ChrisPpp
- Nickcrawford
- JIRAUSER633721
- Europe/Stockholm
- Yes
- No
Many partially transparent blocks stop rendering at about 1/2 of render distance on land in the overworld. In particular, this affects blocks that apply transparency to portions of the block’s collision box. It seems that beyond the threshold distance the entire texture of the block gets replaced by transparency.
Note: blocks that overlay a texture based on tile entity data, such as beds, chests, and pistons, behave differently. Tile entities seem to follow the entity render distance of 70 regardless of the render distance selected in settings. That behavior is not the subject of this report.
Steps to reproduce
- On land in the overworld, place blocks that have partially transparent textures, such as flowers, iron bars, ladders, etc. (Do not use blocks with tile entity textures like beds and chests—see note above.)
- Move away from the blocks.
Expected result
All blocks render up to render distance.
Observed result
The partially transparent blocks disappear at around 1/2 of render distance.
Affected Blocks Notes Grass, ferns, flowers Crops Berries Nether sprouts and roots Saplings Leaves Do no disappear, but lose their transparency (as if fancy leaves is disabled). Vines (all types) Dripleaf Dripstone Spore blossom Glow lichen Amethyst clusters Bamboo Cactus Does not disappear, but solid beige spine color covers the corners. Dead bush Lily pad Corals Seagrass Sea pickles Kelp Does not disappear, but normally transparent part becomes solid green. MCPE-32737Cobweb Ladder Trapdoors Ladder Iron bars MCPE-30028 Anvil Lanterns Brewing stand Composter Stonecutter Rails (all types) Tripwire hook Lever Repeater Comparator Hopper Chain Monster spawner Beacon Flower pot Fire
When the new update came out recently, I've noticed that the render distance is low and I've maxed everything out simulation distance max which is 10 chunks, I tried loading on different worlds and it's the same thing.
Another thing is that I noticed when I'm walking backwards the flowers animals and everything starts disappearing slowly and it looks horrible I think that the game has a poor render distance and should be fixed
On console edition it isn't like that at all, the flowers and stuff where still there when Im walking backwards.
(sorry for my bad English)
Many partially transparent blocks stop rendering at about 1/2 of render distance on land in the overworld. In particular, this affects blocks that apply transparency to portions of the block’s collision box. It seems that beyond the threshold distance the entire texture of the block gets replaced by transparency.
Note: blocks that overlay a texture based on tile entity data, such as beds, chests, and pistons, behave differently. Tile entities seem to follow the entity render distance of 70 regardless of the render distance selected in settings. That behavior is not the subject of this report.
Steps to reproduce
- On land in the overworld, place blocks that have partially transparent textures, such as flowers, iron bars, ladders, etc. (Do not use blocks with tile entity textures like beds and chests—see note above.)
- Move away from the blocks.
Expected result
All blocks render up to render distance.
Observed result
The partially transparent blocks disappear at around 1/2 of render distance.
Affected Blocks Notes Grass, ferns, flowers Sugarcane Does not disappear, but normally transparent part becomes solid green. Crops Berries Mushrooms Nether sprouts and roots Saplings Leaves Do not disappear, but lose their transparency (as if fancy leaves is disabled). Vines (all types) Dripleaf Dripstone Spore blossom Glow lichen Amethyst clusters Bamboo Cactus Does not disappear, but solid beige spine color covers the corners. Dead bush Lily pad Corals Seagrass Sea pickles Kelp Does not disappear, but normally transparent part becomes solid green. MCPE-32737Cobweb Doors Trapdoors Ladder Iron bars MCPE-30028 Anvil Lanterns Brewing stand Composter Stonecutter Rails (all types) Tripwire hook Lever Repeater Comparator Redstone torch Does not disappear, but normally transparent part becomes solid black. Soul torch Does not disappear, but normally transparent part becomes solid black. Campfires Does not disappear, but normally transparent part becomes solid black. Hopper Chain Monster spawner Beacon Flower pot Fire
My world is unplayable right now I can't place blocks, if I mine a block it'll take 20 seconds to actually mine it (the block disappears but doesn't actually break) (when I place a different block on the block I mined, it overplaces it with the old block and not the new one) , sometimes I also randomly run for no reason at all while flying or walking because of the delay, world takes alot of time to load chunks and the render distance is much lower than the previous version?? There is a delay on everything, the world is offline so my internet has nothing to do with it
Destroying blocks causes delay and other bugsDelay bug and more
My render distance is 22 chunks which is the max. Things starts disappearing 165 blocks
Simulation distance chunks is 10 max
Oh my bad I think it's 161 or 160 blocks away from me when things start disappearing
Well my bad for taking it as a bug but it looks weird.. Minecraft Console edition doesn't make grass or flowers disappear.
It still happens