Moofisilla
- Moofisilla
- moofisilla
- Europe/Stockholm
- Yes
- No
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MCPE-6793
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Added Affects Versions: 0.9.4
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"-In survival mode items sometimes duplicate."
Please elaborate more on this. How and when does it occur? Can you replicate it?
Please submit a new issue clarifying the bug you described. Include how to replicate it, so we can see it in action.
Have you successfully triggered a reactor before? If so, what did you do differently this time to make it stay red and to have no items pop out? If you destroy a part of the wall is it perpetually dark outside?
Please add more details to allow us to repeat the bug ourselves.
This ticket is invalid since you did not complete the requested information. Please complete the Description portion of the ticket so we can see why/how you triggered this bug. What did you do leading up to this happening? Can you repeat it?
This is not a natural bug in the game, since the error is likely a result of user modifying the game files.
The assumption that zombie pigmen drop golden objects is based on MCPC gameplay. MCPE does not [yet] have this feature.
I, too, experience this bug every time I play; in Realms, wifi multiplayer, and in pocketmine multiplayer. From discussing with others on Reddit, this seems to be isolated to iOS devices, and occurs whenever I chat or place signs excessively.
From the wiki:
Mycelium cannot be tilled with a hoe to make farmland, and saplings and flowers cannot be planted in it.
I experience this whenever I play multiplayer (Realms, over wifi, and on pocketmine) both in creative and survival modes. Only occurs on iOS devices, according to comments in /r/MCPE.
Are you able to duplicate this glitch, without the use of the NBT editor?
If so, please resubmit a ticket and describe how you did it.
Cannot view the video - says file is corrupt.
Regarding the bug, does this occur every time you ignite tnt? Does it happen when you ignite 50 blocks, but not when it's just a few? Please resubmit a ticket if you still experience this bug, and add more details so we can replicate it ourselves. It if is simply a matter of using too many blocks of tnt that your device's RAM can't handle it, then it's not really a bug and does not require submitting a ticket.
Does this occur every time you ignite tnt? Does it happen when you ignite 50 blocks, but not when it's just a few? Please resubmit a ticket if you still experience this bug, and add more details so we can replicate it ourselves. It if is simply a matter of using too many blocks of tnt that your device's RAM can't handle it, then it's not really a bug and does not require submitting a ticket.
This is a result of the new mob UI. If you don't interact with a mob (hitting it, for example) it may despawn if you travel to different chunks. It helps reduce overall memory.
Try hitting, without killing, the mobs you want to stick around.
A game suggestion (of making server information editable) is not a bug, which means this ticket is Invalid.
Awaiting more details from OP regarding HOW his character managed to die, so we can attempt to replicate the event.
Problems 1 and 2 Work as intended. PE does not always = PC regarding game mechanics.
Please elaborate how you are able to create bug # 3 though, as this should not normally occur. Please create a new ticket explaining the steps we can take to replicate this bug.
We cannot attempt to replicate this bug based on your title and pictures alone. Please follow instructions and provide very specific responses in the Description Box. Please submit a new ticket if this bug persists.
I can definitely confirm this for 0.9.4. crops should stay in tilled soiled, even if dry. Wetness only affects how quickly they grow, I believe.
Can confirm. Random crops pop back out if planted on dry tilled soil.
Please reply if you are continuing to have this issue, after updating to 0.9x
Could also be zombies burning at Daybreak.
I am resolving this as "works as intended", but if this problem persists and is repeatable in 0.9.5, please submit a new ticket.
Could be one of a couple different possibilities. OP needs to add more details to clarify.
This has been the way it works ever since I've played MCPE. I just learned not to take water from deep sources, or to place dirt until the water fills in the void. It would be nice if the water filled in the source block in deep areas, but I don't think this qualifies as a bug per say... A great suggestion though!
Agreed. Resolving this as "Works as Intended" since maps will eventually be implemented in the game.
Invalid after infinite worlds introduction in 0.9.x
Unsure whether this ticket is about block rendering or rules of chicken attraction. Please resubmit a new ticket, clarifying the bug you have.
To address your concerns in the Comment section, chickens follow wheat.
Submit a new ticket if issue persists after 0.9.x
When on wifi or cellular data, your device always searches for multiplayer worlds (via wifi, pocketmines, etc). With your internet capabilities turned off, there is no need to search, so the world list is able to load a lot quicker.