Nikita Naista
- naista2002
- naista2002
- Europe/Moscow
- Yes
- No
Yesterday I was trying Minecraft’s demo mode. When the timer expired I had a water bucket in my inventory. After the expiration I used that bucket; placement of water was prevented (as it should be), but the bucket was emptied.
I haven’t tested that with lava buckets, probably because I didn’t have one at the moment. Unfortunately, I didn’t took any screenshot or tried to reproduce
it once more.Yesterday I was trying Minecraft’s demo mode. When the timer expired I had a water bucket in my inventory. After the expiration I used that bucket; placement of water was prevented (as it should be), but the bucket was emptied.
I haven’t tested that with lava buckets, probably because I didn’t have one at the moment. Unfortunately, I didn’t took any screenshot or tried to reproduce the bug once more.

(Hello from Russia) I suffered a similar problem, except it occurred 2 times on demo and 7
times on v0.8.1 (~2.857 average per month: 2 on January, 2 on February and 3 on March). After 7th I stopped playing. I hope that v0.9.0 will fix this. Samsung Galaxy Tab 2 7.0 + android 4.1.2
List of texture glitches happened to me in MCPE v0.8.1. Note the identation. You can correct me since I am Russian.
Is it at random? Sometimes it happened at me, when I could not destroy blocks by TNT (sandstone, netherrack, quartz etc.).
That annoyed me when making mob traps.
But the stairs are still not craftable...
I exit the app manually shortly after the glitch. So I didn't ever see the textures revert to normal, even during the MCPE Demo Glitch No.2, my longest texture glitch.
If the Minecraft on PC scares some players away with Creepers, then MCPE - with this glitch. (even if MCPE has creepers too)
Hmm... Not a multiplayer... Did you placed it too close to bedrock? Or what?
By the way, if you happen to destroy a pre-0.7.3 wood slab in 0.7.3 or later, (still with a pick) you'll get a "wooden" wood slab, that is easier to break with an axe. Also, if you store an old wood slab in inventory, the tooltip will say: "Fake Wood Slab". -Taken from Minecraft Wiki. I have only played v0.2.1 demo and v0.8.1 full.
Upside-down attachment pictures.
Hello. I'm mostly talking about Pocket Edition bugs (such as MCPE-1319 texture bug), but this bug made me worrying about custom maps and things like that.
I agree with people who want the 'strict' tags to be in Minecraft. Sometimes, one may need or just want to trade an used tool (enchanted or not) for a better one, but he/she may see a trade needing a fully-repaired tool. This is not a problem if you have an anvil, but custom tools may not be repaired like that (unless using custom attributes), while repairing by crafting will remove all enchantments and revert attributes to normal. So, the 'strict' tag will save most custom maps.
Also note that I only played PC Minecraft on my brother's computer (versions 1.5.2 and 1.7.4). Other times, I played Minecraft Pocket Edition (demo and v0.8.1), but stopped due to MCPE-1319 texture bug, plus I cannot update to 0.9.5.
user-f2760 I cannot report PE bugs via Google+ right now, despite me having the account, because I forgot my password. But I can use Minecraft Forum to post bugs.
P.S. we should continue this discussion on Minecraft Forums. What is your Minecraft Forum name?
Despite the MCPE being suspended, I can freely say that this is a duplicate of MCPE-1217.
Dear martin, if you're registered in Minecraft Forums, you can post this bug there. People may discuss it there until we can post MCPE bugs on this bug tracker.
Also, I can consider this to be a follow-up to MCPE-1217, not a duplicate (I have derped then). But it may be fixed in 0.9.6, so check before posting!
P.S. I can post this bug on Forums too.
Just a curiosity question, what are these blocks with "missing texture"?
I hate your name for this bug.
My bad.
Is anyone ever wondering about this issue?
Can confirm in 1.10.2.
I wonder why was it marked as Invalid?
Can confirm in Bedrock 1.20.0, for Windows 10. I've tried converting a couple ancient MCPE (Android) worlds of mine from v0.8.1 alpha, only succeeding to make an old world copy before crashing.
The whole sequence is as follows:
Even if not made infinite, the ancient worlds are unreliable to play on, with crashes happening quite soon after moving, but that's all for a different bug report (unless the underlying cause happens to be the same). Unfortunately, I have no old worlds from v0.9.0 alpha to test.
The textures for chest boats include both the boat and the chest, which can't be textured independently from each other.
Appears to be still an issue in 1.20.1, though my case specifically didn't have my boat (spruce boat with chest to be specific) fall as such. I rowed my boat at a high speed onto a "boat gate" which detects the boat using tripwire and pushes it up with a piston and a block of packed ice so it can move across the frozen river. Once the piston fired, the boat glitched into ice and broke into planks and sticks a few moments later.
Definitely still an issue in 1.20.1. I've tested it on a sandbox using pistons to push the boat off certain heights (tested with 12, 13, 49, 51 blocks). Curiously, the boat only breaks when a mob (tested on husks, pigs and chickens) is inside, but it doesn't when only boarded by the player. If both the player and a mob are inside, the boat breaks only after the player exits it. In all tested cases, the mob receives fall damage (unless it's unable to, as with chickens), but the player doesn't, even in Survival.
Also, the boat breaks and the mob inside breaks its limbs before it actually lands; for a 51-block fall it happens around 15-20 blocks above the ground.
UPD: If I recall correctly, when the boat glitched through a moved block (see my previous comment), I quickly dismounted the vehicle, and only then did it break. I've quickly tried pushing an empty boat, and it likewise broke. Once again, it didn't break when the player was inside, nor did it break once the player left it after landing.
Can confirm in 1.20.1
Happens in 1.20.1. I suppose this might be resolved as "works as intended", for the finite ammo logic fits well with finite durability weapons (
MC-163960is resolved as "works as intended").Happened to me in 1.20.1 when assaulting an ocean monument, I kept the rockets in my off-hand for the whole raid because shields are useless against guardians. I've had several fireworks go off unintentionally, though my character received little damage due to strong armor.
Still a thing in 1.20.1
While obviously a bug, if fixed, the fireworks' ability to destroy End crystals might have balance implications as one could just climb onto an End spike and easily destroy crystals on nearby spikes with rockets. Using arrows or snowballs for the same requires some targeting skill as they follow an arcing trajectory - with crossbows (or "rocket propelled grenade launchers" if you ask me) you would just point and shoot. It would trivialize the Ender Dragon fight even further.