nemesit
- nemesit
- nemesit
- Europe/Stockholm
- Yes
- No
Quoting ilmango:
This bug report and the nagging about mediocre horses affirms my perception, that 99% of the population can't deal with probabilities. At least an above average share of the people in this discussion, know what they are talking about.
Still way too few to enable productive discourse.
You're using linear percentages now, when we've almost exclusively used wild percentiles for comparison. 80% between min and max is around the 97th wild percentile as you even say yourself. That's already nigh on impossible to attain by breeding. I'm not sure why you bring 90% or the >99.5th wild percentile into it. It's too far-fetched to even suggest. Look at the values coming out of breeding.Breeding is on average 6 times slower, than finding a new horse, if the time to get a new horse is the same. That's a good thing in my opinion, because it encourages exploring. Right now the odds to find a spawned horse with a certain attribute, that is at least 80% of the maximum, is 1:27 and for 90 % 1:222.
That's alright, the difference between 80 and 90% isn't that big. If somebody really wants a very fast or high jumping horse, he has to work for it.
In my opinion, the system as it is, is almost perfect and resembles real life, where it is extremly unlikely, that a horse is a world class jumper and runner at the same time and the offspring of two very talented individuals, almost never exceeds their parents.
Those world-class horses were still born to parents. Maybe those parents were mediocre and their foal was a lucky accident. Well, that doesn't happen in Minecraft at all. No way to create them even though they are relatively abundant somehow.
Something else I should mention (hi nemesit, who just beat me to it!) is that the player is and should be overpowered in the game. The whole point of the game is to enable the player to change the world as they see fit. You can dig faster with your hands than you can with big machines in real life. You can carry over 2000 cubic meters of material in your pockets, and we still think they fill up too fast. There are only a few things that take an extreme amount of effort, but that are at least doable unlike real life, like building a diamond house. Why should a good horse, of all things, be even more expensive? Sure, make it hard. Just not this impossible and nonsensical grindfest.
I Agree the formula might be correct but the chance of getting a better horse out of two parents is really really low ingame, takes about (1 to 7)/64 to get a single heart more not taking into account that one might want the other 2 stats to increase at well.
As it is now its easier/cheaper/faster to just go into a plains biome and find the best horse instead of wasting time/resources on breeding
@Andrew Anthony maybe you didn't notice....you >>> cannot <<< use wheat to breed horses only golden apples, golden carrots
I Think a better approach would be to make breeding always exceed the parent no matter how small the stat improvement is, even if its 0.0001 or something it would still be better because that way no one would have to use some kind of nbt editor to see the stats, which is currently mandatory.
Without seeing the stats its currently impossible to actually breed really good horses as the improvements cannot be measured in game e.g the difference between 0.82 or 0.83 in jump strength.
It should be just as easy to breed a perfect horse as it is to get a other things in the game e.g. diamonds or horse armor etc. Horses die fast and if a breeder wants to have a perfect horse of every color he is still going to waste a lot of time on breeding. Exploring the map is also far more enjoyable on a fast horse than it would be when traveling in order to find a fast horse.