moxbismuth
- moxbi_
- moxbi_
- America/Los_Angeles
- Yes
- No
Witches do not count as illagers. They cannot be patrol/raid captains unlike other illagers, they are attacked by "Johnny" vindicators unlike other illagers, and they can be damaged by evoker fangs unlike all other illagers.
This may be intentional, but I
hopeit isnot. I thinkit would make sense for witches to be included as actual illagers, rather than just spawn alongside them in raids.Witches do not count as illagers. They cannot be patrol/raid captains unlike other illagers, they are attacked by "Johnny" vindicators unlike other illagers, and they can be damaged by evoker fangs unlike all other illagers.
This may be intentional, but I think it is an oversight. It seems like it would make sense for witches to be included as actual illagers, rather than just spawn alongside them in raids.

What about the iron golems and snow golems? They're still vaguely humanoid (meaning they have a recognizable head upon which to place a banner and they stand upright). You removed my mention of the golems in my ticket. Is this intentional?
I don't know if anyone will see this, but why is that? What was the reasoning behind not making them illagers? Just wondering.
This is a bug because it is a parity issue from a recent update. On Bedrock wandering traders can open doors. This should be reopened
Oh my bad I thought it was as of 1.14 and later. OK thanks! (still would like it to get fixed though as i do believe it is a bug but i understand)
Can we have this issue looked at again? It appears that the entity predicate "fishing_hook" works when included in loot tables (such as in vanilla), but not when used in a separate predicate that is checked with a /execute as @e[type=fishing_bobber] if predicate namespace:in_open_water run ...