This is happening in my single-player world in the latest snapshot (14w34c). It only seems to affect 2x3-sized portals, though- all other sizes seem unaffected. If I reignite the portals, exit the world then load it back up, the portals remain lit up.
I've done a bit of playing around and it seems that if you lit a portal in 1.7 it'll stay lit if you upgrade the world to 1.8, but if the portal was most recently lit in a version earlier than 1.7, it'll be extinguished if you upgrade.
When trying to ride a tamed horse, I got kicked from the game and told 'flying is not enabled on this server' and sent back to the multiplayer 'looking for servers' screen, which is extra odd as I was playing in single player.
Still present in 17w18a and 17w18b. Sometimes when you reload a world, the top half of the bed will be visible, but the bottom half won't be. This is only if you've previously made the bed visible by attacking it.
I had this problem a few weeks ago and it mostly went away by itself before coming back with a vengeance this weekend. I've also noticed that when this glitch happens, it can take ages ( >3 minutes) for the game to save in single player.
I had a bit of a further play about with this bug. I started up a brand new world in creative mode and blasted around it with a pair of elytra, and with the exception of a couple of times the rockets lagged a bit (and it was a bit slow but not dramatically slow loading going through nether portals), I didn't have any problems with chunk loading. Total time to save once I exited was 25 seconds. I then went into a very old world with heavily developed chunks, and the problems cropped up within seconds. I teleported to an unexplored part of the world to generate brand new chunks, and the problems still cropped up. Total time to save once I exited was over 2 minutes. Hope this is helpful in some way.
As requested
This is happening in my single-player world in the latest snapshot (14w34c). It only seems to affect 2x3-sized portals, though- all other sizes seem unaffected. If I reignite the portals, exit the world then load it back up, the portals remain lit up.
I've done a bit of playing around and it seems that if you lit a portal in 1.7 it'll stay lit if you upgrade the world to 1.8, but if the portal was most recently lit in a version earlier than 1.7, it'll be extinguished if you upgrade.
Happens when flying and lowering yourself slowly using shift. Lowest y co-ord I got was about 0.12 before the crash.
When trying to ride a tamed horse, I got kicked from the game and told 'flying is not enabled on this server' and sent back to the multiplayer 'looking for servers' screen, which is extra odd as I was playing in single player.
Still present in 17w18a and 17w18b. Sometimes when you reload a world, the top half of the bed will be visible, but the bottom half won't be. This is only if you've previously made the bed visible by attacking it.
Ehh... Yep, forgot I'd set it to a silly high speed. Works as intended when set back to the default value.
If you have an ender pearl and somewhere to throw it you can free yourself that way.
The issue is still as it is in the above video.
I had this problem a few weeks ago and it mostly went away by itself before coming back with a vengeance this weekend. I've also noticed that when this glitch happens, it can take ages ( >3 minutes) for the game to save in single player.
I had a bit of a further play about with this bug. I started up a brand new world in creative mode and blasted around it with a pair of elytra, and with the exception of a couple of times the rockets lagged a bit (and it was a bit slow but not dramatically slow loading going through nether portals), I didn't have any problems with chunk loading. Total time to save once I exited was 25 seconds. I then went into a very old world with heavily developed chunks, and the problems cropped up within seconds. I teleported to an unexplored part of the world to generate brand new chunks, and the problems still cropped up. Total time to save once I exited was over 2 minutes. Hope this is helpful in some way.