The bug happens when:
Steps to reproduce:
1.Summon a new strider/pig.
2.Place a saddle on the
strider/pig.3.While holding shift, right-click on the
strider/piga few times4.Hold a warped fungus on a stick/carrot on a stick, the bug reproduced.
The Player will be set as the "Passenger" of the Mob's data tag when he right-clicked on the Mob, but he is not on the Mob, which means the Mob will have the same values of "Rotation" data tag of the Player and each time the Player runs a command, it will run at the Mob's position (Like "/summon lighting_bolt")
Also,
the "AI" data tag of the Mob will be set to false and the Mob can not be pushed with another mob.
-This bug presists until the Player presses shift button and he will be teleported near the Mob; like he just unmounted or when the Mob dies.
-This also happens on 20w13a and 20w14~ versions, and earlier versions just on pig.
The bug happens when:
Steps to reproduce:
1.Summon a new Mob with no GUI (strider/pig).
2.Place a saddle on the Mob.
3.While holding shift, right-click on the Mob a few times
4.Hold a warped fungus on a stick/carrot on a stick, the bug reproduced.
The Player will be set as the "Passenger" of the Mob's data tag when he right-clicked on the Mob, but he is not on the Mob, which means the Mob will have the same values of "Rotation" data tag of the Player and each time the Player runs a command, it will run at the Mob's position (Like "/summon lighting_bolt")
Also, most of thing that player do, will happen in the Mob's position; like if an item is near the Mob, the Player will pick it up, if the Player drops an item, it will drop near the Mob, if the Player holds a flower, bees will hang around the Mob and so on.
-This bug presists until the Player presses shift button and he will be teleported near the Mob; like he just unmounted or when the Mob dies.
-This also happens on 20w13a and 20w14~ versions, and earlier versions just on pig.
This bug relates to Education Edition, this project is for reporting issues for Java Edition
So please report the bug in the correct project
For me this only happens right after I try to enter my nickname for the first time and has yet to be resolved



















I don't have such an issue, try restarting your game
Not only shulker box, every full block (including double slab) will prevent the chest from opening, seems not a bug, it's an intentional game design
Please explain more about what leads to their disappearing
Maybe, but this is not true for other objects
Well, i actually searched for if there are any bugs reported about bees and i found nothing and i thought all bugs releated to bee behavior must written in one ticket
Uh... dude... dolphins are aquatic mammals, you know...... this means they actually don't have any gills, but lungs..... their properties is they come to surface of water to take breath if you have ever paid attention to this note
This was all i know, i'll be happy if I could help you and sorry if this solution didn't worked
you know that the surface blocks of terrain doesn't have same "y" parameter?
So if you locate a stronghold (ex. coordinates: 1200 y 900) and it was under a mountain, when you use "/tp 1200 ~ 900", you may teleport inside the blocks of mountain
Are you sure this is a bug? you know that the green arrow just shows maps on item frames when you see that green arrow, just go back to overworld and pick up the map from item frame, the green arrow on the map in the nether will disappear.
Check Settings/Music and Sound; anyway, you could report this issue in Pocket Edition category not in Java Edition
Yes there are, in creating window, pull down the Project and select Bedrock Edition
Bedrock Edition is similar to Pocket Edition
Make sure u made the pyramid in the right way
beacon
3x3
5x5
7x7
9x9
should place the beacon on the 3x3 layer
Confirmed in 20w09a
It has to do with chunks too
Once I teleported to nether and spawned in soul soil valley biome, where too many ghasts spawn
They all were ignoring me, I used f3+b to see chunks' boarder and when i entered a new chunk they all attacked me at once!
Referring to https://minecraft.gamepedia.com/Player a player can jump up to 1.25219 blocks, and the base of the higher anvil is 1.25000 higher than the ground; everything is normal than.
This bug is already reported in
MC-173713You need 3 Smooth Stone block in the bottom to craft Blast Furnace, but you placed 3 Stones
Agreed, it mostly occurs in Soul Soil Valley with ghasts and skeletons, and Warped Forest with endermen
Yes that's right, I already mentioned that
Use a VPN or change your DNS to 4.2.2.4, 8.8.8.8
I just realized that unresponsive ghasts start shooting even if we place/mine a block in their chunk, the player's chunk seems to not be important
They may check their connection or changing their DNS
In the respawn_points_reversed.json
I have found these parts:
For bed not working in oveworld and RA working:
Line 151 and 152
"type":
{ . . . "respawn_anchor_works": true, "bed_works": false, . . . }For bed working in nether and RA not:
Line 357 and 358
"type":
{ . . . "respawn_anchor_works": false, "bed_works": true, . . . }So there is no bug, it is intended, you can change these settings through importing correct settings to your world
Please make sure your skin file is not corrupted (you can fix it by making white parts in your file transparent using photoshop)
Could not reproduce
Could not reproduce, Milk always remove buff and debuff effects
btw, the Environment option in ticket detail means your computer system, not the environment in the game