Nicolas Chan
- nc99
- nc99
- Europe/Stockholm
- Yes
- No
Put the summary of the bug you're having here
What I expected to happen was...:
When hovering over the tellraw text, nothing changes in the world (that is, the sign remains the same).What actually happened was...:
When I hovered over the tellraw text with a hoverEvent, the sign darkened.Steps to Reproduce:
1. Place down a command block to say the tellraw command, I used:tellraw @a {"text":"","extra":[{"text":"Hover over this text","color":"white","hoverEvent":{"action":"show_text","value":"You are hovering over this text"}}]}
2. Place down a sign
3. Hover over the tellraw text, and look at the sign as you do so. It should darken.I attached a video of the test.
What I expected to happen was...:
When hovering over the tellraw text, nothing changes in the world (that is, the sign remains the same).What actually happened was...:
When I hovered over the tellraw text with a hoverEvent, the sign darkened.Steps to Reproduce:
1. Place down a command block to say the tellraw command, I used:tellraw @a {"text":"","extra":[{"text":"Hover over this text","color":"white","hoverEvent":{"action":"show_text","value":"You are hovering over this text"}}]}
2. Place down a sign
3. Hover over the tellraw text, and look at the sign as you do so. It should darken.I attached a video of the test.
What I expected to happen was...:
When hovering over the tellraw text, nothing changes in the world (that is, the sign remains the same).What actually happened was...:
When I hovered over the tellraw text with a hoverEvent, the sign darkened.Steps to Reproduce:
1. Place down a command block to say the tellraw command, I used:tellraw @a {"text":"","extra":[{"text":"Hover over this text","color":"white","hoverEvent":{"action":"show_text","value":"You are hovering over this text"}}]}
2. Place down a sign
3. Hover over the tellraw text, and look at the sign as you do so. It should darken.I attached a video of the test.
What I expected to happen was...:
When hovering over the tellraw text, nothing changes in the world (that is, the sign remains the same).What actually happened was...:
When I hovered over the tellraw text with a hoverEvent, the sign darkened.Steps to Reproduce:
1. Place down a command block to say the tellraw command, I used:tellraw @a {"text":"","extra":[{"text":"Hover over this text","color":"white","hoverEvent":{"action":"show_text","value":"You are hovering over this text"}}]}
2. Place down a sign
3. Activate the command block
4. Hover over the tellraw text, and look at the sign as you do so. It should darken.I attached a video of the test.
/scoreboard players list * does not list anyplayers/scoreboard players list * does not list any scores
What I expected to happen was...:
/scoreboard players list * lists all the scores for all entities tracked by the scoreboard. This was the case in older versions, and is used in the telegraf Minecraft plugin to collect statistics. It is also documented in the Minecraft wiki scoreboard page.What actually happened was...:
/scoreboard players list *says:[19:31:06] [Server thread/INFO]: No relevant score holders could be found
There are definitely players in the scoreboard:
/scoreboard players list
[19:31:41] [Server thread/INFO]: There are 25 tracked entities: ...Steps to Reproduce:
1. Create a scoreboard objective, and add a player to be tracked by it.2. Run /scoreboard players list * and notice that no players could be found.
What I expected to happen was...:
/scoreboard players list * lists all the scores for all entities tracked by the scoreboard. This was the case in older versions, and is used in the telegraf Minecraft plugin to collect statistics. It is also documented in the Minecraft wiki scoreboard page.What actually happened was...:
/scoreboard players list * says:[19:31:06] [Server thread/INFO]: No relevant score holders could be found
There are definitely players in the scoreboard:
/scoreboard players list
[19:31:41] [Server thread/INFO]: There are 25 tracked entities: ...Steps to Reproduce:
1. Create a scoreboard objective, and add a player to be tracked by it.2. Run /scoreboard players list * and notice that no players could be found.

As requested
I wasn't using a custom resource pack in the video. I still see the bug after confirming only the default resource pack was selected.
The sign still darkens with Advanced OpenGL on.
Is this what is happening in
MC-87?Yes, I just tested it. Confirmed for 1.8.1-pre4.
Can confirm, naturally generated cave spider spawners in a new survival world on my server are never spawning anything despite being in complete darkness.
This looks like a duplicate of
MC-97491.Re: Mark Derickson
I disagree. In MC-3208 it says: "When the server is stopped, player positions and the world are saved." This makes it clear that MC-3208 is related to the behavior of the stop command when auto-saving is turned off. It does not mention that the saves continue to occur every five minutes even before the server is stopped.